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01-26-19, 02:21 PM | #7291 | |
CTD - it's not just a job
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01-26-19, 02:27 PM | #7292 | |
Watch
Join Date: Apr 2009
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01-26-19, 03:17 PM | #7293 | |
XO
Join Date: Mar 2007
Location: The FREE State of FLORIDA
Posts: 401
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All of the dials in the "F2" Command room went "vertical". All pointing up and no longer responsive. I have both the good save and the bad save. It was from a career that required the Q/S/L only. One shot load, no reload.
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"It is well war is so terrible, lest we should grow too fond of it" - C.S.A. General Robert E. Lee "Only the dead have seen the end of war" - Plato Gone but not forgotten, RIP Dave "LeoVampire". |
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01-26-19, 03:45 PM | #7294 |
CTD - it's not just a job
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That's why I was concerned about that double-shot loading failure, when it doesn't do the same in Stock or other mods, because there is liable to be issues elsewhere that are not noticed immediately. Maybe that's what merc4ulfate and you have been experiencing... ?? We'll see if the other fellows are ready for a v0.81 update to be "birthed", and see if that "fixes" that BaseTime issue...
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01-26-19, 03:59 PM | #7295 |
XO
Join Date: Mar 2007
Location: The FREE State of FLORIDA
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Parker's Tin Can (Both entries) is 0 (zero) tons in the Recognition Manual.
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"It is well war is so terrible, lest we should grow too fond of it" - C.S.A. General Robert E. Lee "Only the dead have seen the end of war" - Plato Gone but not forgotten, RIP Dave "LeoVampire". |
01-26-19, 04:02 PM | #7296 | |
CTD - it's not just a job
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Edit: btw, it has to stay in the RecMan so that it can be targeted, and you get no points for sinking it... Here's a little tidbit from the USS Trout's (SS-202) ninth patrol report: "... Prior to departure Fremantle, tests were made to determine effective depths at which the SJ radar could be used under moonlight and medium visibility conditions. Ranges to 8,000 yards on a Dutch destroyer, while running at 40 feet were obtained, and it was possible to decrease the depth to 45 feet at 5000 yards range. From 4,000 yards to the firing point, depth was kept at 52 feet (best low periscope depth) broaching to 45 feet for ranges as necessary. Trout was not sighted on any of these four approaches, although numberous trained lookouts knew the approximate time of the attack. On the last approach, two-thirds speed was used as a test and the range closed to 1,500 yards without being sighted. Visibility was excellent with a bright moon, and a flat calm sea."I wish we could get the game to work like that... Last edited by propbeanie; 01-26-19 at 04:53 PM. Reason: dad-blamed Parker... |
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01-26-19, 06:37 PM | #7297 |
Grey Wolf
Join Date: Nov 2010
Location: Texas
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Why are there Brit ships and Hawker Hurricanes flying patrol over Manila Bay on December 8th, 1941? Last I checked this was an American Base. This isn't Singapore or Hong Kong.
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01-26-19, 07:11 PM | #7298 |
CTD - it's not just a job
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Good eye, catchin' them Hurricaines J0313... Those are from the original FOTRS mod. I haven't looked lately at my old TMO v1.7 , but they did get a lot of what they did from the TMO campaign back then. We've added stuff, but haven't removed too much from the mod, other than slight traffic level changes. There may well be a more "historical" version at some point in the future, but time keeps on slippin' slippin' slippin', into the future...
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01-26-19, 08:35 PM | #7299 |
Grey Wolf
Join Date: Nov 2010
Location: Texas
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That is just a little weird to me is all. I wonder why on earth Max added that traffic?
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01-26-19, 09:08 PM | #7300 | |
DILLIGAF
Join Date: Feb 2007
Location: florida
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I am using a clean install with only FOTRSU as a mod. The entire campaign from start has been to repeat missions two in a row before going to the next one.
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Self-education is, I firmly believe, the only kind of education there is. ~Isaac Asimov~ Mercfulfate 将補 日本帝國海軍 |
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01-27-19, 08:13 AM | #7301 | |
XO
Join Date: Mar 2007
Location: The FREE State of FLORIDA
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OK, I played through the insertion mission to Tsurusaki and made several save games while in the area approximately adjacent to the insertion point and well within Bungo Suido. There was a Tugboat and a Large Sampan nearby. The first save game I made reloaded OK but as I proceeded north toward the point adjacent to the insertion point, the save games became corrupt. I can repeat the process but can't find exactly at which point this happens. Upon reloading a failed save, (F2 Command room, all gauges indicate "vertical" position) I have also seen a Merchant ship on fire and sinking. Weather was 15mps, seas very rough. On another, I saw a Jap small sub on the surface nearby. There seems to be something going on in the background which triggers the failure. The date is Jan. 17, 1944 between 0001 and 0800 hours Base time. So it's actually Jan. 18, 1944 around local moonrise. That being said, the Career was started using FOTRSUv80RC2 without our "new" CareerStart file. The Career is a Balao, out of Pearl Harbor, Beginning of 1944. Spy Insertion Tsurusaki. Note: upon completing the insertion, the "raft" exploded and burned soon after launch even though the insertion was successful. I think due to the high seas, winds 15 mps at the time. I encountered and sank a Tanker and surfaced and sank a Tugboat while enroute with no problem and no corruption. The Career seems to work fine (using Q/S/L) until I get into the upper reaches of the Bungo Suido adjacent to the insertion point where the saves begin to corrupt into the "vertical gauge indicator" failure and non-responsive Hydrophone animation. Also, there is a Convoy of ships approaching the area from the SW coming into Bungo Suido. I can "see" them (on the green light indicator,) but not "hear" them from the Hydrophone station on their approximate bearing, They are still many NM away.
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"It is well war is so terrible, lest we should grow too fond of it" - C.S.A. General Robert E. Lee "Only the dead have seen the end of war" - Plato Gone but not forgotten, RIP Dave "LeoVampire". |
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01-27-19, 08:22 AM | #7302 | |
XO
Join Date: Mar 2007
Location: The FREE State of FLORIDA
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To be clear, I did not spot the "Parker's Tin Can" while in career or in game play. I just noticed that it was listed in the RM as "0" Zero Tons. Am I to understand that this is correct so that "0" Zero Renown points will be granted upon sinking it during sea trials?
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"It is well war is so terrible, lest we should grow too fond of it" - C.S.A. General Robert E. Lee "Only the dead have seen the end of war" - Plato Gone but not forgotten, RIP Dave "LeoVampire". |
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01-27-19, 10:40 AM | #7303 | |||
CTD - it's not just a job
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01-27-19, 12:22 PM | #7304 | |
Silent Hunter
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C:\Ubisoft\FOTRSU_80\Data\UPCData\UPCLocalization\ UPCLocalization.tsr Use Notepad. go to the end of the file and you will see a section named ;CREW ABILITIES the semi colon tells SH4 that this is a Comment only. the next several lines contain the Special Abilities and their explanation during SH4 game play. you will immediately notice that there are some Special Abilities that are not listed...those missing abilities are the ones you are not receiving any description. if you want to see a description during game play you must enter those Special Abilities in this section. Follow the pattern of entries very closely otherwise you will not get the desired results. for example, if you want to create an entry for Ability-Active-Quick-Escape, you would enter: Ability-Active-Quick-Escape-Name=Expert Ship handler (on one line)(the actual name is up to you) (on the very next line, enter) Ability-Active-Quick-Escape-Description=Required compartment: (enter the sections that this ability will be effective. follow the entries already there or just put "ANY" without the quotes)|(here is where you enter the description you want to see during the game. i am sure there is a character limit but i do not know what it is.) as with all changes, make a copy of this file first.... before you enact your changes. Good luck
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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01-27-19, 02:46 PM | #7305 | |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
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This is a great mod. If I find something I only want to report it in hopes of making it better for all. And another CTD. Prop!! I am getting the impression the game does not like long extended play. I never save a game. I start from port, leave and go hunting where they tell me. This last one was near Truk. I raided it, went to the Solomons to resupply went back again then headed to Midway. On my way to Midway I spotted a DD dove and crashed. Perhaps the CTD is due to my extended, two to three hours, to complete one mission and return home. I never save at sea. Instead of creating a new save upon entering port it is overwriting the old entering port. As of May of 1943 there are only four saves and the first two were the initial leaving and entering. All other saves are over writing the two after that. I thought it created new saves ever "upon entering" and "upon leaving"??
__________________
Self-education is, I firmly believe, the only kind of education there is. ~Isaac Asimov~ Mercfulfate 将補 日本帝國海軍 |
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