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Old 05-17-11, 03:19 PM   #7291
wohoho
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Yes, yes.

I have installed many mods. I know.

And my SHV is patched 1.2.0

Do I need edit any script or wathever????
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Old 05-17-11, 03:32 PM   #7292
stoianm
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Quote:
Originally Posted by wohoho View Post
Yes, yes.

I have installed many mods. I know.

And my SHV is patched 1.2.0

Do I need edit any script or wathever????
Before enabling the mod you played the game?... was working? Do you have this installed on your computer: Visual C++ 2008 Redistributable 9.0.30729.4974?
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Old 05-17-11, 03:36 PM   #7293
RolandThunder
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Default Automation Question

Where do the two 7 digit numbers come from in a line of a Navigation file? These are from an SHN file.

example:
3039731,9004347,-1,1,0,15,1,None
3041023,9004587,-1,2,12,7,1,None
3041234,9003242,-1,4,20,5,1,None
3039943,9003011,-1,8,50,3,1,None
3039740,9004364,-1,16,0,12,1,None

The numbers in red. I think they are locations but???

Roland Thunder
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Old 05-17-11, 03:43 PM   #7294
Trevally.
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Quote:
Originally Posted by RolandThunder View Post
Where do the two 7 digit numbers come from in a line of a Navigation file? These are from an SHN file.

example:
3039731,9004347,-1,1,0,15,1,None
3041023,9004587,-1,2,12,7,1,None
3041234,9003242,-1,4,20,5,1,None
3039943,9003011,-1,8,50,3,1,None
3039740,9004364,-1,16,0,12,1,None

The numbers in red. I think they are locations but???

Roland Thunder
Those are coordinates that you can get from the nav officer if you pick that setting in the options.py or if you use ME
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Old 05-17-11, 07:39 PM   #7295
Chevelless
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Unable to END PATROL, though I can click it and then it will ask me if I would like to end current patrol. my boat still on the sea but not where it should be after I choose END PATROL.Help!
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Old 05-18-11, 03:10 AM   #7296
wohoho
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Quote:
Originally Posted by stoianm View Post
Before enabling the mod you played the game?... was working? Do you have this installed on your computer: Visual C++ 2008 Redistributable 9.0.30729.4974?
Yep

Before enabling the mod I played the game.

I have C++ redistributable

And I cant understand, seriously. Why I cant play this game with 6.5.1 version of the mod????
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Old 05-18-11, 03:50 AM   #7297
THE_MASK
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Quote:
Originally Posted by Chevelless View Post
Unable to END PATROL, though I can click it and then it will ask me if I would like to end current patrol. my boat still on the sea but not where it should be after I choose END PATROL.Help!
http://www.subsim.com/radioroom/show...51&postcount=4
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Old 05-18-11, 05:46 AM   #7298
RolandThunder
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What?

Quote:
Originally Posted by Trevally. View Post
Those are coordinates that you can get from the nav officer if you pick that setting in the options.py or if you use ME
I really hate looking stupid but I have to ask, what do you mean by "ME"? I also looked through TheDarkWraithUsersOptions.py and did not see a nav officer option to set. Is there another options.py that I need to know about?
Boy that hurt!

Last edited by RolandThunder; 05-18-11 at 07:27 AM.
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Old 05-18-11, 06:19 AM   #7299
TheDarkWraith
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Quote:
Originally Posted by RolandThunder View Post
I really hate looking stupid but I have to ask, what do you mean by ME? I also looked through TheDarkWraithUsersOptions.py and did not see a nav officer option to set. Is there another options.py that I need to know about?
Boy that hurt!
# does the Navigator's order 'Report fix (lat and long)' display the lat and long as degrees?
# change below to either True or False
NavReportFixAsDegrees = True
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Old 05-18-11, 02:33 PM   #7300
Meldric
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Hi!

Is it possible to change the depth of my boat if it is surfaces? I mean, the deck is very low if the boat is surfaces and I would love to see it coming a bit more out of the water...

Meldric
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Old 05-18-11, 02:38 PM   #7301
TheDarkWraith
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Quote:
Originally Posted by Meldric View Post
Hi!

Is it possible to change the depth of my boat if it is surfaces? I mean, the deck is very low if the boat is surfaces and I would love to see it coming a bit more out of the water...

Meldric
You have to edit the submarine's .sim file and change surface draught
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Old 05-18-11, 03:12 PM   #7302
Meldric
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Ok, found the tool to edit *.sim-Files (S3D), opened the sim-file, can't find the value (sorry, never done that before!)

EDIT:
S3D is probably not the right tool to do this. Looks like it was intended for SH4...

Last edited by Meldric; 05-18-11 at 03:25 PM.
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Old 05-18-11, 03:26 PM   #7303
TheDarkWraith
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Quote:
Originally Posted by Meldric View Post
Ok, found the tool to edit *.sim-Files (S3D), opened the sim-file, can't find the value (sorry, never done that before!)

EDIT:
S3D is probably not the right tool to do this. Looks like it was intended for SH4...
Goblin Editor included with SH5 is what you want to open it with. Open the sub's .GR2 file and then merge this .sim file with it.
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Old 05-18-11, 03:34 PM   #7304
Meldric
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Oh wow!

Getting lots of errors about missing handlers... At first I thought "just give it a try!", but now I am a bit overstrained by it... It seems so easy to break things....
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Old 05-18-11, 03:53 PM   #7305
TheDarkWraith
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Quote:
Originally Posted by Meldric View Post
Oh wow!

Getting lots of errors about missing handlers... At first I thought "just give it a try!", but now I am a bit overstrained by it... It seems so easy to break things....
Read the sticky complete idiots guide to goblin editor in this forum
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