SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific > SH4 ATO Mods
Forget password? Reset here

View Poll Results: Which version of TSWSM are you looking forward to?
Version 1 156 20.77%
Version 2 79 10.52%
Version 3 29 3.86%
Version 4 77 10.25%
All of them 488 64.98%
Multiple Choice Poll. Voters: 751. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 01-06-10, 03:58 PM   #706
DarkFish
Sea Lord
 
Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
Default

well, we've resumed work

we're certainly aiming for a realistic surface ship warfare experience, but of course there are limitations from the game, so don't expect it to be as good as a game made specifically for surface warfare

that said, i can personally guarantee you it'll be better than all surface ship mods released so far
__________________

DarkFish is offline   Reply With Quote
Old 01-06-10, 04:47 PM   #707
ivank
The Old Man
 
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
Default

I was thinking of halting production of the German campaign and just doing the British/Australian, and American campaigns. Leaving the German one for SHV.
__________________
Head of The Surface Warfare Super-Mod Team

Leutnant z. S. David U. Ziegler
U-105 IXB On Patrol 1

ivank is offline   Reply With Quote
Old 01-06-10, 07:52 PM   #708
DarkFish
Sea Lord
 
Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
Default

Quote:
Originally Posted by ivank View Post
I was thinking of halting production of the German campaign and just doing the British/Australian, and American campaigns. Leaving the German one for SHV.
... but the s-boot is the most beautiful ship ever

anyway, let's thoroughly discuss this over at our forums and then come up with an official statement of some sorts
__________________

DarkFish is offline   Reply With Quote
Old 01-07-10, 12:50 PM   #709
baronfrost
Watch
 
Join Date: Feb 2004
Location: Periscope depth
Posts: 29
Downloads: 95
Uploads: 0
Default

No...please don't kill the german campaign...we need it more than the others...
baronfrost is offline   Reply With Quote
Old 01-08-10, 11:29 PM   #710
Illuminati
Swabbie
 
Join Date: Dec 2009
Posts: 10
Downloads: 12
Uploads: 0
Default

Quote:
Originally Posted by ivank View Post
I was thinking of halting production of the German campaign and just doing the British/Australian, and American campaigns. Leaving the German one for SHV.
If you put the German campaign on halt, even if its only in Beta stage, give me a price and ill buy what you currently have of the German campaign itself, just to sail The Bismarck.
Illuminati is offline   Reply With Quote
Old 01-09-10, 01:49 AM   #711
Sledgehammer427
PacWagon
 
Sledgehammer427's Avatar
 
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
Uploads: 0
Default

Ivan I think we will be better off doing all of the campaigns. If the code for SHV is really as similar to SHIV as the devs are saying it will be an easy switch over to the new version.

(easier to put the engine in if you have the car to begin with, as we say)

EDIT:
Quote:
Originally Posted by Illuminati View Post
If you put the German campaign on halt, even if its only in Beta stage, give me a price and ill buy what you currently have of the German campaign itself, just to sail The Bismarck.
With the the mod will be an improved Bismarck. Improved on almost every aspect to be as realistic as possible. Just hold on Illuminati! Welcome to the forums!
__________________
Cold Waters Voice Crew - Fire Control Officer
Cmdr O. Myers - C/O USS Nautilus (SS-168)
114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
Sledgehammer427 is offline   Reply With Quote
Old 01-09-10, 11:45 AM   #712
Illuminati
Swabbie
 
Join Date: Dec 2009
Posts: 10
Downloads: 12
Uploads: 0
Default

Thank you for the kind welcome man, and thank you for your excellent efforts in pushing this mod, and working hard at it. I know this will be an amazing mod.
Illuminati is offline   Reply With Quote
Old 01-10-10, 02:56 AM   #713
deadman-814-
Swabbie
 
Join Date: Jan 2010
Posts: 14
Downloads: 14
Uploads: 0
Default

To the tswsm crew you guys rock I've been playing silent hunter for years this mod is like a gift from god himself. If I knew anything about modding I would give you guys a hand. Anyway keep on kicking a## and taking names.

Last edited by deadman-814-; 01-10-10 at 05:34 PM.
deadman-814- is offline   Reply With Quote
Old 01-11-10, 06:27 AM   #714
tomhugill
Planesman
 
Join Date: Sep 2008
Posts: 184
Downloads: 23
Uploads: 0
Default

With the teams permision I can realease a mod that allows for an improved bismark, scheer, hipper and scharnhorst tht work with OM!
tomhugill is offline   Reply With Quote
Old 01-11-10, 08:41 AM   #715
DarkFish
Sea Lord
 
Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
Default

Quote:
Originally Posted by tomhugill View Post
With the teams permision I can realease a mod that allows for an improved bismark, scheer, hipper and scharnhorst tht work with OM!
hmm, you'd have to discuss that with ivan...
though it probably won't be a huge problem to release 1 or 2 ships i guess cause they arent at release quality yet

(PS how do you like my new sig?)
__________________

DarkFish is offline   Reply With Quote
Old 01-12-10, 01:13 PM   #716
Sledgehammer427
PacWagon
 
Sledgehammer427's Avatar
 
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
Uploads: 0
Default

>_> I dig it!
__________________
Cold Waters Voice Crew - Fire Control Officer
Cmdr O. Myers - C/O USS Nautilus (SS-168)
114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
Sledgehammer427 is offline   Reply With Quote
Old 01-12-10, 07:22 PM   #717
Sledgehammer427
PacWagon
 
Sledgehammer427's Avatar
 
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
Uploads: 0
Default


__________________
Cold Waters Voice Crew - Fire Control Officer
Cmdr O. Myers - C/O USS Nautilus (SS-168)
114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
Sledgehammer427 is offline   Reply With Quote
Old 01-12-10, 08:22 PM   #718
DarkFish
Sea Lord
 
Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
Default

our first concept art
__________________

DarkFish is offline   Reply With Quote
Old 01-13-10, 04:31 AM   #719
Trool323
Sparky
 
Join Date: May 2007
Location: southwest ohio
Posts: 154
Downloads: 25
Uploads: 0
Default

Yes nice concept art
__________________
My old Warp to patrol area tutorial is below for SH4. It allows you to jump to the patrol zone. Just like we use to be able to do in SH 1.

http://www.subsim.com/radioroom/showthread.php?t=158704
Trool323 is offline   Reply With Quote
Old 01-13-10, 09:48 AM   #720
DarkFish
Sea Lord
 
Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
Default

Quote:
Originally Posted by Trool323 View Post
13 is my lucky number
no really, every time i get assigned number 13 i win something

you can't really see it in this pic so you're just gonna have to take my word for it
__________________

DarkFish is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:00 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.