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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#706 | ||
Helmsman
![]() Join Date: Mar 2005
Posts: 107
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#707 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
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"...trying to level off before my nose would break the surface, until I ran out of compressed air... I then surfaced and was completely level like akdavis was...
... but not before they sent me to Davey Jones' locker. As for "Not a good time to submerge further." you make it sound like I had a choice. If I didn't blow balast I would have sunk until crushed, once I broke the surface I was attacked until killed..." What you need to realize is what you are calling a bug is something that's been around in SH3 for a long time. If you sustain bulkhead damage and by blowing and high power ascent manage to make it to the surface, what you have is a last ditch attempt to save a dying sub. You let it go down while below, or you fight it out on the surface. If you are overwhelmed on the surface, then you gave it your best shot. The sub cannot submerge after buklhead damage no matter what the current indications are. Your boat has sustained unrepairable damage. "...But my sub will not raise nor stablize and continues to sink..." What I should have added (which Ihave done here about 20 times now I think) is if you see bulkhead damage and flooding in the reports which cause you to eventually blow to try and save the boat, you cannot expect to submerge again when surfaced until you get port repairs. The kind of repairs your boat needs cannot be made by your crew at sea. They have limited resources. That's the way the game is coded and has been for a long time. -Pv- |
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#708 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
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Well, decided to keep at this despite problems so far, so loaded up the torpedo attack lesson to see if I could figure out how the TDC works on these US boats. Didn't really have any luck figuring it out, and unfortunately they start you out so the cruiser is already about to cross your bow so you really don't have any time to figure stuff out before your solution goes to crap. I went ahead and fired all 4 tubes just to see what happened (nothing, of course - I have no idea where the torps went).
Then, figuring I might try my hand at damage control, I decided to surface and let the cruiser wail on me for a while. Clicked the "Emergency Surface" button on the tool bar at the bottom left, and WHAM - CTD ![]() I remember seeing posts about the "A" key CTD (and experienced it first hand when I accidentally hit the A key fat-fingering the S key to surface a couple of nights ago), but I don't remember seeing anything about this one and didn't see it on the list in the first post in this thread. Anybody know what this one is about? Guess I'll strip this back down to stock and see if I can repeat this.
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#709 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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I noticed this tonight when I sent a status report - the date is being given in Day/Month/Year format, which is incorrect. While european nations use this style, the United States uses Month/Day/Year format.
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#710 |
The Old Man
![]() Join Date: Apr 2005
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Well, :rotfl: - I stripped it back down to stock, and tried to recreate the CTD. I couldn't do that, but in the process I had a great time ramming the cruiser, several times, destroying all of its airplanes and secondary guns and deck crew with my deck gun and flak, missing with all 6 torpedoes fired from the surface at point blank range (actually, just beyond arming distance, as best I could tell), and getting hit several times by the cruiser's big guns (though not nearly as often as one would expect), with nothing to show but some very superficial bridge/deck gun/radar damage.
Then, getting bored with sitting on the surface next to the cruiser after about an hour, and with all my gun ammo gone, I decided to dive to see what crush depth was. Apparently, it was about 100 feet, as when I passed that mark I started taking gigantic and widespread damage, all sorts of things destroyed, and plunged on into the depths (with my crewman merrily calling out - current depth 980 feet, etc.) I'd read about that weird damage behavior, but it was funny to experience it first hand nonetheless. And at least when you die in submarine school they don't seem to send you to the brig ![]() It was interesting to see my watch crew sort of slumped over clutching their arms as if wounded, although there was no real indication of that on the crew management screen, as best I could tell. Of course, they should have been dead many times over. Oh well, maybe JSGME didn't get it back to stock after all and left some traces of some of the mods I was running before - although I have more faith in JSGME than in SH4 at this point so I rather doubt it. However, I guess in anticipation of patch 1.2 I'll go ahead and uninstall/reinstall so I'll be ready to try again. On the bright side - the cruiser looked really good while it was firing at me, and I do like all the little people wandering around on deck. And the brief few seconds I got a view of the control room with water spewing in on the way down was intriguing - didn't last long enough but gave a hint of how cool this might be if they ever get it working.
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#711 |
Grey Wolf
![]() Join Date: Mar 2007
Location: Scotland
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Well on the bright side guys we have all to some greater or lesser degree sufferred all of the above hopefully the 1.2 patch which is due out soon will resolve at least a big chunk of them. Like i have said before guys when your saving making multiple saves of the same mission/campaogn ie patrol 1/patrol 1(a)/patrol 1(b) and do them about 60 seconds apart so if one gets corrputed you can fall back on one of the others. Alose read the very first post tehres lots of bugs in there some have fixs but 98% dont so happy hunting guys.
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#712 | |||
Watch Officer
![]() Join Date: Apr 2005
Location: 3rd Planet From The Sun
Posts: 345
Downloads: 35
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#713 |
Beach Leaf
![]() Join Date: Apr 2007
Location: Seattle, WA
Posts: 287
Downloads: 11
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[posted earlier]
-if your at the radar screen and you select sweep as soon as you leave the 3d radar screen it will go back to focus [/posted earlier] I would like to add that I have seen this too, but it isn't yet listed on the OP. Also, when I set my radar to sweep and go to the nav map and enable time compression, if often just decides to turn itself off. This means I have to constantly slwo time, and go turn my radar back on. |
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#714 |
Beach Leaf
![]() Join Date: Apr 2007
Location: Seattle, WA
Posts: 287
Downloads: 11
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One more thing, once I turn on the constant reporting by the sonar guy, I can't turn it off. The tool-tip help indicates that you should be able to toggle this off by clicking the button, but once its on it stays on.
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#715 | |
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
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Yeah, I was wanting to put a gun to his head ![]() ![]() ![]() And welcome to the forum. |
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#716 |
Ensign
![]() Join Date: Mar 2002
Location: England, Manchester.
Posts: 235
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Another bug why is it everytime you save a game and then go back to it later on it repeats some of the messages from days before????
I was in January and got a message about Germany and Italy declaring war on America....I know I have seen it about ten times already!!! One way to cluster up your messages with SPAM reports.that you have already had about half a dozen times!!! Deep six
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#717 | |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
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Regardless, bulkhead damage would not explain why my sub was able to cruise at full speed and at a constant periscope depth (as measured from the center of the keel, I suppose) with my entire bow sticking out of the water at a 45 degree angle, or why I was able to maintain constant depth control, at any depth, using the engines alone with the sub at a near vertical angle (the angle depending solely on depth), or why suddenly everything is normal when the sub is on the surface. How can submarine loose all buoyancy in the back half of the ship without flooding? How can the forward half of the ship gain positive buoyancy in the air? (I don't recall issueing a blow helium order.)Why is the back half of the sub negatively buoyant at 30 feet, but positively buoyant on the surface?
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#718 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
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only German navy patrol grids can be used in the ME.
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#719 | |
Rear Admiral
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Now i don't know if they used the same format in WW2. I would guess they did, as somethings never change. |
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#720 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
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609_Avatar:
Watch for bulkhead damage in the crew message text box. You might have to scroll back to see it. I know... I'm missing the whole point. Oh well. I gave it my best shot. If the game is bugged for you, 'tis bugged. We'll see what 1.2 does and all this verbiage might all be for nothing. -Pv- |
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