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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Seaman
![]() Join Date: Mar 2005
Posts: 31
Downloads: 0
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one I haven't seen mentioned that I noticed last night
NO NOTIFICATION OF 1/2 FUEL when you use timecompression ![]() |
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#62 | |
Stowaway
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-fuel at 50%; fuel at 25% -fuel leaking -we have flooding -we're passing critical depth Being on an SH4 sub is like sailing on a ghost ship. |
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#63 | |
Helmsman
![]() Join Date: Aug 2006
Location: Warren, Michigan
Posts: 109
Downloads: 8
Uploads: 0
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Totaly Unbelievable! And Disappointing!
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I am waiting for SHIV to be recieved at my local EB Games store so I can pick up my reserved copy????????? However, with all the comments in this thread and others I am wondering if it is not only not worth my money but also my time at this juncture????? I realize that UBI is not Strategic Simulation Inc. - the original maker of Silent Hunter - though they may have purchased that company or the rights to SH. However what ever the situation one would think that UBI would have at least reviewed the original sim to see what and how submarine warfare in the Pacific within an AMERICAN submarine was modeled. A very simple case in point we USED and still use FEET and YARDS not METERS daaaaa. This is TOTALY inexcusable ![]() ![]() Complaints/issues concerning the use of sonar and radar stations and the ease of which to use them etc. Thanks to Neal and some others the bug at those stations has somewhat been solved - however again a simple review of SHI could clearly show a better hands on display then a 3D picture that is to double as the screen we use to determine targets etc. Issues have risen regarding use of certain "stations" and no mention in the manual. Gosh can't UBI find the original manual of Silent Hunter? (I have one if they wish to borrow it - along with an Offical secrets and solutions book that came out). The original manual held much information regarding the sim - what is the issue in todays age about publishing a manual that is direct and helpful? ![]() Having been in the world of retail for over 35 years it still puzzles me that companies produce and market merchandise that is not ready for the consurmer who works hard for their money and when they spend it wants a return on their investment that is justifiable for the expense. Either that or they return it and with gaming we know one can not return them once opened. It seems to me - my opinion only - that UBI saw $$$$'s and - as has been mentioned in prior threads - using SHIII as a "base" decided to produce a new verision for the Pacific Theater and cut costs to ensure a bigger bottom line doing it this way. All the nice graphics in the world does not excuse the poor end results. Yes they had question and answer forums - yes they had video updates. All looked pretty and neat and the whole sub sim family has been waiting and waiting for it's arrival - talk about a marketing strategy! What a hook!! ![]() Having said all that - yes I will make the purchase and yes I too will be dissappointed and frustrated - but I am also a die hard fan as we all are. My only hope is that the Devs sit back at UBI see what they have done get some "religion" and get the "fixs" out ASAP or UBI will go by the way side as many other companies who have fallen in the trap where $$$$$ are all what they see and not the product that will continue to get them the $$$$ if it is a good product. Happy Hunting?????? ![]() |
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#64 |
Sailor man
![]() Join Date: Mar 2007
Posts: 50
Downloads: 8
Uploads: 0
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damn LOTS of bugs some really annoying.I can't imagine the game when watch crew can't even detect a ship thats 2000m away or fuel useage is like tanks would have holes in it
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#65 |
Sonar Guy
![]() Join Date: Apr 2005
Location: People's Republic of Cambridge
Posts: 379
Downloads: 118
Uploads: 0
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and why oh why are all ports on the map labelled in blue?
i mean it's good to know one's history and all (and assume that the designers do/did as well), but it sure would've been handy to be able to see at a glance which ports are friendly (blue) and which ports are not (red for enemy, grey for neutral)... |
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#66 | ||
Torpedoman
![]() Join Date: Jun 2006
Location: Perth W.A
Posts: 118
Downloads: 63
Uploads: 0
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#67 | |
Officer
![]() Join Date: Mar 2005
Location: South Wales, UK
Posts: 237
Downloads: 2
Uploads: 0
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Another one, with unlimited fuel, i've just run out of fuel somewhere off Honshu. |
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#68 |
Bosun
![]() Join Date: Sep 2001
Location: Germany
Posts: 68
Downloads: 33
Uploads: 0
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Besides all the bugs mentioned here I found another two:
- Ship Keel depth in Recognition manual is given in Meters, Torpedo depth settings are in feet...... - The Crew doesn't speak very loud although i got the speech slider in sound options up to max. |
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#69 | |
Officer
![]() Join Date: Mar 2005
Location: South Wales, UK
Posts: 237
Downloads: 2
Uploads: 0
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#70 | ||
Watch Officer
![]() Join Date: Aug 2006
Location: Abu Dhabi
Posts: 338
Downloads: 46
Uploads: 0
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__________________
Some men are born great, some achieve greatness, and some will always be total gits. |
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#71 |
Officer
![]() Join Date: Mar 2005
Location: South Wales, UK
Posts: 237
Downloads: 2
Uploads: 0
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Means my proximity torps are hitting the hull and bouncng off rather than going off underneath though.
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#72 | |
Watch Officer
![]() Join Date: Aug 2006
Location: Abu Dhabi
Posts: 338
Downloads: 46
Uploads: 0
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__________________
Some men are born great, some achieve greatness, and some will always be total gits. |
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#73 |
Planesman
![]() Join Date: Mar 2007
Posts: 182
Downloads: 53
Uploads: 0
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well that puts an end to my full realism attempt.
in addition to being clueless anyways i found i get a CTD when sending the range and bearing to the erm..tdc ? |
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#74 | |
Navy Dude
![]() Join Date: Oct 2004
Posts: 171
Downloads: 20
Uploads: 0
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I took the Training mission (3rd mission, single target) - RecManual said draft of 4.4m. At a setting of 5 my torps were just below the keel and detonating magnetically - setting the torps to 7 or 8 put them below the keel... r. |
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#75 | ||
Watch
![]() Join Date: Mar 2007
Posts: 30
Downloads: 8
Uploads: 0
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Anyway, I'm also having that annoying bug in the third mission with the Asiatic Fleet, once you relocate to Java at the end of mission two - you start in a base that is Japanese - both coastal batteries and ships firing at me when starting the third patrol. Also, the inability to complete patrol and merchant engagement missions is annoying... I hate leaving my objectives incomplete :/ |
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