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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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My wishes...
Total dinamic campaign, totally random. Thermal layer modelled. Batithermograph modelled, even in german sibs, it is knowed they do not have a batithermograph but have a water trap where they take water temperature and density to determine the depth of the thermal layer. Real compartement and flooding for ships. All submarine compartement modellated, with actual time job modellated as reload torps, reapairs. I want to see the flooding level inside all compartements. Cinematic secuences for all job onboard, crash dive, repair, reloading internal, reloading external. Real navigation via Stars and RDF. Stadimeter modelled. Real sonar/hydrophone capability modellated on enemy ships. (Sh III and SH IV have a compromise solution, but not related with the real sensors, we have a constant wide beam, not a narrow rotating) All weapons modellated with their correct power and damage. Capability to perform difrent tasks, take pictures, rescue pilots, deploy intruder teams. Capability to operate separatelly engines to have rudder control by asymetical power. Sea life... Capability to abandom the ship, launch debris. Ca[ability to stop a ship, let to abandom it, and deploy sclutter charges as happen in WWI and first times of WW II. Normal run aground damage. Most of this things was present on past subsims. Lot of thing more, but with this may have the best subsim... |
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#62 |
Chief of the Boat
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It should all be ready for you to download and play by tomorrow :p
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#63 |
Subsim Aviator
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there are a lot of "wants" from the community.
but the fact remains that if even 10% of the stuff from this thread was implemented into a subsim... it would be a spectacular subsim indeed.
__________________
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#64 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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What I would like to see? I would like to see if I can make an impact in the world if I excel or do extremely poorly in the adventure. So if all goes well then game should compensate for those that can influence the game world. Even change the outcome if possible on various possible conclusions.
Game company co-op with mod communtity. A bug free game. .... A game made for quality and not quantity. ![]() |
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