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01-11-10, 01:40 PM | #61 |
Eternal Patrol
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Inconcievable!
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01-11-10, 03:37 PM | #62 | |
Torpedoman
Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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You were a pioneer and to you all the honors of this great mod that created the everything I do is only on your I got inspiration from your file and I must say that the did a great job Unfortunately I have great limitations and do not think I can do miracles 1) I have no doubt your constancy 2) problems with texture mapping for now (I'm studying) 3) with hex editor are zero 4) As you can see I can not write in English (I am a poor ignorant Italian) I still have to grow much we always need you because you're the best !!!!!!! regarding the BBC boxes out of the turret just think there are problems I've already watched yesterday afternoon I wanted to turn the telegraph and compass all the time but now I have to fix the textures in CT (I'm still learning about it, if it fails to ask some of you) if any of you wish to use parts of my mod for them I'd be really happy and honored, thank you all for the compliments and appreciations cli I'm just having fun Thanks to all luca |
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01-13-10, 02:26 AM | #63 |
Bosun
Join Date: Jul 2007
Posts: 65
Downloads: 59
Uploads: 0
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hello Luca,
great work!! god job !! Well done !! Finally i can watch from the tower down to cr. But I´ve detected another little problem. when I start a career in 39 at war beginning and I recieve a Type IIa boat I cannot go up to the bridge/conningtower only inside the tower but one step up does not function. otherwise with the type IId i can.... mysteriously... maybe you can fix this ? (I think there is need of a little change in cameras.dat) but i´m not an expert. regards MG Mike |
01-13-10, 11:17 AM | #64 | |
Torpedoman
Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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Quote:
thank you for discovering this bug I can barely control I wanted to post the 0.8.7 but then look However you put these pictures are not very happy with my work with the textures but for now it seems acceptable regards Luca |
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01-13-10, 03:12 PM | #65 |
Torpedoman
Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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Hi I have added another detail I wanted a mod to your thinking, let it deserves or not?
now on the surface of the turret hatch will remain open when you reached the 7-meter dive will close when it emerges attained 7.5 meters will open Attach photos of explanation, let me know if you find it a stupid idea or you can work in this direction I must find a way to put something over the hole to simulate day and night and how to change it. regads luca |
01-13-10, 03:37 PM | #66 |
Bosun
Join Date: Jul 2007
Posts: 65
Downloads: 59
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Hello Luca,
very great work. The floor texture for the tower looks good. And your Idiea of the open hatch up to the conning tower is pretty good. In our german Ubi-forum "Die Kapitänskajüte" is a modder who´s building the Type VII B new and he´s got a similar idea like you but a little different. Look at this thread: http://forums-de.ubi.com/eve/forums/...2191020118/p/2 If you and Testpilot put your works together, we could watch from the CR through the tower up in the sky... Very very very great work that you and our german modder "testpilot" are doing. i´m looking forward to it. By the way, Have you the camera problem at the IIa already in progress ? Greetz MG Mike |
01-14-10, 03:26 AM | #67 |
Watch
Join Date: Feb 2009
Posts: 22
Downloads: 157
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Great work.
Grande Lavoro Luca. Duval |
01-14-10, 03:38 AM | #68 | |
Silent Hunter
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Great work and very cool idea with the open hatch up to the conning tower !!! Best regards, Magic |
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01-14-10, 07:40 AM | #69 | |
Sea Lord
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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BUT I discovered something interesting, when trying to get the additional compartment behind the open hatch (DD Open Hatch Mod, first steps). When flying around with the camera to see, if the compartment fits...i "glitched" out of the boat and was about 50m away from the 3d-boat on surface! Maybe theres something useful in it. The idea of an open hatch is extremly nice!!! So far, well done!!
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01-14-10, 04:30 PM | #70 | |
Torpedoman
Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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hi Thank you very much for the advice you follow the directions If you do not succeed ask help from DD that much more experienced than I your suggestions and criticisms are much appreciated because it helps to improve myself forgetting between 30 minutes out version 0.8.7 thanks |
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01-14-10, 05:21 PM | #71 | |
Torpedoman
Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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Quote:
very interesting site, thanks' s information But I think outside with inner join is not possible because if you add 's internal fate as the year on that site just up the level of' water you would see all the 'internal this is my thought, I may be wrong are not very experienced anyway thank you very much will explore in depth what Regard luca |
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01-15-10, 05:18 AM | #72 |
Silent Hunter
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Hello Luca !
I have a question about something that I do not like ! First please look to your 7th Screenshot from the top on the first page of the Thread (the Screen with TDC Dials in the CR). On the Attack-Map of the Weapons officer (I mean the Attack-Map in the CR which is lying on the table) you can always see the TDC dials shown ! I do not like this ! Do you know what I mean ? That´s must be a Bug, because the TDC Dials shown on the Attack-Map only when I enable your MOD ! Can you fix this please ?! Best regards, Magic |
01-15-10, 09:04 AM | #73 |
Stowaway
Posts: n/a
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HI lucagaeta,
Do you intend to add mouse clickable "hard-port, hard-starboard, rudder-amidships" controls to the watch deck outside ? Cheers, UG |
01-15-10, 02:41 PM | #74 | ||
Torpedoman
Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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Quote:
Thank you for reporting this issue on the map I will try to fix it in the new version Quote:
The problem is that we do the work on all types of towers and is a work rather that long think of making a demo for the type VIIB, so I can try I will see to settle soon, though now I'm working on two new projects du 1) the periscope of the CR wheel and seized the levers of the view when pressing numpad return 0 in free cam will find it rotated (is ready working) 2) rotating periscope CT working but must move many nodes: lights, switches, etc.. 3) black hole solution found after opening hatch above CT (do something credible) I see Regards luca |
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01-16-10, 05:27 AM | #75 |
Sea Lord
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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cant wait for another success!
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