SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-10-11, 11:28 AM | #61 | |
Navy Seal
Join Date: Mar 2000
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01-10-11, 11:31 AM | #62 |
Helmsman
Join Date: May 2010
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now its down as subsim news.... does neal stevens know something we dont?
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01-10-11, 11:33 AM | #63 |
Navy Seal
Join Date: Mar 2000
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01-10-11, 01:03 PM | #64 |
Admiral
Join Date: Apr 2005
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What does this mean ? You think I'm on the wrong track ?
Consider this, before the new section was made visible, we had someone from SCS asking informally what we would like to see in a hypothetical new game. Then we have the news that SCS has received 17 million dollars for a new software project, and finally we have the new section (albeit closed for the moment). Putting 2+2 together makes 4. Who knows, maybe SCS will go the SH 5 route with a game thats 100% arcade, no more flank speed thank you very much but super speed and other things like that. No more sonar, but an underwater radar as you see in crimson tide. Its either this or an announcement that they've closed shop, sold all assets to Ubisoft and a new SH 6 The Cold War is coming for the ps 3 and xbox 360. |
01-10-11, 01:24 PM | #65 | |
Argentinian Skipper
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Regards. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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01-10-11, 01:29 PM | #66 |
Captain
Join Date: Mar 2007
Posts: 508
Downloads: 104
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Wants:
Take the MPS Red Storm Rising story line concept (WWIII during the 80's and 90's), add a war game-esque dynamic campaign engine, then drop it all into an updated Sub Command type SS/SSN simulator. I actually prefer the high detail 2D controls and displays with all the switches, knobs, dials and buttons. Eye candy is good - I love the ability to pan around my own boat form the outside, see the sights, watch as the torpedo or missile impacts the target - but not at the expense of any of the above. Don't wants: Don't need or want 3D controls, interiors or the ability to walk around inside the boat. Don't want to socialize with crew. Don't need multiplayer. Oh, and just as an aside.... eSims can ask - and get - $125 a pop for their hi fidelity tank sim SBPro SE. No reason to think your target audience would not be willing to go that far and further for an equivalent sub sim. JD |
01-10-11, 01:48 PM | #67 |
Admiral
Join Date: Sep 2006
Location: USA
Posts: 2,021
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01-10-11, 01:51 PM | #68 | |
Navy Seal
Join Date: Mar 2000
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01-10-11, 01:56 PM | #69 |
Planesman
Join Date: Dec 2006
Posts: 192
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If Sonalysts made a new game... maybe we get an mysterious placeholder in the forums and Neal let us wait and wait and wait until he shows us that this was just a joke?
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01-10-11, 02:17 PM | #70 |
Stowaway
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How much time is possible it will be bought empty promise or unrealizable dreams?
SCS - dead. Three guys from SCS could not make decent game. And never can make it further. This conversation proceeds many years. However even of a normal patch was not issued. It speaks that SCS is dead. Is really dead. In time - to collect money on obelus for SCS [Sonalysts]. They are more - not developers of games. Regards. NOTE: Even mine the grandfather is younger, them software... o-xo xo... Last edited by -GrayOwl-; 01-10-11 at 02:32 PM. |
01-10-11, 03:47 PM | #71 |
Soundman
Join Date: Sep 2006
Location: Lille, France
Posts: 146
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Sonalysts behaviour
If SCS would be able to show some respect to the community wh has bought their games, they should show it by releasing the "outdated" source code for the community to remove the bugs, but maybe they intend to sell it one more time with cosmetic improvements (but original bugs still included as a bonus...). Pity, with the very active community, I am pretty sure that the interim result would be great and open the slot for a better new game.
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01-10-11, 04:34 PM | #72 |
Nub
Join Date: Mar 2007
Location: Iowa, USA
Posts: 4
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Burke/LCS/Viriginia SSN
I would like to see a highly detailed simulation that will immerse the player into scenerios that mimic real-world hot spots; North Korea, Iran, China, Central America.
Also allow the player to relive the Cold War with a Red Storm Rising type missions. I would want campaigns that depending on you did, adapt to the actions of the player. A manual that is 500+ pages thick so I can read about the intricate details of commanding a ship of this level. Graphics that are state of the art, and will push the limits of today's technology. One that will require and be written for multi-core cpus and be 64 bit to work with more than 2-3 gb of RAM. I would pay top $$$ for a game like this. |
01-10-11, 05:25 PM | #73 | |
Navy Seal
Join Date: Mar 2000
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Their code is their code, and they can release or retain it as they see fit. |
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01-10-11, 05:27 PM | #74 | |
Helmsman
Join Date: May 2010
Posts: 104
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i think hes onto something, tactics simulator? fleet command 2? carrier battlegroup commander? surface action group commander? |
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01-10-11, 06:02 PM | #75 |
Commodore
Join Date: Nov 2004
Location: Right behind you!
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