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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#7126 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#7127 |
Helmsman
![]() Join Date: Sep 2009
Location: Melbourne, Australia
Posts: 107
Downloads: 213
Uploads: 0
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Hi, i hope im posting this in the right thread as I think its to do with this UI mod..
Was just doing my campaign when i intercepted a radio message about a U-boat being attacked by destroyers, it gave its map grid position eg: DJ 17 but how do i locate this on the navigation map? cant find anyway to bring up map grid showing the letters and numbers, only have longtitude and latitude markings.. ![]() Please help, thanks |
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#7128 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#7129 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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http://www.subsim.com/radioroom/showthread.php?t=182069&highlight=Kriegsmarine+gri d+map / |
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#7130 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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__________________
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#7131 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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By the way, it would be really cool if the game could give us records of ingame AI battles! |
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#7132 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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__________________
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#7133 |
Helmsman
![]() Join Date: Sep 2009
Location: Melbourne, Australia
Posts: 107
Downloads: 213
Uploads: 0
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Aww damn...just when I thought there was a way to interact with AI battles! that would be awesome..Hope they do something like that in the next silent hunter 6 or something
![]() Thanks for letting me know in advance..otherwise i would of been going full ahead to these reported sites where some actions going on and go all the way to find nothing there.. ![]() Well theres a mod idea if someone here knows if its possible to do it, you'd think it would have been part of the stock sh5 seeing as its a so called "dyanmic" campaign.. ![]() |
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#7134 |
Stowaway
Posts: n/a
Downloads:
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#7135 |
Black Magic
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For those wishing to change the category names and country names in SOAN you now have that ability (maybe you want to use different names or you want to translate into different languages or both).
I read the information from the \data\Roster\Names.cfg file. If the information is not found then the stock (default) values are used for the categories and country names. Here is the modified Names.cfg file included with this mod (I'm only showing the changes made to the file): [Countries] American=United States of America Argentina=Argentina Australian=Australia Belgium=Belgium Brazil=Brazil British=United Kingdom Canadian=Canada Cuba=Cuba Denmark=Denmark Iceland=Iceland India=India Ireland=Ireland Italian=Italy France=France FreeFrench=Free French German=Germany Greece=Greece Japan=Japan Lithuania=Lithuania Mexico=Mexico Netherlands=Netherlands NewZealand=New Zealand Norway=Norway Panama=Panama Poland=Poland Romania=Romania Russia=Soviet Union SouthAfrica=South Africa Spain=Spain Sweden=Sweden [Countries_End] [SOANCategories] Freighter=Freighters LargeWarship=Warships TroopTransport=Troop Transports Tanker=Tankers EscortShip=Escorts AircraftCarrier=Aircraft Carriers [SOANCategories_End] ;************* THE END *************** The highlighed in yellow text are the new additions to the file. By changing the value after the equals sign you can assign whatever name you want for them. Will be available in v6.5.0. also added a left side draggable tab to SOAN to facilitate easier dragging: Last edited by TheDarkWraith; 04-20-11 at 08:50 AM. |
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#7136 | |
Silent Hunter
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Quote:
![]() Makes translation now very easier ! ![]() Best regards, Magic ![]() |
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#7137 | |
Officer
![]() Join Date: Sep 2005
Posts: 240
Downloads: 71
Uploads: 0
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Hi TDW,
thank you very much ![]() Quote:
Best Regards Ruby ![]() |
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#7138 |
Black Magic
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Started working on adding support for Speech Recognition to this mod. If this file, skwas.SHSpeechEngine.dll, is found in your \Silent Hunter 5 folder then the speech recognition icon will be added to the right bottom bar:
I will build the UI for Speech Recognition tomorrow. This will be based on MiTon's speech recognition mod. |
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#7139 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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awsome addition... i like very much that mod
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#7140 |
Black Magic
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Here are the current changes/additions to v6.5.0:
v6.5.0 - added the ability to change the country names and category names used by SOAN. To change the values used edit the \data\Roster\Names.cfg file - added a draggable tab to the left side of SOAN - added updated version of Magnum's and Trevally's additional info files for SOAN - changed depth at which the add-on mods dealing with no_hydrphone_on_surface allow hydrophone to start working as per Stoianm's recommendation - added changes to Uboat_sensors.sim recommended by TheBeast for Anti-Sensor Coatings - changed surfaced draught of subs according to recommendations by oscar19681 - added code to TDWMouse.dll to be able to handle left mouse button events - changed navigator assist functions from polling to left mouse button click events - changed timer for show crew abilities page when an officer is right clicked when selected (shows faster) - added support for Speech Recognition If I'm missing something please let me know. Since I've been working on many other things lately I don't remember everything that needed fixing/adding to this mod. |
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Tags |
dbrn, favorite, new ui |
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