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Old 10-07-14, 08:56 PM   #61
pythos
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Tally me up as another who's sim is no longer recording tonnage in the mission bar. Just confirmed it is with stock ships as well as non- stock. I have the latest wolves of steel, as well as the dragon patch. The sim was doing this before the installation of the dragon ad on. My situation is the first mission without tutorial. I successfully see and report the polish task force and that is recorded, however I cannot satisfy the secondary (read that again, secondary....so really with the primary mission completed I should be able to advance, and the bar should fill up). I sunk both of the polish warships (a V&W, as well as a mine layer) and the bar did not move. This is an entirely new install with all of the patchers and viewers installed (though the instructions are seriously lacking on those and I cannot change parameters in the viewer) Has Ubi put a nail in the coffin that they made for SH5?
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Old 10-08-14, 06:28 AM   #62
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I don't think this is an ubi related issue.
I play with a different mod soup and I don't have any problem with the progress bar and I play with uplay onlione and savegame sync on.

Check in the TDW patcher that you don't have disabled orbit listener.
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Old 10-08-14, 10:01 AM   #63
pythos
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Orbit listener. I found it. The patch is called "disable orbit listener" and it is set as false. This is confusing. Is the patch supposed to be enabled, or disabled?

Last edited by pythos; 10-08-14 at 10:34 AM.
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Old 10-08-14, 10:29 AM   #64
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in sh_nclient.dll
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Old 10-08-14, 10:42 AM   #65
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Quote:
Originally Posted by pythos View Post
Orbit listener. I found it. The patch is called "disable orbit listener" and it is set as false. This is confusing. Is the patch supposed to be enabled, or disabled?
disabled all of them !
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Old 10-08-14, 06:59 PM   #66
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I have noticed that the primary objective seems to complete after a period of time.

The odd thing is that the watch officer identifies the task force but this does not update to complete the primary objective at the time.

I even send a radio report to confirm that I have seen the Polish task force.

I have never been able to get close enough to attack either of these escorts.

If attacking merchants between Danzig Bay and the icon they come after you.

I think there initial salvos are too accurate for the distances that they fire from.

The secondary objective orders you to go to Danzig Bay and sink any shipping entering or leaving and to stop any mine laying.

In the past sinking ships at anchor in the 2 ports has been added to the tonnage bar to complete the second objective.

Since having problems with the tonnage bar I have specifically concentrated only on movements around Danzig Bay.

Last edited by THEBERBSTER; 10-09-14 at 05:51 AM.
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Old 10-08-14, 07:33 PM   #67
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I did sink the two minelayers, but have not gone into danzig bay. Will report back following that.
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Old 10-11-14, 05:37 PM   #68
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I disabled orbit listener, I restarted the campaign.

Sunk one Gryph class mine layer (Red target), No change on bar

Sunk V&W destroyer, No change on bar.

Sunk a freighter that was spotted soon after the sinking of the two warships, no change on bar.

Wolves of Steel, with Dragon add on.

Also, I found my deck gun will not fire automatically. Is this a change by dragon add on?
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Old 10-14-14, 12:25 PM   #69
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Do you guys have the Game Launcher in the Program x86 folder?

Is your main SH5 folder in a different place?

I have this installation

D:\Games\Ubisoft\Silent Hunter 5

C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher

C:\Documents\ SH5

Should I move this

C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher

To this?

D:\Games\Ubisoft\
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Old 10-14-14, 02:40 PM   #70
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Quote:
Originally Posted by THEBERBSTER View Post
Do you guys have the Game Launcher in the Program x86 folder?

Is your main SH5 folder in a different place?

I have this installation

D:\Games\Ubisoft\Silent Hunter 5

C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher

C:\Documents\ SH5

Should I move this

C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher

To this?

D:\Games\Ubisoft\
no need to move it ....i have it also

C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher
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Old 10-14-14, 06:24 PM   #71
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I have installed a new dvd with these settings.

D:\Games\Ubisoft\Silent Hunter 5

C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher

C:\Documents\ SH5

I played on line with stock + GFP and FX_Update_0_0_22 by TDW + stock patch > British Coastal Waters.

I then played on line with 14 mods + GFP + OFEV > Baltic

All sinking dates showing correctly in the Captains Log but no Tonnage Bar entries!

Any ideas what I should be doing or should not be doing?

Currently at a total loss as what to do next.
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Old 10-15-14, 12:04 PM   #72
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The progrss bar is now totally disfunctional

After game reloads and mod resuffles I've given up on this problem for now and edit the save game histories manually and the use the "Active campaign selector for Silent Hunter 5" Mod to move onto the next major campaign step if I'm blocked. It keeps your history unlike silentotto http://www.subsim.com/radioroom/down...o=file&id=1817

It is a bit of a pain but it works until a real fix appears. I may continue to use the mod even after a fix. It may release me a bit from the tyranny of only set missions in the campaigns of SH5 & OH.

You can see my current mod list in my profile.

Last edited by Comvas; 10-15-14 at 06:05 PM.
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Old 10-26-14, 01:03 AM   #73
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here we go i have found a strange think in campaign.tsr file

this is from OH II lates version witch one all mod list and super mods have it

[Text]
Campaign.CampObj.MacroObj 3.FurtherInfo=Admitting the triumph of our U-boats over their unescorted convoys, the British are now striving to have ASW protection permanently in place for their merchants coming through the North Atlantic and from West Africa. They are focusing more and more on the shorter northern great circle route, bypassing Iceland, and ensuring that each leg of the trip is handled by one of their escort groups. So far the escorts are low in strength, but their numbers and experience is bound to increase in time. Convoys in the vicinity of Freetown have been reported as increasing in number and still lightly protected.
Campaign.CampObj.MacroObj 5.PersObj 1.Description=Patrol Winstons Special route
Campaign.Title=WESTERN APPROACHES
Campaign.CampObj.MacroObj 1.Name=BRITISH SUPPLIES
Campaign.CampObj.MacroObj 2.Name=GIBRALTAR SUPPLY ROUTE
Campaign.CampObj.MacroObj 3.Name=CENTRAL ATLANTIC SUPPLIES
Campaign.CampObj.MacroObj 4.Name=SOUTH ATLANTIC CONVOYS
Campaign.CampObj.MacroObj 4.FurtherInfo=To prevent British concentration of forces in the North Atlantic we are looking to put some pressure to the south, on the coast of Africa. The vital spots here are Freetown, Cape Town and the routes connecting them to the Americas and the Indian Ocean.
Campaign.CampObj.MacroObj 5.Name=WINSTON'S SPECIAL
Campaign.CampObj.MacroObj 6.Name=VIIC Training Drills
Campaign.CampObj.MacroObj 4.PersObj 1.Description=Patrol along Westren Africa Shipping Route
Campaign.CampObj.MacroObj 1.FurtherInfo=As an island nation, Britain is highly dependent on imported goods taken by ship from the colonies to the mainland. Attacking these ships would ultimately diminish their ability to wage war and even the will of the people to fight. Following the success of the "Happy Times", Churchill issued the "Battle of Atlantic Directive". More merchantmen will carry guns, while the number of escorts and aircraft assigned to combat the U-boat will be increased.
Campaign.CampObj.MacroObj 3.PersObj 1.Description=Patrol the Central Atlantic
Campaign.CampObj.MacroObj 5.FurtherInfo=Realizing the danger of a German invasion is gone, Britain is now shifting its attention to Egypt and India. These territories are under rising menace from Italy or Japan, and they are vital to the survival of the Empire. Under special orders from Prime Minister Churchill himself, convoys are being organized to carry troops to these colonies. The British prize their troops greatly, so they are using nothing but the fastest ships and they are assigning heavy escort forces to their protection. If these ships are found in you area, they should be treated as high priority.
Campaign.CampObj.MacroObj 2.FurtherInfo=The second route as importance to the British Empire lies to the south of Britain. Consisting mainly of ships carrying commodities from Africa, South America or the Indian Ocean, these convoys are well protected and enter a choke point in the vicinity of Gibraltar.
Campaign.CampObj.MacroObj 2.PersObj 1.Description=Patrol Gibraltar Area of Operations
Campaign.Description=Our successful operations have made the U-boats a feared weapon and the British have started to take more peculiar actions against it. Churchill's Battle of the Atlantic directive is showing first results, with the British Western Approaches Command rumored to have moved to Liverpool for better control over the Atlantic convoys. The number and experience of escorts on convoy duty is increasing, and merchant ships are carrying more guns. Happy times are over. We are now up against a new challenge.
Campaign.CampObj.MacroObj 6.PersObj 1.Description=Training Drills
Campaign.CampObj.MacroObj 6.FurtherInfo=With the introduction of the new VIIC, you have been assigned to a training patrol for equipment familiarisation. Proceed to the test area and conduct training exercises to drill you crew. Finish with weapons testing and sink the target hulks before returning to Kiel where you will receive you new type C. This new design comes with and active sonar and is 2 feet longer. Speed and range has not changed from the VIIB, but many mechanical and electrical upgrades have been made.
Campaign.CampObj.Name=
Campaign.CampObj.MacroObj 1.PersObj 1.Description=Patrol the North Atlantic Convoys Direct Route


This one is from my backup from my SH5 without mods

[Text]
Campaign.CampObj.MacroObj 3.FurtherInfo=To accomplish the desired full-time protection of their convoys but lacking the ships with enough endurance to provide it, the British have resorted to a relay system. Local escort groups would cover a convoy in home waters, after which they would be handed over to the Mid-Ocean Escort Force for the perilous crossing of the Atlantic. As each escort group is a permanently formed unit, you can expect their cohesion and efficiency to be greater than the average convoy escort we've met so far. The longer we let them stay in this battle, the better they will become developing counters to our tactics and ways to resist the wolfpack.
Campaign.CampObj.MacroObj 5.PersObj 1.Description=Sink 37,500 tons of supplies along Africa's western coast
Campaign.Title=WESTERN APPROACHES
Campaign.CampObj.MacroObj 7.FurtherInfo=Realizing the danger of a German invasion is gone, Britain is now shifting its attention to Egypt and India. These territories are under rising menace from Italy or Japan, and they are vital to the survival of the Empire. Under special orders from Prime Minister Churchill himself, convoys are being organized to carry troops to these colonies. The British prize their troops greatly, so they are using nothing but the fastest ships and they are assigning heavy escort forces to their protection.
Campaign.CampObj.MacroObj 1.Name=BRITISH SUPPLIES
Campaign.CampObj.MacroObj 2.Name=GIBRALTAR SUPPLY ROUTE
Campaign.CampObj.MacroObj 3.Name=MID-OCEAN ESCORT FORCE
Campaign.CampObj.MacroObj 4.Name=ESCORTED BRITISH SUPPLIES
Campaign.CampObj.MacroObj 4.FurtherInfo=Admitting the triumph of our U-boats over their unescorted convoys, the British are now striving to have ASW protection permanently in place for their merchants coming through the North Atlantic and from West Africa. They are focusing more and more on the shorter northern great circle route, bypassing Iceland, and ensuring that each leg of the trip is handled by one of their escort groups. So far the escorts are low in strength, but their numbers and experience is bound to increase in time.
Campaign.CampObj.MacroObj 5.Name=SOUTH ATLANTIC CONVOYS
Campaign.CampObj.MacroObj 6.Name=SWEEPER CRUISERS
Campaign.CampObj.MacroObj 7.Name=WINSTON'S SPECIAL
Campaign.CampObj.MacroObj 4.PersObj 1.Description=Sink 37,500 tons of merchant shipping in North Atlantic
Campaign.CampObj.MacroObj 1.FurtherInfo=As an island nation, England is highly dependent on imported goods taken by ship from the colonies to the mainland. Attacking these ships would ultimately diminish their ability to wage war and even the will of the people to fight. Following the success of the "Happy Times", Churchill issued the "Battle of Atlantic Directive". More merchantmen will carry guns, while the number of escorts and aircraft assigned to combat the U-boat will be increased.
Campaign.CampObj.MacroObj 3.PersObj 1.Description=Sink 5 destroyers on escort duty in North Atlantic
Campaign.CampObj.MacroObj 5.FurtherInfo=To prevent British concentration of forces in the North Atlantic we are looking to put some pressure to the south, on the coast of Africa. The vital spots here are Freetown, Cape Town and the routes connecting them to the Americas and the Indian Ocean.
Campaign.CampObj.MacroObj 7.PersObj 1.Description=Sink 5 troop transporters ships
Campaign.CampObj.MacroObj 2.FurtherInfo=The second route as importance to the British Empire lies to the south of England. Consisting mainly of ships carrying commodities from Africa, South America or the Indian Ocean, these convoys are well protected in the vicinity of Freetown and Gibraltar. Further north, they will pass right under the nose of our bases in France.
Campaign.CampObj.MacroObj 2.PersObj 1.Description=Sink 50,000 tons of supplies west of Gibraltar
Campaign.CampObj.MacroObj 3.PersObj 2.Description=Sink 5 frigate/corvette ships on patrol duty in North Atlantic
Campaign.Description=Our successful operations have made the U-boats a feared weapon and the British have started to take more peculiar actions against it. Churchill's Battle of the Atlantic directive is showing first results, with the British Western Approaches Command rumored to have moved to Liverpool for better control over the Atlantic convoys. The number and experience of escorts on convoy duty is increasing, and merchant ships are carrying more guns. Happy times are over. We are now up against a new challenge.
Campaign.CampObj.MacroObj 6.PersObj 1.Description=Sink 4 cruisers patrolling in the South Atlantic
Campaign.CampObj.MacroObj 6.FurtherInfo=Our U-boat operations in the South Atlantic depend on the presence of resupply ships to provide fuel and torpedoes for extended patrol endurance. The British seem to know this, and in June we have lost the tanker Lothringen, but the supply ship Python is now deployed and supporting both U-boats and surface raiders. We have reports of British heavy cruisers, presumably on search missions for this ship. Heavy cruisers are not a danger to our U-boats, but the Python would be an easy prey for their guns.
Campaign.CampObj.Name=
Campaign.CampObj.MacroObj 1.PersObj 1.Description=Sink 75,000 tons merchant shipping in North Atlantic


as u can see in the first campaign.srt there is no objective to sink any amount of tonnage so i think that's why the tonnage bar will not fill up. in the first is only patrol Objective no sinking ship tonnage objective at all
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Old 10-26-14, 07:08 AM   #74
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Hi Sjizzle

Unfortunately it does not explain why the tonnage bar does not fill up in both British Coastal Waters and Breaking the Fortress.

I did a manual save in the lagoon surfaced.

I then had 3 AIG saves after the manual save and I then sank both the BB and the BC with no tonnage bar filling.

I deleted the 3 AIG saves and loaded the manual save and sent a radio patrol report coming out of the lagoon.

I then had AIG saves and sank the BC and immediately got a AIG save.

The tonnage bar had filled and the icon in Breaking the Fortress was showing.

Even without the tonnage bar filling there are no corruptions showing in the Captains Log and the sinking's are being correctly shown.

I also think now it is better not to request the mission!

Peter
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Old 10-26-14, 08:53 AM   #75
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Hi Sjizzle

This was posted back in March this year and I wonder if this could be the problem and this file needs to be removed for OHII v2.5?

Originally Posted by Trevally.
Please try this:-

goto C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common

find file "patrol.tsr"
rename it to patrol_backup.tsr

test

please let me know if this fixed the issue


please try the above fix Sober - I think that the default patrol messages are being read and not the new mission ones - renaming that .tsr should fix it

as I can see there are four .tsr files - patrol(km).tsr, patrol(nm).tsr, patrol.tsr and patrol_backup.tsr.. and they are identical except the patrol(nm).tsr (because of nautical miles).. maybe Trevally meant to rename all of them except the patrol_backup.tsr?
__________________

Sorry guys - I should have been clearer here

I am 99% sure that the game is reading that common patrol.tsr before even looking to see if there is a specific one for each patrol mission.
If you look at that patrol.tsr - you will see that the messages you are getting is coming from it.
Delete/remane that file and the game will not find it and thus use the correct one linked in the mission file

Last edited by THEBERBSTER; 10-26-14 at 01:12 PM.
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