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#706 |
A-ganger
![]() Join Date: Sep 2002
Posts: 72
Downloads: 588
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Just a quick question. At the beginning of the thread it says that RFB for SH4 v1.5 is compatible with Natural Sinking Mechanics for 1.4. However, when I went to download Natural Sinking Mechanics for 1.4 it says "THIS WORKS ONLY ON 1.4. DONT USE TOGETHER WITH U-BOAT ADDON IT WILL CAUSE PROBLEMS I PROMISE". So is it ok to use with the 1.5 patch and RFB or not? Thanks for any help.
Gus |
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#707 | |
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
Downloads: 0
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Be forewarned however, there probably still are some issues and you might get CTDs still. Use at your own risk at this point in time. On the upside, I haven't had any real problems so far... ![]() Be sure to install NSM *before* RFB. In my loadout, NSM is the first mod I load.
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RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 |
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#708 |
SH4 Mod Team
![]() Join Date: Mar 2008
Posts: 165
Downloads: 3
Uploads: 0
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Torpedo Problems
For those who are having problems with their torpedoes running off-course after loading a saved game, we need more information about what is causing this. Namely we need to know:
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Thanks for everyone's encouragement and support. The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too. http://forum.kickinbak.com/index.php...647a9120c08614 |
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#709 |
A-ganger
![]() Join Date: Sep 2002
Posts: 72
Downloads: 588
Uploads: 0
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DeepIron,
Thanks for the info. I really appreciate it. Gus |
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#710 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Alright, this is a pretty small detail, but I've noticed in RFB 1.5 the shaft speeds are excessively high for pretty much all the subs surfaced and submerged (around 700 RPM!).
I remember in "Wahoo" Adm O'Kane mentions Wahoo's redline on the surface at 330 RPM, and in some 1940's sonobuoy training records it states that fleet boats do about 20 RPM per knot (180 RPM at 9 kts submerged and 420 RPM at 21 kts surfaced) with S-boats running about 50 RPM per knot (550 RPM at 11 kts submerged and 725 at 14.5 kts surfaced). Basically what I'm trying to say is that it'd be nice to set the prop speeds to more reasonable levels (I've currently got my fleet boats at 330 RPM redline surfaced, 180 RPM redline submerged). Of course, the trouble with changing the prop speeds is that the sounds will have to be altered to match... Other than that, excellent job guys! |
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#711 | |
SH4 Mod Team
![]() Join Date: Mar 2008
Posts: 165
Downloads: 3
Uploads: 0
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__________________
Thanks for everyone's encouragement and support. The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too. http://forum.kickinbak.com/index.php...647a9120c08614 |
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#712 | |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
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The Fleet Type Submarine Manual from 1946 lists the G.M. 16-278A for 1600 BHP at 750 RPM. The Main Propulsion Diesels manual(also from 1946) probably contains more precise information, but I don't have enough time to browse through it.
Sonobuouy training records aren't a good data source on engine RPM, since, if I interpret this correctly, prop RPM was different from engine RPM: Quote:
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#713 | |
Navy Dude
![]() Join Date: Sep 2004
Location: Downunder W.A. Sth.of the River
Posts: 174
Downloads: 36
Uploads: 0
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1. NSM 3.1 Classic 2. ROW PE 3.3 3. ROW Sound Effects.v.9.0 4. RFB 1.5.051408 5. RSRD Plus 6. Enviroment 4.5 Type Torpedo - Mk 14. Torpedo Settings - contact/magnetic, speed slow, depth 10,angle offset 0 Date of Mission - 11th.December 1941 Campaign - American - Asiatic Fleet P Class Sub. Tried the torpedo patch out & same result with torpedos veering off designated course soon after leaving tubes. Cheers
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Run Silent Run Deep!!!! 01.NSM4 Classic/.RFB v.1.52.1024+Patches 02.RFB Radar HotFix/RSRDC_RFBv15_V420+Patch2 03.Sobers_Better_Rocks & Sand 04.Small_Nav_Tools_w_Chrono 05.Brit_MkVIII_US_Mk28_Torps 06.ROW Sound effects.v.9/Enviromental 5.0 O/S Win10 Pro 64-Bit/Intel 64xQuad Core CPU i7-4790+3.60 Ghz 32gig RAM nVidia GeForce GTX-1650 Ti Last edited by TopcatWA; 05-20-08 at 05:38 AM. |
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#714 | |
Seaman
![]() Join Date: Oct 2005
Posts: 37
Downloads: 107
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1. NSM 4 Classic 2. ROW PE 3.3 3. RFB 1.5.051408 5. RSRD for RFB Type Torpedo - Mk 14. I tried both slow and fast speed and contact contact/magnetic detonators. Date of Mission - 11th.December 1941 Asiatic Fleet Sargo Class Sub. The torpedo patch completely solved the issue, both in a new campaign and in my savegames! ![]()
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#715 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
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For those that still experience torpedo problems:
Try deleting ALL files/folders from My Documents\SH4. Then start a new career, as per RFB Team's instructions. That might do the trick.
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![]() ![]() ![]() Let the Beast inside you free! |
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#716 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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ENGINE/SHAFT REVS
-------------------- There's a slight problem with regard to Engine and shaft revs. As far as I've currently worked out there is a basic graph relating shaft revs to hydrophone signature pulses. If you make the revs to low or too high the hydophone pulse rate flattens out at the low or top end, giving you a problem in determining the speed. Playing around with the ship revs, I've managed to get a fairly linear range from top to bottom speed. ENGINE POWER -------------- I'm not sure of this effect, maybe it has something to do with the acceleration of the ship's speed, but it does extend the ships hydrophone signature down into the lower 1, 2 or 3 knot range - you can now hear the ship. One worry is that setting this value too high might give the ship super 'human' powers - maybe someone has done this already. To rap up, If one can adjust these values to get decent hydrophone signatures without detrimental side effects, it's not necessary to worry about historical facts. ![]() |
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#717 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Okay, well in my original post I was referring to shaft speeds. The diesels did run around 750 RPM but they were only connected to the props (direct-drive) on the S boats. All of the later classes were diesel-electric so the motors ran around 330 RPM at flank speed on the surface while the engines turned generators to power them at 750 RPM.
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#718 | |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
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![]() It's right on... ehmmm... the first line of your post. What I wrote still stands though. |
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#719 | ||
SH4 Mod Team
![]() Join Date: Mar 2008
Posts: 165
Downloads: 3
Uploads: 0
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EDIT: from Fincuan's link: Quote:
__________________
Thanks for everyone's encouragement and support. The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too. http://forum.kickinbak.com/index.php...647a9120c08614 Last edited by RFB Team; 05-21-08 at 12:33 AM. |
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#720 | |
Navy Dude
![]() Join Date: Sep 2004
Location: Downunder W.A. Sth.of the River
Posts: 174
Downloads: 36
Uploads: 0
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Now have installed mod setup: 1.NSM 4.0 Classic 2.ROW PE 3.3 3.ROW Sound Effect 9.0 4.RFB 5.RSRD 6.Enviromental 4.5 7.RFB Torpedo Fix Patch On 1st new War Patrol of Philippines now find the Mk.14 torpedoes are at last finding their targets. Looks like the patch is working. ![]() ![]()
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Run Silent Run Deep!!!! 01.NSM4 Classic/.RFB v.1.52.1024+Patches 02.RFB Radar HotFix/RSRDC_RFBv15_V420+Patch2 03.Sobers_Better_Rocks & Sand 04.Small_Nav_Tools_w_Chrono 05.Brit_MkVIII_US_Mk28_Torps 06.ROW Sound effects.v.9/Enviromental 5.0 O/S Win10 Pro 64-Bit/Intel 64xQuad Core CPU i7-4790+3.60 Ghz 32gig RAM nVidia GeForce GTX-1650 Ti Last edited by TopcatWA; 05-21-08 at 04:39 AM. |
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