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04-20-11, 01:51 PM | #706 | |
Frogman
Join Date: Nov 2006
Posts: 295
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Quote:
That shouldn't normally be an issue: Win7 64bit on an overclocked 3,9 Ghz Phenom II Quad Core (completely stable). 8 Gigs of RAM nvidia GF GTS 250 1 GB maybe I need to tell SH3 to use more memory somehow?
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04-20-11, 02:04 PM | #707 | |
Chief of the Boat
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Quote:
http://www.ntcore.com/4gb_patch.php
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04-20-11, 02:14 PM | #708 | |
Rear Admiral
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DING DING DING we have a winnah!
Which is where this comes in: Quote:
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04-20-11, 02:17 PM | #709 | |
Frogman
Join Date: Nov 2006
Posts: 295
Downloads: 89
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Quote:
Well, wasn't the first time a program bugged me with this it works with the patch, thx.
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04-20-11, 02:19 PM | #710 |
Rear Admiral
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04-21-11, 06:18 AM | #711 |
Chief of the Boat
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LOL
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06-02-11, 10:03 AM | #712 |
Samurai Navy
Join Date: Oct 2007
Location: Burgas/Bulgaria
Posts: 550
Downloads: 40
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I have a problem with the mod.I have played it before in my current configuration but for some reason now it doesnt work.
I have gwx3 and i have enabled olc excelent gui mod.(using SH3 comm aswell) The game works fine with these but as soon as i enable MFM it crashes when i start a career. So the question is does anyone know what and where the promlem might be ?
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06-02-11, 11:20 AM | #713 |
Chief of the Boat
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How much RAM does your system have?
You may need to add to what you've already got and use the patch that enables your system to recognise more of your memory.
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Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
06-02-11, 12:51 PM | #714 |
Samurai Navy
Join Date: Oct 2007
Location: Burgas/Bulgaria
Posts: 550
Downloads: 40
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i have 2gb. I believe the problem is somewhere else.Probably some conflict in the game because i have played with those mods before (and a few more for that matter) but since i reinstalled the game it seems something somewhere got terribly wrong.
I was wondering of someone had came across such a thing.
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06-02-11, 05:37 PM | #715 | |
Chief of the Boat
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Quote:
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06-02-11, 05:58 PM | #716 | |
Rear Admiral
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Quote:
Are you sure you were running the full MFM, or was it just the "lite" version? Altho I could never get that to load on my old setup either. |
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06-02-11, 07:07 PM | #717 |
Helmsman
Join Date: May 2011
Location: Slovenia
Posts: 101
Downloads: 139
Uploads: 1
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Hello all!
I would like to share my experiences with MFM mod with you. I installed the light MFM version and whenever I wanted to go to museum, I had CTD. However, when I played campaign (two patrols so far, just to see the new ships), it all worked well. I had no problem singing new merchant ships as some forum members pointed out. One max two torpedos for a medium freighter or 20 shells albeit all aimed slightly below the waterline (you can see explosion and water splash almost instantly) at the same spot. I will try to put these wonderfully modded merchantmen as is described in prior posts&replys. A heartfelt THANK YOU to ianbecomelife for this excellent mod. |
06-03-11, 05:30 AM | #718 |
Samurai Navy
Join Date: Oct 2007
Location: Burgas/Bulgaria
Posts: 550
Downloads: 40
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It worked though i had to use the light version.Thank you for the help.
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06-03-11, 11:33 AM | #719 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
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06-03-11, 12:45 PM | #720 |
Fleet Admiral
Join Date: May 2011
Location: Leeds, West Yorkshire
Posts: 15,272
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