SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-21-21, 05:03 PM | #721 |
LSH-2022 Liaison Officer
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Hi von faust click on downloads catergory tree you will find Wolfpack Manuals and Guides upload it there Sir
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12-23-21, 02:16 PM | #722 |
Wolfpack Dev Team
Join Date: Aug 2015
Posts: 382
Downloads: 3
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Wolfpack version 0.25
God jul everyone! Hope you're having a nice holiday season!
We just released the new patch to the release branch! So if you've been playing the beta - don't forget to revert back to the normal branch now! (Instructions are included in the bottom of the update notes!) Merry Christmas and happy holidays! https://steamcommunity.com/games/490...41017570304328 |
12-24-21, 06:59 PM | #723 | |
Argentinian Skipper
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Quote:
Fitzcarrado
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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12-24-21, 10:00 PM | #724 |
Watch
Join Date: Jul 2020
Location: Philadelphia, PA
Posts: 25
Downloads: 7
Uploads: 0
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I decided to try this game out again after seeing the wonderful water graphics -- and gosh they sure are stunning! But I have a concern:
I had just been watching that famous movie, "The Cruel Sea", and there was a point in the movie where the destroyer was returning from Murmansk and the captain pointed out that it was a safe journey because the seas were rough making it impossible for the Uboats to effectively target them. My understanding is that the story was based on a lot of realistic details, which if true, confirms my suspicion that in real life Uboats were not able to operate effectively in stormy seas. I suppose it was not only the difficulties in targeting, but the problems with torpedoes being able to maintain a set course in the turbulent water. So my question is this: Is the game modeled such that stormy waves will affect the course of torpedoes making torpedo attacks ineffective as in real life? |
01-07-22, 07:32 AM | #725 |
Wolfpack Dev Team
Join Date: Aug 2015
Posts: 382
Downloads: 3
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Q&A
Hello everyone!
We're back from the holidays and Oscar's been fixing bugs discovered in version 0.25. A patch (0.25R) was released Monday. Several connection related issues should now be resolved. Give the new patch a try and please let us know if you still experience any connection related issues. We will be reviewing bug reports continually as usual, hopefully resolving most of the remaining bugs by next week. We are also interested in general feedback regarding game balance, usability etc. A Q&A session will be conducted on Discord January 13:th 19-21 GMT. We'll be answering questions as well as discussing the current state of the game with you Wolfpack Discord server: https://discord.gg/ZwEymD5 In addition to bug fixes, some polishing will be done before we move on to the interior patch (version 0.26). The current version will be continuously updated during development of version 0.26. See you at the Q&A! The Wolfpack Team |
01-14-22, 12:57 PM | #726 |
Wolfpack Dev Team
Join Date: Aug 2015
Posts: 382
Downloads: 3
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Weekly update
Hello everyone!
This week Oscar has been fixing bugs and preparing for patch 0.26. Einar has been preparing the interior model for import. Koji has been working on ships for patch 0.27. Axel has been hunting bugs in the net code. Thank you all who participated in Thursday's Q&A session. We will take the feedback from the Q&A into account, and fix any remaining bugs, but after that we consider patch 0.25 (water) finished. We will begin working on patch 0.26 (the interior) some time next week. As soon as we have something playable, 0.26 will be made available on the beta branch. |
01-14-22, 08:30 PM | #727 |
Admiral
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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Thank you very much Usurpator
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What we do in life echoes in Eternity |
01-21-22, 05:46 PM | #728 |
Wolfpack Dev Team
Join Date: Aug 2015
Posts: 382
Downloads: 3
Uploads: 0
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Weekly update
Hello everyone!
This week Oscar has been doing some prototyping for the ship/damage system for patch 0.27. This is necessary since Koji is constructing ship models for that patch, and the implementation will affect his workflow. The new U-boat interior is ready for import, and we'll move on to that as soon as the ship/damage prototype is done. Axel has found and is in the process of fixing a critical issue with the message packing on the server side/object unpacking on the client side - and has been doing some research into implementing a deltalist for variables on the server-side. |
01-22-22, 07:55 AM | #729 | |
Soundman
Join Date: May 2009
Location: Genova, Italy
Posts: 148
Downloads: 430
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Quote:
U-boat interior will be a great step for us. |
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01-22-22, 05:47 PM | #730 |
Swabbie
Join Date: Sep 2007
Posts: 12
Downloads: 162
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Hello guys,
great update on .25 again! Congratulations on the new water and foam fx, not an easy thing. One little thing, why is the flak gun facing the tower not away from it? I've never seen a period picture with that setup. Besides first thing you'll learn handling a gun is never to point the barrel end on somebody Cheers, Roger |
01-22-22, 10:18 PM | #731 |
Gefallen Engel U-666
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Welcome back
rohling! after a year's silent run
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
01-25-22, 10:14 AM | #732 |
Admiral
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Good work, tank you very much Usurpator
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What we do in life echoes in Eternity |
01-28-22, 09:35 AM | #733 |
Wolfpack Dev Team
Join Date: Aug 2015
Posts: 382
Downloads: 3
Uploads: 0
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Weekly update
Hello everyone!
This week Oscar has continued to work on the damage prototype for version 0.27. The new system will support holes, individual ship parts and housing being damaged, and ships being cut in half. Oscar and Koji have been discussing how to implement features like flags, life boats and wires, and how to set up materials in an efficient manner. Axel has unfortunately missed two days due to a technical issue (thanks Windows Update!), but the issue has been resolved and he is now back on doing work on message packing-related issues. |
01-28-22, 03:50 PM | #734 |
Silent Hunter
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I like how the water in the video above lightens towards the wave peak tips, due to more sunlight being absorbed. One of my favorite features of Silent Hunter 5 and UBoat. Great attention to detail by the team yet again.
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02-04-22, 01:08 PM | #735 |
Wolfpack Dev Team
Join Date: Aug 2015
Posts: 382
Downloads: 3
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Weekly update
Hello everyone!
This week Oscar has added the ability for ships to break apart to the new damage system. This includes the ship splitting in half, as well as individual pieces of masts, funnels and wires to break off. Axel has finally found and corrected the message packing issues, as well as cleaning up the affected code segments - he is currently investigating an issue where connecting players connect twice. |
Tags |
hms marulken, subsim, u-boat, usurpator, wolfpack |
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