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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#721 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Hi mate,
Hope you like pitch black night mission ![]() Best regards Hans |
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#722 |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
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Have you seen this thread Hans?
http://www.subsim.com/radioroom/show...=180760&page=3 Not sure if it works with SH3 but might prove interesting ![]()
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#723 | |
Black Magic
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#724 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Hi mate,
Look like thing are going fast forward to extreme modding ![]() Is it similar to what hsie was working on or totally different way of injecting new process? My dream is to abolish the brutal ending in campaign and to bring a call that would interfere with the calling of the death code and replace it with an athmospheric cut scene showing the crew drawning in the boot. Or at least having the crew struggling longer to repair instead of the dreaded death screen. Anything that can enhanced the game experience is welcome mate ![]() Best regards Hans |
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#725 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Hi team mates,
I truly wonder what have happen to fastfranky ![]() If our audio FX mate is not showing in a week we will need to find another one i just hope nothing bad happen to him but it is strange he was highly motivated and he disappear in a flash! I'm not bad at audio but i think i should spend my time in the modeling and texturing department well we will see. Also the workload is going to be easier on my shoulder and i want all of us to fix an hour of the day where we can all go to our website chat to get thing organized so everybody know where we are going. I'm sorry if i am a little bit absent recently but everyone got to understand that i am doing a lot of work on my side to build our infrastructure and the video tutorials. Since i am done with the Fletcher thing are going to go faster. Best regards Hans |
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#726 |
Seasoned Skipper
![]() Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
Uploads: 6
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Hey Hans,
good to see you guys are still working so hard on this project. I'm not much of a technical modder myself, but I do use photoshop quite (and in relation to sh3 to make some skins from time to time) and I was just amazed by the quality of your u-boats. How do you get that beautiful metal texture? I tried making some skins from scratch, and although I can make the bolts and rivets and all of that easily, I'm struggling a bit to get a really good metal texture like yours. Anyway, keep up the good work! ![]()
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My sh3 skins : http://www.gamefront.com/files/user/Bakkels Or go to the sh3 downloads section > skins |
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#727 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Hi Hans I sent you a mail regarding FastFranky. Hes still with us - his PC has been infected with a keylogger and he fears someone has got access to his email. Hes staying out of communication for for now till he resolves the issue, so as not to compromise the security of the Project ![]() He should be back in Active duty soon. |
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#728 | |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
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__________________
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#729 | |
Seaman
![]() Join Date: Dec 2010
Posts: 36
Downloads: 296
Uploads: 0
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![]() My distaste with SH3 water, I guess, came because in SH4 and 5 the sea looks much more real and beautiful. In SH3 the water is too much pale and the color is too much away from reality (anyone who ever trip on the sea know this). And since you have done this amazing job with de subs... |
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#730 |
Seaman
![]() Join Date: Dec 2010
Posts: 36
Downloads: 296
Uploads: 0
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![]() ![]() Last edited by brabham85; 03-16-11 at 09:29 AM. Reason: Posted twice |
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#731 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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For the metal texture it is a specular map that is used in the alpha channel just type specular map on google you will find tons of stuff to explain and last you need to put a specular mask controller. You also want to tweak the map specularity in s3d editor to something like 70. The specular map need to be adjust according to the realism of the type of surface. Best regards Hans The |
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#732 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Hi mate, Thank for the info i am glad he is still part of our team and for the keylogger and attack on machine all team member should be very cautious because i have block an attack on my system some days ago and we are target by some morons. I just want to warn those pseudo hackers that i log all your intrusion attempt and the law have now change so you are not safe doing this anymore i will give those log to authority if you try again be warn, there is no anonymity on the internet. Best regards Hans |
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#733 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Hi mate,
Not my fault blame youtube upload process for high res video sometime i have to re upload it 3 to 5 time before it finally work. It is uploading at the moment but it take 2 to 5 hours before completion. Best regards Hans |
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#734 | |
Seasoned Skipper
![]() Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
Uploads: 6
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![]() Quote:
After posting my message, I looked more closely at the picture of the Type II on the HAHD page, and it just hit me that it has way more 'dynamic' lighting than standard skins in sh3. My guess is that's the specular map right? Anyway, I'll look it up. Thanks for the info ![]()
__________________
My sh3 skins : http://www.gamefront.com/files/user/Bakkels Or go to the sh3 downloads section > skins |
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#735 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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![]() Quote:
Nice specular map are some time a work of patience and i do sometime spend an hour or two just adjusting them until it look the way i want. This technique will be show in video library ![]() Best regards Hans |
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