![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#61 | |
Soundman
![]() Join Date: Mar 2007
Posts: 147
Downloads: 0
Uploads: 0
|
![]() Quote:
Ok here is my attempt at a positive post: 1. Game loads fine..no wait had to remove it and add it back several times, do a defrag, then load it again. 2. Game looks awesome! Yep after a bunch of whinning and complaining we got FSAA or something faking it but WOW it looks pretty. Oops wait, why is my crew see thru, the sub outlined in white, jaggies..oh never mind. 3. Game Play is increadiable!!! After 10 torps that merchant still set there and refused to go down. Ok I'll shot it with my gun. Humm? I'm out of bullets and torps. 4. Realism is fantastic. Late 1944 and my torps are all dudes. I thought they fixed that back in '42. Oh well the game is awesome. Oh they aren't dudes they jsut dont run the right depth and speed! oops sorry I should have known better thats a FEATURE not a bug. (Game still looks good!) 5. Down planes. I said lower teh dive planes! We did sir but its a glitch. Pretend they are down. 6. Aircraft sighted! Shoot it down! I can't sir, the bulkhead is in the way and they last time we were in port for a refit, they didn't load ammo! Damn we need to stop complaining more and just play! The game looks great! 7. Target is AoB 90 and range 1200 yrds, or is that meters? I think its yards, not sure now the manual says meters but my dials say yards and the shots actually are actiing like its meters. Anyway, range is out in front of us FIRE! Sir I think the distance is off. What do you mean? THey target height in your scope is different than that of teh actual ship it seems..WHAT? 8. Dive Dive! We are about to be rammed! Its of sir, the DD will ram us and explode. Its a new feature. 9. Damage control patch that hole! What hole sir? That hole in the comming tower. Sir there is no hole there? Then why do I see day light? Its a feature. 10. Sir the conning tower crew is all dead! DEAD!?? What are you saying? Sir they all just laid down and died. Damn! Ok Sarcasm off... |
|
![]() |
![]() |
#62 |
Torpedoman
![]() Join Date: Apr 2007
Location: New York
Posts: 114
Downloads: 0
Uploads: 0
|
![]() ![]()
__________________
![]() |
![]() |
![]() |
#63 |
Torpedoman
![]() Join Date: Apr 2007
Location: New York
Posts: 114
Downloads: 0
Uploads: 0
|
![]()
"9. Damage control patch that hole! What hole sir? That hole in the comming tower. Sir there is no hole there? Then why do I see day light? Its a feature."
Its actually not day light its famous tunnel lights from After Dive ( sorry Death)Experience LOL ![]()
__________________
![]() |
![]() |
![]() |
#64 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
|
![]()
I honestly understand your frustration, USS_shipmaster. The casual gamer represents well in excess of 90 percent of sales for this game, and for the most part they will be blissfully unaware of most of the bugs within it. That's because a lot of them will set the 'Realism' somewhere between zero and 40 so that they can go to sea, find ships and sink them. To the casual gamer, at least a lot of them, Silent Hunter 4 is a 'shoot em up' for an older demographic.
I'll bet that if you could get hold of the server download figures for all the websites offering the SH4 patch downloads so far, you would be surprised at the small number of people (in relative terms) who have downloaded patches 1.1 and 1.2. Most casual gamers for this game are in an older demographic, and they are not very aware of patches or mods for games, and they are also not confident in their ability to download them even if they are aware of them. Their assesment of the game will be based on the 'out of the box' version. I have a neighbor who fits exactly that profile. He purchased the game for himself and his young son, and they both play and enjoy it unpatched. That's because his Realism setting started out as literally zero and has climed to about 27 I think. I truly hope that the casual gamers are content with this game so that Ubisoft will continue the franchise. That doesn't mean I'm happy with the production schedule the Devs were given or the pitiful user manual issued with Silent Hunter 4. |
![]() |
![]() |
#65 | |||||
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
|
![]() Quote:
http://www.subsim.com/radioroom/showthread.php?t=114285 Quote:
Quote:
Quote:
Quote:
![]() Still why are you still playing the game then? |
|||||
![]() |
![]() |
#66 | |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
#67 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
|
![]()
I don't understand why you are arguing!
I'm happy that the patch is underway anyway! Weee! Everyone should be no matter what! ![]() Thanks UBI! There will definately be a 1.3 patch, and with all of us modders the development will go one way - upwards!
__________________
![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
![]() |
![]() |
#68 |
Lucky Jack
![]() |
![]()
I see a patch is forthcoming. We will get what we get and I hope it fits the bill for everyone.
Lets see what happens. As of now this thread not of much use. The wheels are in motion
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
![]() |
![]() |
|
|