SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Which version of TSWSM are you looking forward to? | |||
Version 1 | 156 | 20.77% | |
Version 2 | 79 | 10.52% | |
Version 3 | 29 | 3.86% | |
Version 4 | 77 | 10.25% | |
All of them | 488 | 64.98% | |
Multiple Choice Poll. Voters: 751. You may not vote on this poll |
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01-06-10, 03:58 PM | #706 |
Sea Lord
Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
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well, we've resumed work
we're certainly aiming for a realistic surface ship warfare experience, but of course there are limitations from the game, so don't expect it to be as good as a game made specifically for surface warfare that said, i can personally guarantee you it'll be better than all surface ship mods released so far
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01-06-10, 04:47 PM | #707 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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I was thinking of halting production of the German campaign and just doing the British/Australian, and American campaigns. Leaving the German one for SHV.
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01-06-10, 07:52 PM | #708 | |
Sea Lord
Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
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Quote:
anyway, let's thoroughly discuss this over at our forums and then come up with an official statement of some sorts
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01-07-10, 12:50 PM | #709 |
Watch
Join Date: Feb 2004
Location: Periscope depth
Posts: 29
Downloads: 95
Uploads: 0
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No...please don't kill the german campaign...we need it more than the others...
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01-08-10, 11:29 PM | #710 |
Swabbie
Join Date: Dec 2009
Posts: 10
Downloads: 12
Uploads: 0
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If you put the German campaign on halt, even if its only in Beta stage, give me a price and ill buy what you currently have of the German campaign itself, just to sail The Bismarck.
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01-09-10, 01:49 AM | #711 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
Uploads: 0
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Ivan I think we will be better off doing all of the campaigns. If the code for SHV is really as similar to SHIV as the devs are saying it will be an easy switch over to the new version.
(easier to put the engine in if you have the car to begin with, as we say) EDIT: With the the mod will be an improved Bismarck. Improved on almost every aspect to be as realistic as possible. Just hold on Illuminati! Welcome to the forums!
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
01-09-10, 11:45 AM | #712 |
Swabbie
Join Date: Dec 2009
Posts: 10
Downloads: 12
Uploads: 0
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Thank you for the kind welcome man, and thank you for your excellent efforts in pushing this mod, and working hard at it. I know this will be an amazing mod.
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01-10-10, 02:56 AM | #713 |
Swabbie
Join Date: Jan 2010
Posts: 14
Downloads: 14
Uploads: 0
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To the tswsm crew you guys rock I've been playing silent hunter for years this mod is like a gift from god himself. If I knew anything about modding I would give you guys a hand. Anyway keep on kicking a## and taking names.
Last edited by deadman-814-; 01-10-10 at 05:34 PM. |
01-11-10, 06:27 AM | #714 |
Planesman
Join Date: Sep 2008
Posts: 184
Downloads: 23
Uploads: 0
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With the teams permision I can realease a mod that allows for an improved bismark, scheer, hipper and scharnhorst tht work with OM!
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01-11-10, 08:41 AM | #715 | |
Sea Lord
Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
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Quote:
though it probably won't be a huge problem to release 1 or 2 ships i guess cause they arent at release quality yet (PS how do you like my new sig?)
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01-12-10, 01:13 PM | #716 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
Uploads: 0
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>_> I dig it!
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
01-12-10, 07:22 PM | #717 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
Uploads: 0
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
01-12-10, 08:22 PM | #718 |
Sea Lord
Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
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our first concept art
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01-13-10, 04:31 AM | #719 |
Sparky
Join Date: May 2007
Location: southwest ohio
Posts: 154
Downloads: 25
Uploads: 0
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Yes nice concept art
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My old Warp to patrol area tutorial is below for SH4. It allows you to jump to the patrol zone. Just like we use to be able to do in SH 1. http://www.subsim.com/radioroom/showthread.php?t=158704 |
01-13-10, 09:48 AM | #720 |
Sea Lord
Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
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13 is my lucky number
no really, every time i get assigned number 13 i win something you can't really see it in this pic so you're just gonna have to take my word for it
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