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Old 02-27-19, 03:43 PM   #61
ET2SN
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Quote:
Originally Posted by Warlock View Post

However does anyone know how to make the game window bigger?
Tried several things with out look.
Keep your fingers crossed that Sonalysts will develop a new game and someone will publish it.

DW was coded back when 800X600 resolution worked just fine. Trying to enhance the resolution now would require re-working all of the graphics elements (not just the 3D view) to fit within a higher resolution. Most of that coding is deep within the main .exe (copy-written) program.

The RA mod includes a "converter" for Win8 and Win10 that allows you to run the game in full screen mode (only). The only downside is that the 4X3 display format has to get stretched into the more modern 16X9 format. You can also max out the resolution by editing the dangerouswaters.ini file in notepad but you're still stuck with the 4X3 format on a 16X9 display.

There is also a way to run DW in windowed mode using a different converter dll. I think Chazlie covered it but I don't use it, so I can't say how good it is. You're still limited to the 4X3 display format, however.
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Old 02-27-19, 10:36 PM   #62
p7p8
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Quote:
Originally Posted by Warlock View Post
However does anyone know how to make the game window bigger?
Tried several things with out look.
Game resolution you can change in dangerouswaters.ini in txt editor

resolution is writen in ".ModeID" in "graphics" section

[Graphics]
.MapStretch No
.ScreenStretchQuality 3
.ParticleMax 500
.ParticleRate 5
.LocalLights Yes
.TransparentWater No
.WantRain Yes
.Disable3D No
.Want3DClouds Yes
.WantVegetation Yes
.AdapterID 0
.DeviceID 0
.ModeID 2
.DetailTextures Yes
.BlendTextures Yes
.Caustics Yes
.WaterParticles Yes
.WaterReflectionQuality 3
.WaterQuality 4
.WaterDrawMethod 1
.CameraFOV 60
.WantShadows Yes
.ModelDetailTex Yes
.RunInWindow Yes
.Gamma ""
.SoftwareCursor No

.ModeID 1 (800x600)
.ModeID 2 (1024x768)
.ModeID 3 (1280x1024)
.ModeID 4 (1600x1200)

Window with frame should fit on desktop. Otherwise mouse cursor may cause problems.

If you wanna change scale of window you should to experiment with dgvoodoo2 options. I don't use it so i can't help you.
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Old 02-28-19, 09:02 AM   #63
Warlock
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Ok, cheers guys.

Ill try the ModeID 2 idea

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Old 02-28-19, 09:49 AM   #64
p7p8
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ModeID 2 is best to me because my monitor native resolution is 1600x900.

In fullscreen mode i can play 1280x1024 but in window mode frame and tiny part of game screen is beyond display. And in that case mouse cursor is not in the same place where game recognise my mouse "click".

Most players use ModeID 3 - it works fine on monitor's 1080p

You should check which modoe is best for you.
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Old 09-18-20, 10:28 PM   #65
rentacow
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Hello friends!

Try using the program DxWnd and you can run dangerous waters at any resolution. Even resize the window in windowed mode. Amazing!

See this thread about using DxWnd:
https://www.subsim.com/radioroom/sho...d.php?t=236684

Thanks FPS Chazly for putting that guide together.

DxWnd doesn't seem to cause any issues with multiplayer.
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Old 06-16-22, 12:27 AM   #66
Nydrre
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Hello,

Haven't played Dangerous Waters in many years but joined your discord channel as Carcosa. Still my favorite subsim though I was never very successful with it. I did get a good understanding of the different stations though.
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Old 08-16-22, 05:15 PM   #67
rentacow
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We still play a couple of times per month. That discord link should still be good so stop in anytime!
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