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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
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#62 |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
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You could always alter the database to increase the AS washout speeds, afaik.
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
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#63 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
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If I had one thing to fix, I'd rather see the air stuff fixed and I'd also like to see a lot more flexibility in the air stuff. It's like they never fixed the stuff in Janes Fleet Command that was glaringly wrong. The review of Janes Fleet Command on The Strategy Page is so right on. Any time I have anything involving extensive use of aircraft, I'd rather game it in Harpoon. DW is very ASW and undersea warfare oriented. In that respect it's quite good, but with everything else it's okay at best. |
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#64 |
Sea Lord
![]() Join Date: Feb 2004
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SQ as a veteran Pooner, since the early 90s, I agree with your preference to game the projection of power by air assets in Harpoon, particularly since the 'ready-time' changes have inhibited the dominance of aircraft strategy.
However, regretably neither Harpoon 3v 3.6.3 nor 3.7 (ANW) have successfuly fully implemented aircraft within the sim. Following the release of ANW some 40% of 80+ bug/issues, reported by authoritive sources, related to the use of aircraft. See http://www.xtreme-gamer.com/forums/h...nw-issues.html Other links at The Harpooners Point - forum registration required Comparing in-game systems, I still rate higher what SCS has achieved in ASW compared to the H3 limited and buggy aircraft. DW will remain my game of first choice.
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Liberty, Equality, Fraternity Last edited by Bellman; 01-15-07 at 11:16 AM. |
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