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Old 05-22-11, 07:31 PM   #7336
TheBeast
The Old Man
 
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Should not be able to ping at all unless you have S-Gerat or Nibelung.
If you did have either of these Special Apparatus for U-boats. They only reported ranges up to 4,000 meters.

http://www.uboataces.com/hydrophones.shtml
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Old 05-23-11, 04:30 AM   #7337
Brumete
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I have installed your mod 6.5.1 and modified the TheDarkWraithUserOptions.py some things, SH3Style UI and see the clock on the helm instead of leaving me out to the starboard stern. Anyone have this in Spanish version?
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Old 05-23-11, 09:27 AM   #7338
renthewog
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Hi darkwraith, in your UI mod on the officers command bar on bottom of screen, when i click on radio man, what does the "nearest radio contact" button do??

And also on the sonar man, I know hydro listens for contacts but what does sonar do on a sub? Thought destroyers pinged for subs on sonar only, how does a sub use sonar?

Cheers,

Ren
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Old 05-23-11, 11:01 AM   #7339
Silent Steel
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Quote:
Originally Posted by renthewog View Post
Hi darkwraith, in your UI mod on the officers command bar on bottom of screen, when i click on radio man, what does the "nearest radio contact" button do??

And also on the sonar man, I know hydro listens for contacts but what does sonar do on a sub? Thought destroyers pinged for subs on sonar only, how does a sub use sonar?

Cheers,

Ren
Hi Ren

Like other warships a sub can use a sonar to determine distance to objects like a ship, or something else.
Remember - when using your sonar you reveal your presence so the enemy will become aware that you're in the vicinity and the direction to you.
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Old 05-23-11, 07:26 PM   #7340
renthewog
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Quote:
Originally Posted by Silent Steel View Post
Hi Ren

Like other warships a sub can use a sonar to determine distance to objects like a ship, or something else.
Remember - when using your sonar you reveal your presence so the enemy will become aware that you're in the vicinity and the direction to you.
/
Hi thanks for that..is the sonar available from the start of a campaign? i just started a new campaign in 1939 from beggining so was sonar introduced at a later date in war or is it an upgrade in port? ive got the equipment upgrades mod, and upgrades available mod installed too.

Thanks
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Old 05-23-11, 08:47 PM   #7341
renthewog
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eghh another small prob, dont know what mod caused this but when im in port and request a new mission the map where your briefed about the campaign and select a mission the text is all in german and i cant read/understand lol..how do i change this back to english? thanks,
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Old 05-24-11, 11:56 PM   #7342
Homebrewer
Seaman
 
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Default Where did my Soan go?

Ok, I was having CTD's so I reinstalled my mods. Started playing and noticed my soan was gone. I've reinstalled my mod several times in different order still no soan. Where did it go

PS, no longer having CTD's
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Old 05-25-11, 12:02 AM   #7343
jwilliams
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Quote:
Originally Posted by Homebrewer View Post
Ok, I was having CTD's so I reinstalled my mods. Started playing and noticed my soan was gone. I've reinstalled my mod several times in different order still no soan. Where did it go

PS, no longer having CTD's
http://www.subsim.com/radioroom/show...postcount=7245
Quote:
Delete \Silent Hunter 5\Pagelayout_Draggables.TDW thus resetting all the draggable items for that page to their default positions. Restart game
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Old 05-25-11, 12:10 AM   #7344
Homebrewer
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Quote:
Originally Posted by jwilliams View Post
Thanks jwillianms, I'll give it a try
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Old 05-25-11, 12:31 AM   #7345
Homebrewer
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Originally Posted by jwilliams View Post
jwilliams, that did it. Thank you sooooo much
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Old 06-01-11, 09:05 AM   #7346
farranda
Watch
 
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Default Attack Disc

My Attack Disc does not work or not moving, the pointer the course of attack. Not move the disk A or B.
Is that normal?
Thanks
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Old 06-01-11, 02:50 PM   #7347
TheDarkWraith
Black Magic
 
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Quote:
Originally Posted by farranda View Post
My Attack Disc does not work or not moving, the pointer the course of attack. Not move the disk A or B.
Is that normal?
Thanks
use mousewheel or keyboard keys. IIRC I made the backside controllable with mousewheel and front side uses keyboard still.
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Old 06-02-11, 09:45 AM   #7348
Itkovian
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A question:

Am I correct when thinking that Real Navigation is part of this package?

If so, is it somehow included as a separate mod? I fear the original post in this thread is a bit fuzzy on that topic.

Or if you prefer, here is what I am thinking of doing:

I currently have an old version of TDWUI, and I would like to replace it with the new version and activate Real Navigation.

What is the best way to accomplish this? What settings in the .py file need to be set?

Also, would it be possible to make the instructions/readme file available in the original post of this thread?

Thank you.

Itkovian
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Old 06-02-11, 09:48 AM   #7349
Lenam
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Quote:
Originally Posted by TheDarkWraith View Post
use mousewheel or keyboard keys. IIRC I made the backside controllable with mousewheel and front side uses keyboard still.
Which keyboard keys?
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Old 06-02-11, 11:39 AM   #7350
Trevally.
Navy Seal
 
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Quote:
Originally Posted by Itkovian View Post
A question:

Am I correct when thinking that Real Navigation is part of this package?

If so, is it somehow included as a separate mod? I fear the original post in this thread is a bit fuzzy on that topic.

Or if you prefer, here is what I am thinking of doing:

I currently have an old version of TDWUI, and I would like to replace it with the new version and activate Real Navigation.

What is the best way to accomplish this? What settings in the .py file need to be set?

Also, would it be possible to make the instructions/readme file available in the original post of this thread?

Thank you.

Itkovian
You need to remove the old TDWUI and then install the new one.
After that install the TDWUI-RealNav add on mod.
No need to change any .py file
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