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Old 04-05-07, 10:48 PM   #1
Probex
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Join Date: May 2006
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Default [REL] "Stealthy Sub Project" 1.22b

Stealthy Sub Project Version 1.22b
_____________________________________


*** NEW Version 1.22b ***

Game Patch Version 1.4 Compatible



Get it HERE: http://files.filefront.com/Kosh+Stea.../fileinfo.html


If the direct link doesn't work for some reason, you can always go to http://hosted.filefront.com/OACKosh and select the mod manually. I have some other community mods compiled into graphical and gameplay packs there and you are welcome to them, but I don't officially advertise them to the community. They are just to my preference.

Install with JSGME (Generic Mod Enabler)
http://www.users.on.net/~jscones/software/products/jsgme_setup.exe








This project strives to convey a more realistic sound environment in a Diesel-Electric submarine. Several of the samples are from a Balao Class submarine, while others are attempts at historical reproductions.


Diesel-electric submarines were some of the most stealthy vessels to traverse the seas and the game atmosphere should reflect this fact.





Mod features:
__________________
1.22b

Made minor volume adjustments to the diesels and a couple of other things.


1.22a

Added a genuine 20mm cannon sound (for all of you AAA lovers out there).



1.22

Added new AA gun sound. Better? Maybe just - different. Louder too.

New Ambient Underwater sound.

Replaced Ambient Hydrophone sound again because the mixed-in sounds were interfering a bit with hearing signals.

Fixed the Deckgun "sound pop" with Realistic Time Travel On.

Tried to fix some other explosion crackles associated with Realistic Time Travel. I think there are less now.

Remixed the Submarine Ambient sound with slightly different volume levels.

Tuned volumes a bit more.


NOTE: For best quality sound I would recommend turning the Relistic Sound Travel OFF.




1.21

Now includes a custom volumes file to ensure uniform sound level performance on all computers.

New Deck Gun Sound sample.

Most of the volume levels for the modded sounds have been adjusted.
-diesels are now louder inside and underwater
-underwater diesel sound range increased a bit
-balanced several other sounds to match



1.02a

Just a couple of tiny fixes:

Remixed the Diesels a bit and pitched them higher.

Remixed Underwater Diesels to make them sound better.

Fixed a loop crackle in Sub Ambient.


These are 4 (FOUR) Fairbanks-Morse Diesels from the Pampanito working together!






1.02

Totally NEW AMBIENT INTERIOR sound featuring GENUINE submarine equipment noises

NEW REAL Diesel Sound (USS Pampanito Diesel soundbyte). This sample has been processed to include proper pitch and exhaust rumble as would be heard on a real boat. This sample also emulates multiple diesels as opposed to one, since US subs usually had 4 diesels.

New underwater Diesel sound to match. (underwater, the distinct diesel signature is more evident since the exhaust rumble effects are not heard)

Cleaner Prop Swish sound

Improved Electric Engine sound

Matched Electric Engine hydrophone sound

New Real Life Depth Charge hydrophone effect reproduction (in real life it took 30s for the residual noise to clear, in this game there is a 7s sample limitation so the new DC Hydro length is about 6s, too bad really) You can only hear this one through the hydrophone.

Slight modification to the depthcharge effect as heard from the submarine (this one is really faint by a game default; meant for distant explosions I guess)

Slight modification to the stock Depthcharge effect to emulate hull resonance harmonic.

Remixed Dive and Surface sequences

Further reduced the seagulls volumes (boy, these squeals were annoying)

Optimized creak samples to prevent 'looping'




1.01

Improved torpedo launch sound with Torpedo engine spin-up and distance fade (exact match for the custom Torps included with this mod)

New Dive, Crash Dive, and Surface sounds with genuine Balao Class boat siren

Improved Hydrophone background noise matching the ocean ambient sounds

Improved and volume REDUCED seagulls (this must count for something, lol)





1.00

Much different and quieter interior

Real life American WWII submarine periscope up/down sound

Totally NEW and HISTORIC Torpedo sound (exterior and hydrophone). A very accurate reproduction of a German Electric Torpedo. I chose to go with the electric instead of steam, because a steam torpedo sounds just like a small single engine airplane

Realistic propeller sounds (mixed to provide an audio effect of 2 propellers)

Much more subtle and different electric engine noise

Exterior Diesel Sound from GWX

New underwater diesel sound (re-processed external diesel sample)

Reduced Periscope chronometer click

Many other ambient sound levels have been balanced out.

A few sound effects may be from the Ultimate Sound Mod.




NOTE:
____
I turned off some ingame music. Namely, the Tension, High Tension, and Battle music.




Installation:
______________

Use the JSGME (Generic Mod Enabler)

http://www.users.on.net/~jscones/software/products/jsgme_setup.exe


Since this mod only provides select sounds to affect only certain things, it can be freely installed over larger soundpacks without affecting most of the samples (like gunshots for example).

When using JSGME to install mods, you can overwrite other mods BUT remember to uninstall in the EXACT opposite order. This is the ONLY way make sure that the backed up data doesn't get put back in the wrong place!



Legal:
______

Anything here can be used for personal and educational non-profit purposes only.








Enjoy

Kosh Naranek
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Last edited by Probex; 04-17-09 at 04:11 PM. Reason: I need to edit the title as I change the versions
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Old 04-06-07, 10:26 AM   #2
Gildor
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Trying it now. Thanks!
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Old 04-06-07, 10:29 AM   #3
Spaxspore
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best envirmental mod yet, tried ver 1.0 last night, I LOVED IT over stock. Made it not feel like a sh3 clone
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Old 04-06-07, 10:33 AM   #4
CyberOps
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can i use this together with the ultimate soundpack ? Cause maybe a mix of both so you get the best out of both packs would be the best.
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Old 04-06-07, 06:38 PM   #5
Probex
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Yes, I think that it can be used with the ultimate soundpack.


You can either select the samples you want yourself manually, or install this mod with JSGME AFTER the ultimate sound. If you install this mod first and then the Ultimate, you won't here any of this mod because the Ultimate sound will overwrite all of my samples.

Unistall in the EXACT opposite order if installation or the backed up data will get restored in the wrong way, and the mods will get mixed with each other.
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Old 04-06-07, 06:48 PM   #6
Jace11
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Default

Love this mod, some great sounds.

I like the new Torp launch sound, but cause the same sound is used for deploying decoys, the sound of the whizzing motor sounds abit out of place. Would be good to seperate these two events and use a new sound for each.
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Old 04-12-07, 02:56 PM   #7
Dutchtub
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Quote:
Originally Posted by Probex
Stealthy Sub Project Version 1.02
_____________________________________


*** NEW Version 1.02 ***


Get it HERE: http://files.filefront.com/Kosh_Stea.../fileinfo.html

Install with JSGME (Generic Mod Enabler)
http://www.users.on.net/~jscones/software/products/jsgme_setup.exe



This is my personal project aimed at bringing a more realistic submarine audio experience.


Diesel-electric submarines are some of the most stealthy vessels to traverse the seas and the game atmosphere should reflect this fact.





Mod features:
__________________

1.02

Totally NEW AMBIENT INTERIOR sound featuring GENUINE submarine equipment noises

NEW REAL Diesel Sound (USS Pampanito Diesel soundbyte). This sample has been processed to include proper pitch and exhaust rumble as would be heard on a real boat. This sample also emulates multiple diesels as opposed to one, since US subs usually had 4 diesels.

New underwater Diesel sound to match. (underwater, the distinct diesel signature is more evident since the exhaust rumble effects are not heard)

Cleaner Prop Swish sound

Improved Electric Engine sound

Matched Electric Engine hydrophone sound

New Real Life Depth Charge hydrophone effect reproduction (in real life it took 30s for the residual noise to clear, in this game there is a 7s sample limitation so the new DC Hydro length is about 6s, too bad really) You can only hear this one through the hydrophone.

Slight modification to the depthcharge effect as heard from the submarine (this one is really faint by a game default; meant for distant explosions I guess)

Slight modification to the stock Depthcharge effect to emulate hull resonance harmonic.

Remixed Dive and Surface sequences

Further reduced the seagulls volumes (boy, these squeals were annoying)

Optimized creak samples to prevent 'looping'




1.01

Improved torpedo launch sound with Torpedo engine spin-up and distance fade (exact match for the custom Torps included with this mod)

New Dive, Crash Dive, and Surface sounds with genuine Balao Class boat siren

Improved Hydrophone background noise matching the ocean ambient sounds

Improved and volume REDUCED seagulls (this must count for something, lol)





1.00

Much different and quieter interior

Real life American WWII submarine periscope up/down sound

Totally NEW and HISTORIC Torpedo sound (exterior and hydrophone). A very accurate reproduction of a German Electric Torpedo. I chose to go with the electric instead of steam, because a steam torpedo sounds just like a small single engine airplane

Realistic propeller sounds (mixed to provide an audio effect of 2 propellers)

Much more subtle and different electric engine noise

Exterior Diesel Sound from GWX

New underwater diesel sound (re-processed external diesel sample)

Reduced Periscope chronometer click

Many other ambient sound levels have been balanced out.

A few sound effects may be from the Ultimate Sound Mod.




NOTE:
____
I turned off some ingame music. Namely, the Tension, High Tension, and Battle music.




Installation:
______________

Use the JSGME (Generic Mod Enabler)

http://www.users.on.net/~jscones/software/products/jsgme_setup.exe





Legal:
______

Anything here can be used for personal and educational non-profit purposes only.








Enjoy

Kosh Naranek
Nice package , buth the engines sounds are comming from the front (in the sub) :hmm:
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Old 04-12-07, 03:10 PM   #8
flintlock
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Quote:
Originally Posted by Dutchtub
Nice package , buth the engines sounds are comming from the front (in the sub) :hmm:
SH4 models this incorrectly, not the mod.

Mod aside, if you're on the bridge, at the hydrophones or looking through the periscope, the engine sounds come form the right end of the sub (the stern). However, once in you're inside the control room or conning tower, the engine sounds emanate from the wrong end of the boat (bow).

I don't think many people have noticed this in SH4, because when they're in the control room or conning tower looking at what they believe to be the bow, they're actually looking at the stern. In SH4, The dive plane operators are on your left when standing in the control room looking forward towards the front of the boat (bow). Opposite of what you find in SH3's German u-boats. I think this helps in confusing folks.
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Old 04-12-07, 03:32 PM   #9
LukeFF
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Join Date: Apr 2005
Location: Riverside, California
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Excellent job! These are all very well done. The flak gun sound isn't too much to my liking, as it doesn't really have that "oomph" sound behind it (listen to the one in GWX, for instance, or the one in the Band of Brothers series). Otherwise, keep up the good work!


@Dutchtub, there's no reason to quote the whole original post again in your reply, if you're just gonna make one little comment about something that isn't even under Probex's control. It just clutters up space for no good reason.
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Old 04-12-07, 03:56 PM   #10
MaxT.dk
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One of the best SH4 Mods released until now! Great work
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Get KillerSub MOD and bring the Hell back to Earth! The FUN way to play SH4! Now with Rail Guns!
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Old 04-14-07, 12:04 PM   #11
Dutchtub
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@Dutchtub, there's no reason to quote the whole original post again in your reply, if you're just gonna make one little comment about something that isn't even under Probex's control. It just clutters up space for no good reason.
[/quote]

Ay Ay Sir
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Old 05-21-07, 03:33 AM   #12
Hammertime
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Default Compatability

Hello all, - will this mod work ok with Trigger-Maru?



(sorry if this has been answered elsewhere!)
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Old 05-21-07, 03:36 AM   #13
Probex
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I don't see why not. Install it AFTER the Trigger Maru. It will tell you that it will overwrite some files; that's ok.

Remember to uninstall the mods in the exact opposite order of installation.



S!
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Old 05-21-07, 03:39 AM   #14
Hammertime
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Thanks for that Probex - and for your prompt reply!
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Old 07-22-07, 05:55 PM   #15
Probex
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This mod appears to be 1.3 compatible :-)


S!
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