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Old 04-20-11, 07:57 PM   #7141
sirbum69
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this speech rec, will it work on windows xp or is it mitons only, so its win 7 only?

I really dont want to migrate to win 7 yet lol, only have 3 gigs so no real need for it yet
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Old 04-20-11, 07:58 PM   #7142
TheDarkWraith
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Originally Posted by sirbum69 View Post
this speech rec, will it work on windows xp or is it mitons only, so its win 7 only?

I really dont want to migrate to win 7 yet lol, only have 3 gigs so no real need for it yet
If MiTon and Skwasjer have it working for XP then it will work.
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Old 04-21-11, 12:58 AM   #7143
PL_Andrev
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Originally Posted by TheDarkWraith View Post
If I'm missing something please let me know. Since I've been working on many other things lately I don't remember everything that needed fixing/adding to this mod.
This one:
http://www.subsim.com/radioroom/show...postcount=6817
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Old 04-21-11, 05:05 AM   #7144
sentenc3
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Originally Posted by TheDarkWraith View Post
Started working on adding support for Speech Recognition to this mod. If this file, skwas.SHSpeechEngine.dll, is found in your \Silent Hunter 5 folder then the speech recognition icon will be added to the right bottom bar:


I will build the UI for Speech Recognition tomorrow. This will be based on MiTon's speech recognition mod.
TDW Hi, could you tell me how to do so they will not see the icon of speech recognition in this new version, thanks
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Old 04-21-11, 05:13 AM   #7145
jwilliams
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Originally Posted by sentenc3 View Post
TDW Hi, could you tell me how to do so they will not see the icon of speech recognition in this new version, thanks
I believe that you will only see the speech recognition icon if you have the speech recognition mod installed.

So if you don't use speech recognition then there will not be an icon for it.
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Old 04-21-11, 05:19 AM   #7146
sentenc3
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Originally Posted by jwilliams View Post
I believe that you will only see the speech recognition icon if you have the speech recognition mod installed.

So if you don't use speech recognition then there will not be an icon for it.

Ok thanks, did not know that this came as an addition mods
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Old 04-21-11, 09:18 AM   #7147
MiTon
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Quote:
Originally Posted by TheDarkWraith View Post
Started working on adding support for Speech Recognition to this mod. If this file, skwas.SHSpeechEngine.dll, is found in your \Silent Hunter 5 folder then the speech recognition icon will be added to the right bottom bar:
...
I will build the UI for Speech Recognition tomorrow. This will be based on MiTon's speech recognition mod.

Thanks TDW, looks great!

What will this button do? Toggle the Speech Recognition on/off??


regards

MiTon
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Old 04-21-11, 09:25 AM   #7148
MiTon
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Quote:
Originally Posted by sirbum69 View Post
this speech rec, will it work on windows xp or is it mitons only, so its win 7 only?

I really dont want to migrate to win 7 yet lol, only have 3 gigs so no real need for it yet
I'm sorry to say that all versions of skwasjer's speech recognition relies on the MS speech recognition of Windows Vista to 7. Currently I don't know of any plans to port it to XP.
For XP you can use this http://knepfler.com/shSpeech/

regards

MiTon
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Old 04-21-11, 10:18 AM   #7149
TheDarkWraith
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Quote:
Originally Posted by MiTon View Post
What will this button do? Toggle the Speech Recognition on/off??
That microphone button in the top right bottom bar will show/hide the Speech Recognition UI when clicked:


It is draggable. Grab anywhere in the title text to reposition.
I have yet to code in the handling of:
- toggling speech recognition enabled/disabled
- using mousewheel to set current confidence level
- handlers for load and save

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Old 04-21-11, 11:50 AM   #7150
TheDarkWraith
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Had to make a small change to the Speech Recognition UI:


Apply was added. This was needed because the 'rebooting' of skwasjer's speech recognition module takes a couple of seconds even on my fast system. Apply is not visible until you change the current confidence level. This is like a reminder saying hey you need to click Apply to have this applied. So to set new confidence level:
- mouse into the current confidence level value
- use mousewheel to increase/decrease
- when satisfied with new value click Apply to have it applied to Speech Engine (will 'reboot' the Speech Engine with new confidence level - you will see game freeze while this happens - this is ok)

Also changed how the Microphone icon works. It is only displayed if:
- skwasjer's speech recognition dll is found AND
- Speech Recognition.py is found in \data\Scripts\Menu

Just have to code in saving and loading of current confidence level to/from file.

Thinking about adding in a control that will let you select the language also. Thoughts For those who might want to try giving commands in another language a try. If not successful then you could go back to another language.

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Old 04-21-11, 12:08 PM   #7151
stoianm
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Quote:
Originally Posted by TheDarkWraith View Post
Had to make a small change to the Speech Recognition UI:
Thinking about adding in a control that will let you select the language also. Thoughts For those who might want to try giving commands in another language a try. If not successful then you could go back to another language.

I can not follow you here... so you think you can make that i can choose to define new words and to relate from commands lines in game... like if i want to spell bla bla for fire torpedo i will be able to do that?
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Old 04-21-11, 12:12 PM   #7152
TheDarkWraith
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Originally Posted by stoianm View Post
I can not follow you here... so you think you can make that i can choose to define new words and to relate from commands lines in game... like if i want to spell bla bla for fire torpedo i will be able to do that?
I'm not familiar with the Speech Engine as I don't use it. What I was thinking is this: you are giving commands in English and decide you want to try giving German commands. You simply select German as the language and try it. If you can't give German commands you select English back.
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Old 04-21-11, 12:16 PM   #7153
stoianm
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Quote:
Originally Posted by TheDarkWraith View Post
I'm not familiar with the Speech Engine as I don't use it. What I was thinking is this: you are giving commands in English and decide you want to try giving German commands. You simply select German as the language and try it. If you can't give German commands you select English back.
Will be posible only if the user will swich back to the german language grammar corection... this program is related to the language pack that is installed on the computer... i do not know if can be used 2 language pack in same time but i supouse yes... because MiTon worked both version - german and english in same time - if is not posible than i think the user must change his language pack first and after that he can change the program in game... i dunno for sure... i am supousing
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Old 04-21-11, 12:17 PM   #7154
TheDarkWraith
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Quote:
Originally Posted by stoianm View Post
Will be posible only if the user will swich back to the german language grammar corection... this program is related to the language pack that is installed on the computer... i do not know if can be used 2 language pack in same time but i supouse yes... because MiTon worked both version - german and english in same time - if is not posible than i think the user must change his language pack first and after that he can change the program in game... i dunno for sure... i am supousing
Sounds like more trouble than it's worth. I'll leave it alone.
Should be wrapping this up here soon. I'll send it out to some for testing
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Old 04-21-11, 05:37 PM   #7155
Scorcher2
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Default TDC Dials

Greetings!

First I must apologize if I am posting this question in the wrong area. I am running New UI TDC 6.4.0 and everything runs great. My question is when looking on the forums I noticed screen shots of the scope with surrounding dials and all of the dials wording was in German. Mine currently is English. How do I change the this? Any assistance would be appreciated.

Thank you.
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