SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-01-10, 01:55 AM | #61 |
Korvettenkapitän
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
|
Return to course is not in the game, I added the command and it didn't work. Maybe later someone will figure that out. I did add the depth under keel command though and that works.
__________________
ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
03-01-10, 02:00 AM | #62 | |
A-ganger
Join Date: Sep 2002
Location: Germany, Niedersachsen
Posts: 72
Downloads: 70
Uploads: 0
|
Quote:
May I ask what Operating System are you using?
__________________
|
|
03-01-10, 02:51 AM | #63 |
Navy Seal
|
Location of moon in binoculars is fine - over the horizon:
Location of moon in views other than binocular: Let's take a closer look at this problem: Just a glitch - moon needs to be at the furthest end of the horizon radius. Hopefully an easy patch fix. |
03-01-10, 02:53 AM | #64 |
Navy Seal
|
It worked for me without any issues. I added it to my Command Keys mod.
|
03-01-10, 03:00 AM | #65 |
Navy Seal
|
Also, the issue that some have already hinted at before -
27 crew on the boat (+captain). No wardroom (it is indeed simply missing). Forward compartment, which should house the largest portion of the boat's crew, is never used as crew quarters and only has 3 men in it. I really wish we could have the boat filled up. Given that performance inside the boat is better than outside it and that there's plenty of small (not immersion-killing or even bothersome for me) clipping/"jumping" issues with the crew as it is, I would really petition for this to be fixed, perhaps optionally. Pull the bunks down except at battle stations, add the missing wardroom, put men in both. Sprinkle a couple more guys here and there. Add at least another man to watch. Voila, a full complement |
03-01-10, 03:03 AM | #66 |
Korvettenkapitän
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
|
Can you give me the command you used?
__________________
ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
03-01-10, 03:04 AM | #67 |
Navy Seal
|
Sure
[Cmd253] Name=Return_to_course Contexts=1 MnID=0x3F060004 Key0=0x52,c,"CTRL+R" HasDelayedExecution=Yes CommandClass=Course Sound_0=ELO_Navig,MC_CR_NAV_16 |
03-01-10, 04:20 AM | #68 | |
Korvettenkapitän
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
|
Quote:
Sweet thanks, my command was missing parts ;]
__________________
ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
|
03-01-10, 04:21 AM | #69 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 33,730
Downloads: 171
Uploads: 0
|
You got me there, wouldn't have a clue, certainly I know in SH3 it was deliberately, through a mod, removed!
__________________
Sub captains go down with their ship! |
03-01-10, 05:01 AM | #70 |
Seer of visions
Join Date: Mar 2005
Location: Under the surface
Posts: 2,315
Downloads: 31
Uploads: 0
|
I thought it was the osp transmitter flux antenna.
__________________
|
03-01-10, 05:16 AM | #71 |
Watch Officer
Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
|
At least in Kiel, ships keep running into the sides of the harbor, backing up, then ramming the side of the harbor again. Over and over and over and over until they explode. It makes the entrance to the Kanal very interesting. lol
__________________
11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
03-01-10, 06:30 AM | #72 | |
Captain
Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
|
Quote:
drunk skippers on the sauce again ..
__________________
"One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 |
|
03-01-10, 06:42 AM | #73 |
Watch
Join Date: Feb 2010
Location: netherlands
Posts: 22
Downloads: 73
Uploads: 0
|
maybey there are kamakazi captains.
|
03-01-10, 06:44 AM | #74 |
Seasoned Skipper
Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
|
Thanks
__________________
Intel I7-7800x CPU. 16Gb G.skill DDR4 3600MHz. Asrock Taichi X299 mb Palit RTX 2080Ti. Fortron 1000W PSU. BenQ XR3501R LCD. |
03-01-10, 06:45 AM | #75 |
Seasoned Skipper
Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
|
Another bug for me. Anchor for ending mission is rarely coming up when i enter port. I have to save and reload to get it back to end a patrol.
__________________
Intel I7-7800x CPU. 16Gb G.skill DDR4 3600MHz. Asrock Taichi X299 mb Palit RTX 2080Ti. Fortron 1000W PSU. BenQ XR3501R LCD. |
|
|