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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#706 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Thank for the info i was so adsorb with my work that i didn't pay attention to all the new stuff for the team. Best regards Hans |
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#707 | |
Soundman
![]() Join Date: May 2009
Location: Genova, Italy
Posts: 148
Downloads: 430
Uploads: 0
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I'm not a "big" genius in 3D and texture ( ![]() |
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#708 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() I will set up up Site access privileges emails etc. All I need from you is a password of at least 10 characters to include one or more numeric characters. You can mail me the password to : reaper7@u-boot-hahd.com |
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#709 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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No need for a genius just a passionate artist with a love for SH3 and history ![]() The first thing i need to do as soon as i am done with the videos is to make a reference folder on our website where everything will be classify by type ex: U-boat, Battleships, armament&weapons, crew etc so each team member will have an easy way to gather the needed references. 3d models that will be needed soon will be different mount for flak gun, the flak 2cm C/30 is already done but i only made the canister mount so far. One thing to keep in mind for the HAHD 3d models is the best looking possible geometry with the lowest possible amount of polygons there are many tricks i used to achieve this that will be included in the team video tutorials library ![]() Best regards Hans |
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#710 | |
Stowaway
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to who I can, no matter the version, various Theaters, or Mods. Many things I would have like to spend time on were put aside to meet commitments or deadlines with GWX. I do not regret that! But I don't want to repeat that situation right now. I am just now getting many old projects back in action to finish! And who knows? Maybe those projects will find thier way in to HAHD first. |
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#711 |
Stowaway
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I do have a question.
What are the plans for the Sim.cfg? Are you going to use stock settings or adapted settings based off other mods? I have a very good reason to ask, but I'll not tell anyone why at this time. ![]() |
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#712 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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We understand this mate and we appreciated very much your help i know what it is to get involved in such a project and you have to be in the perfect situation to be able to accomplish all that work. Does one of this project you mention involved prostitution mechanic in the French harbor? Like crew get tired faster when leaving Bordeaux ![]() ![]() Best regards Hans |
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#713 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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So far some team members were talking of something similar to NYGM but nothing is decided officially. We will probably go for a balance choice that fit all ![]() Best regards Hans |
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#714 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
Uploads: 0
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well hans it looks like things are going great. every time i catch up on your thread here my eyes start to hurt
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#715 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Great post mate and i think that you will like the videos i am presently making for the team, this included the basic workflow with s3d editor, 3d models import/export, optimizing models, UVW layout, painting and weathering technic. After seeing those videos you will find our technical jargon a lot more clear ![]() Maybe your wife won't like me after you saw them and start to rock n roll on your paint program ![]() Talking about weathering i spend most of the day applying rust leak on the hull of the Fletcher ![]() And yep i have to agree the only forum i feel home is here. My goal is not only to make the mod but also to release the modding videos to all the community later on so novices modder can start to enjoy doing stuff. Best regards Hans |
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#716 | |
Soundman
![]() Join Date: May 2009
Location: Genova, Italy
Posts: 148
Downloads: 430
Uploads: 0
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![]() There are many people capable and who can give help but do not know how to work in the SH3. Do it because is very intelligent make a video tutorial, it takes some time but regain it after (I'm sorry for my English ![]() |
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#717 |
Seaman
![]() Join Date: Dec 2010
Posts: 36
Downloads: 296
Uploads: 0
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Hans Witteman
Did you guys think in a better water textures? (and I don't know about the game mechanics to improve the quality in this particular case) In 2006 SH3 water is so fuc**** awesome, but today looks very old, dated and even unreal. |
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#718 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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On my own personal taste i like it, we have tweak it a bit but the game engine doesn't allowed us to make a new shader for it. If we found any other way to make it look better without infringing the copyright we will ![]() Best regards Hans |
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#719 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Hi Shipmates,
Good news tonight, i am currently uploading the new high res video of U-BOOT_HAHD subtitle HAHD Surface Ships ![]() In 2 to 5 hours i will update the first page with the new link ![]() Best regards hans |
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#720 | |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
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![]() Glad to hear it! Been waiting for this ![]()
__________________
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