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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Watch Officer
![]() Join Date: Jun 2006
Location: Beneath the surface.....
Posts: 334
Downloads: 83
Uploads: 0
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My story with this mod.
I ran into an convoy. After some time of deptcharges I had some damage. 4 compartments were flooding. I sank to about 200 meters and wanted to stop the floodding. It took me hours before the DD lost me and went away. I still had flooding. When the DD where far away I blow balast and with full engine power I surfaced. My compartmente where still flooding while on surface. When I put al my men to repaire one compartment the counters tel me it can't be done. My ship can't be saved from flooding so I had to hit escape to return to port. I think this mod is to hard. And what about the green bar from my repair crew? |
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#62 | |
Watch
![]() Join Date: Dec 2006
Location: Bremen, Germany
Posts: 16
Downloads: 0
Uploads: 0
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Come on, Kapitänleutnant and go to the next enemy travel. ![]() greet Preuss Last edited by Preuss; 01-04-07 at 04:51 PM. |
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#63 | |
Bosun
![]() Join Date: Jan 2006
Location: Minnesota
Posts: 68
Downloads: 2
Uploads: 0
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#64 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
Uploads: 0
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Nvdrifter
Are you kidding? They're killing my sorry butt now as it is. LRT LITE rocks!
__________________
Nuke 'em till they glow! |
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#65 | |
Stowaway
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In LRT v1.32 (full), I want to try and model the true deadliness of aircraft, as they really were. I still feel that it's too easy to outmaneuver falling bombs and depth charges on the surface, then dive and escape after the aircaft drop and pass. Also, with LRT (full version), the U-boat equipment armors and hitpoints have been increased, but the bomb damage was never increased to compensate. I always felt that enemy aircraft bombs and cannons didn't do enough damage. That will change soon enough. ![]() Last edited by nvdrifter; 01-04-07 at 07:53 PM. |
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#66 | |
Stowaway
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Please understand that LRT is trying to simulate real world repair times closer to reality. In my humble opinion, the original SH3 instant repair times is too easy, arcadish and not realistic at all. Yes, LRT makes SH3 much harder, but remember that during WW2 most U-boat captains and their crews were sunk and lost. A no-win situation is something most U-boat captains and their crews had to face sooner or later. |
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#67 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
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Just remember NVDRIFTER.....
Most bombs in real life DID fall off target. Many many accounts of subs reporting this. I have not used your mod yet but I very very much look forward to it when I switch to GWX. Just please remember to keep it realistic. |
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#68 | |
Stowaway
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#69 | |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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Is this correct? I think during repairing flooding should stop, don't you think? I'm a big fan of LRT, idea of this mod and I like hardcore gaming with this, but it should be lightly fixed in my opinion. What do you think about it? |
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#70 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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BTW, nvdrifter - when do you plan to release v1.32?
I'd like to start new campaign with this. |
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#71 | |
Stowaway
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#72 |
Watch Officer
![]() Join Date: Jun 2006
Location: Beneath the surface.....
Posts: 334
Downloads: 83
Uploads: 0
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Thanks for your reply's.
I'll try an other mission with this mod. I don't wan't to give it up yet. Perhaps I can mod it to make it a little easyier. Greetz Rob |
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#73 | ||
Stowaway
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#74 | |||
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
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PS. What exactly does the "Flooding Recovery" time represent. It mostly seems to go up rather than down.
__________________
![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#75 | ||||
Stowaway
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