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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#7336 |
The Old Man
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Should not be able to ping at all unless you have S-Gerat or Nibelung.
If you did have either of these Special Apparatus for U-boats. They only reported ranges up to 4,000 meters. http://www.uboataces.com/hydrophones.shtml |
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#7337 |
Sailor man
![]() Join Date: Mar 2010
Posts: 43
Downloads: 191
Uploads: 0
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I have installed your mod 6.5.1 and modified the TheDarkWraithUserOptions.py some things, SH3Style UI and see the clock on the helm instead of leaving me out to the starboard stern. Anyone have this in Spanish version?
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#7338 |
Helmsman
![]() Join Date: Sep 2009
Location: Melbourne, Australia
Posts: 107
Downloads: 213
Uploads: 0
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Hi darkwraith, in your UI mod on the officers command bar on bottom of screen, when i click on radio man, what does the "nearest radio contact" button do??
And also on the sonar man, I know hydro listens for contacts but what does sonar do on a sub? Thought destroyers pinged for subs on sonar only, how does a sub use sonar? Cheers, Ren |
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#7339 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Like other warships a sub can use a sonar to determine distance to objects like a ship, or something else. Remember - when using your sonar you reveal your presence so the enemy will become aware that you're in the vicinity and the direction to you. ![]() / |
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#7340 | |
Helmsman
![]() Join Date: Sep 2009
Location: Melbourne, Australia
Posts: 107
Downloads: 213
Uploads: 0
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Thanks |
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#7341 |
Helmsman
![]() Join Date: Sep 2009
Location: Melbourne, Australia
Posts: 107
Downloads: 213
Uploads: 0
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eghh another small prob, dont know what mod caused this but when im in port and request a new mission the map where your briefed about the campaign and select a mission the text is all in german and i cant read/understand lol..how do i change this back to english? thanks,
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#7342 |
Seaman
![]() Join Date: May 2010
Location: Northern Calif
Posts: 36
Downloads: 147
Uploads: 0
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Ok, I was having CTD's so I reinstalled my mods. Started playing and noticed my soan was gone. I've reinstalled my mod several times in different order still no soan. Where did it go
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#7343 | ||
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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Quote:
__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#7344 | |
Seaman
![]() Join Date: May 2010
Location: Northern Calif
Posts: 36
Downloads: 147
Uploads: 0
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#7345 | |
Seaman
![]() Join Date: May 2010
Location: Northern Calif
Posts: 36
Downloads: 147
Uploads: 0
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#7346 |
Watch
![]() Join Date: Apr 2011
Posts: 21
Downloads: 96
Uploads: 0
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#7347 |
Black Magic
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#7348 |
Helmsman
![]() Join Date: Feb 2010
Posts: 106
Downloads: 15
Uploads: 0
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A question:
Am I correct when thinking that Real Navigation is part of this package? If so, is it somehow included as a separate mod? I fear the original post in this thread is a bit fuzzy on that topic. Or if you prefer, here is what I am thinking of doing: I currently have an old version of TDWUI, and I would like to replace it with the new version and activate Real Navigation. What is the best way to accomplish this? What settings in the .py file need to be set? Also, would it be possible to make the instructions/readme file available in the original post of this thread? Thank you. Itkovian |
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#7349 |
Stowaway
Posts: n/a
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#7350 | |
Navy Seal
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After that install the TDWUI-RealNav add on mod. No need to change any .py file ![]() |
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Tags |
dbrn, favorite, new ui |
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