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Old 03-15-11, 09:10 PM   #721
Hans Witteman
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Originally Posted by Schwieger View Post


Glad to hear it! Been waiting for this
Hi mate,

Hope you like pitch black night mission

Best regards Hans
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Old 03-15-11, 09:28 PM   #722
Schwieger
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Have you seen this thread Hans?

http://www.subsim.com/radioroom/show...=180760&page=3

Not sure if it works with SH3 but might prove interesting
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Old 03-15-11, 09:39 PM   #723
TheDarkWraith
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Originally Posted by Schwieger View Post
Have you seen this thread Hans?

http://www.subsim.com/radioroom/show...=180760&page=3

Not sure if it works with SH3 but might prove interesting
I can make it work for SH3
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Old 03-15-11, 10:12 PM   #724
Hans Witteman
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Originally Posted by TheDarkWraith View Post
I can make it work for SH3
Hi mate,

Look like thing are going fast forward to extreme modding

Is it similar to what hsie was working on or totally different way of injecting new process?

My dream is to abolish the brutal ending in campaign and to bring a call that would interfere with the calling of the death code and replace it with an athmospheric cut scene showing the crew drawning in the boot.

Or at least having the crew struggling longer to repair instead of the dreaded death screen.

Anything that can enhanced the game experience is welcome mate

Best regards Hans
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Old 03-15-11, 11:54 PM   #725
Hans Witteman
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Hi team mates,

I truly wonder what have happen to fastfranky

If our audio FX mate is not showing in a week we will need to find another one i just hope nothing bad happen to him but it is strange he was highly motivated and he disappear in a flash!

I'm not bad at audio but i think i should spend my time in the modeling and texturing department well we will see.

Also the workload is going to be easier on my shoulder and i want all of us to fix an hour of the day where we can all go to our website chat to get thing organized so everybody know where we are going.

I'm sorry if i am a little bit absent recently but everyone got to understand that i am doing a lot of work on my side to build our infrastructure and the video tutorials.

Since i am done with the Fletcher thing are going to go faster.

Best regards Hans
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Old 03-16-11, 12:41 AM   #726
Bakkels
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Hey Hans,
good to see you guys are still working so hard on this project. I'm not much of a technical modder myself, but I do use photoshop quite (and in relation to sh3 to make some skins from time to time) and I was just amazed by the quality of your u-boats. How do you get that beautiful metal texture?
I tried making some skins from scratch, and although I can make the bolts and rivets and all of that easily, I'm struggling a bit to get a really good metal texture like yours.
Anyway, keep up the good work!
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Old 03-16-11, 02:17 AM   #727
reaper7
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Originally Posted by Hans Witteman View Post
Hi team mates,

I truly wonder what have happen to fastfranky

If our audio FX mate is not showing in a week we will need to find another one i just hope nothing bad happen to him but it is strange he was highly motivated and he disappear in a flash!

I'm not bad at audio but i think i should spend my time in the modeling and texturing department well we will see.

Also the workload is going to be easier on my shoulder and i want all of us to fix an hour of the day where we can all go to our website chat to get thing organized so everybody know where we are going.

I'm sorry if i am a little bit absent recently but everyone got to understand that i am doing a lot of work on my side to build our infrastructure and the video tutorials.

Since i am done with the Fletcher thing are going to go faster.

Best regards Hans
#

Hi Hans I sent you a mail regarding FastFranky. Hes still with us - his PC has been infected with a keylogger and he fears someone has got access to his email.

Hes staying out of communication for for now till he resolves the issue, so as not to compromise the security of the Project .
He should be back in Active duty soon.
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Old 03-16-11, 07:10 AM   #728
Schwieger
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Originally Posted by Hans Witteman View Post
Hi Shipmates,

Good news tonight, i am currently uploading the new high res video of U-BOOT_HAHD subtitle HAHD Surface Ships

In 2 to 5 hours i will update the first page with the new link

Best regards hans
I am most confused as to where this link is
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Old 03-16-11, 09:25 AM   #729
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Originally Posted by Hans Witteman View Post
Hi mate,

On my own personal taste i like it, we have tweak it a bit but the game engine doesn't allowed us to make a new shader for it.

If we found any other way to make it look better without infringing the copyright we will

Best regards Hans
Damn copyright!

My distaste with SH3 water, I guess, came because in SH4 and 5 the sea looks much more real and beautiful. In SH3 the water is too much pale and the color is too much away from reality (anyone who ever trip on the sea know this).

And since you have done this amazing job with de subs...
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Old 03-16-11, 09:26 AM   #730
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Last edited by brabham85; 03-16-11 at 09:29 AM. Reason: Posted twice
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Old 03-16-11, 09:43 AM   #731
Hans Witteman
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Quote:
Originally Posted by Bakkels View Post
Hey Hans,
good to see you guys are still working so hard on this project. I'm not much of a technical modder myself, but I do use photoshop quite (and in relation to sh3 to make some skins from time to time) and I was just amazed by the quality of your u-boats. How do you get that beautiful metal texture?
I tried making some skins from scratch, and although I can make the bolts and rivets and all of that easily, I'm struggling a bit to get a really good metal texture like yours.
Anyway, keep up the good work!
Hi mate,

For the metal texture it is a specular map that is used in the alpha channel just type specular map on google you will find tons of stuff to explain and last you need to put a specular mask controller. You also want to tweak the map specularity in s3d editor to something like 70.

The specular map need to be adjust according to the realism of the type of surface.

Best regards Hans

The
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Old 03-16-11, 09:49 AM   #732
Hans Witteman
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Quote:
Originally Posted by reaper7 View Post
#

Hi Hans I sent you a mail regarding FastFranky. Hes still with us - his PC has been infected with a keylogger and he fears someone has got access to his email.

Hes staying out of communication for for now till he resolves the issue, so as not to compromise the security of the Project .
He should be back in Active duty soon.

Hi mate,

Thank for the info i am glad he is still part of our team and for the keylogger and attack on machine all team member should be very cautious because i have block an attack on my system some days ago and we are target by some morons.

I just want to warn those pseudo hackers that i log all your intrusion attempt and the law have now change so you are not safe doing this anymore i will give those log to authority if you try again be warn, there is no anonymity on the internet.

Best regards Hans
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Old 03-16-11, 09:52 AM   #733
Hans Witteman
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Originally Posted by Schwieger View Post
I am most confused as to where this link is
Hi mate,

Not my fault blame youtube upload process for high res video sometime i have to re upload it 3 to 5 time before it finally work.

It is uploading at the moment but it take 2 to 5 hours before completion.

Best regards Hans
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Old 03-16-11, 11:17 AM   #734
Bakkels
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Quote:
Originally Posted by Hans Witteman View Post
Hi mate,

For the metal texture it is a specular map that is used in the alpha channel just type specular map on google you will find tons of stuff to explain and last you need to put a specular mask controller. You also want to tweak the map specularity in s3d editor to something like 70.

The specular map need to be adjust according to the realism of the type of surface.

Best regards Hans

The
Thanks Hans,

After posting my message, I looked more closely at the picture of the Type II on the HAHD page, and it just hit me that it has way more 'dynamic' lighting than standard skins in sh3. My guess is that's the specular map right? Anyway, I'll look it up. Thanks for the info
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Old 03-16-11, 12:40 PM   #735
Hans Witteman
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Quote:
Originally Posted by Bakkels View Post
Thanks Hans,

After posting my message, I looked more closely at the picture of the Type II on the HAHD page, and it just hit me that it has way more 'dynamic' lighting than standard skins in sh3. My guess is that's the specular map right? Anyway, I'll look it up. Thanks for the info
Hi mate,

Nice specular map are some time a work of patience and i do sometime spend an hour or two just adjusting them until it look the way i want.

This technique will be show in video library

Best regards Hans
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