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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 | |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
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#62 | |
Sailor man
![]() Join Date: Jan 2006
Posts: 47
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#63 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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And outfits? :hmm:
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#64 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
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Oh Yes my crew would like the Steve Irwin kaki look thanks very much.
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#65 | |
Dominant Wolf
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#66 |
Sailor man
![]() Join Date: Jan 2006
Posts: 47
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Here are a few more screenshots from the GWX Skin Pack.
The first one shows a Town Class DD painted in a 1940 dazzle scheme based on a photograph of HMS Hamilton. This was one of the earliest camo schemes used in WWII and is very similiar to the dazzle schemes used during WWI. ![]() The next one shows another Town Class DD painted in a 1942 disruptive scheme based on a photograph of HMS Broadway. ![]() The last one shows the HMS Duke of York in the disruptive scheme she wore during 1942. ![]()
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#67 | |
Commander
![]() Join Date: Dec 2001
Location: Großbritannien
Posts: 452
Downloads: 48
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I don't use GWX, so won't be able to benefit, but I just wanted to say what beautiful paint schemes you've created! The screenies look stunning!
Great job. ![]()
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#68 |
Sailor man
![]() Join Date: Jan 2006
Posts: 47
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Thanks! Even if you don't use GWX you can still copy the skins you like into your ship folders. You won't get the changes through time but you will at least get some new skins. However, most of the capital ships are not multiskinned so you would need to extract the texture from the dat file.
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#69 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
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Actually, if the non-GWX user has the multi-skin ship pack by UBOAT234, then pretty much all warships will be multi-skin capable with a few exceptions (Elco and Vorpostenboot do not work correctly, and Fletcher class DD, Vosper, and RAF Launch not done). You can find a link to his FileFront page on my own FileFront page, which is in my signature.
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#70 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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This is a God Damn incredible job and work,
Unbelievable skin compilation and Improved graphic Designe!!!! Thanks Mate... ![]() ![]() ![]() |
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#71 |
Subsim Diehard
![]() Join Date: Jan 2002
Location: Southwest , Indiana USA
Posts: 380
Downloads: 36
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Guys,
I am confused:hmm: I downloaded the GWX skin pack 164 mb from the GW Expansion page. It was a single data folder 1.57 gb full of folders with different dates on them.:hmm: And replaced the Data Folder in SH3 Commander. Is this the same skin mod this topic is talking about? Something about 4 folders over 500 mb.? Is this the same ship skin mod that changes skins as the dates change. Or do I have some other skin mod. The readme look's the same but it says the mod is over 500 mb:hmm: Thank's for any Info. I have been away from SH3 for over a year. Lane ![]() |
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#72 |
中国水兵
![]() Join Date: Jul 2005
Posts: 278
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Lane,
You have the right file. The skin pack comes in 2 forms. As one file(which is the one you downloaded) OR as four seperate files (One for capital ships, escorts, destroyers and merchants). Content is supposed to be the same (see post 37 in this thread). Not sure why the single file version is so much smaller, but assume a different level of compression was used. Only difference between the two is that the four individual files have a "GWX Skin Pack" folder with the "date" folder under it (making it more JSGME friendly to use with SH3 Commander), while the single file version just has the "date" folder (Easy enough to copy it as a subfolder into some other folder and make it JSGME friendly). Last edited by Steppenwolf; 03-15-07 at 10:56 PM. |
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#73 |
Subsim Diehard
![]() Join Date: Jan 2002
Location: Southwest , Indiana USA
Posts: 380
Downloads: 36
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Thank's Steppenwolf,
That explains it. ![]() Thank's Lane ![]() |
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#74 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Just to reiterate, you can actually put JSGME into SH3 Cmdr and have a separate MODS folder located there, it's very easy to enable/disable mods created for Cmdr this way & (touch wood) very hard to mess up your SH3 Cmdr.
Yes the single d/l has a higher compression ratio. I would, however, suggest that if you are wanting to pick and choose which skins you want for anything other than GWX that you d/l the multi-part version.
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#75 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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I can see these boys being busy when new ships are added
:rotfl: Great work guys Truly |
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