SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-28-18, 01:50 PM | #7111 |
Seaman
Join Date: May 2018
Location: Clarington, Ontario, Canada.
Posts: 42
Downloads: 105
Uploads: 0
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Thank you for the welcome THEBERBSTER and Jimbuna . It has been a long time since I played Silent Hunter III and even then it was brief. First time playing with mods. I tried to install the 4GB Patch as found on Subsim.com but it won't recognize the Steam version of the game. What is the patch for? I will also run SH3 in Windows 7 compatability mode.
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05-28-18, 02:48 PM | #7112 |
Growing Old Disgracefully
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
05-28-18, 04:45 PM | #7113 |
Seaman
Join Date: May 2018
Location: Clarington, Ontario, Canada.
Posts: 42
Downloads: 105
Uploads: 0
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I managed to find a version of the 4GB patch here and got it to work thanks to a Steam thread I found. I probably will have to create another Steam folder in the future though for other games like Silent Hunter 4. Thank you for your help THEBERBSTER. I will definitely look at more of your guides to solve problems in the future. That is quite the accomplishment getting all those threads organized and catalogued.
Last edited by Maphisto86; 05-30-18 at 11:12 PM. |
06-08-18, 07:47 PM | #7114 |
Swabbie
Join Date: Jun 2017
Posts: 10
Downloads: 11
Uploads: 0
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Not sure if this was posted somewhere else (probably was) but I am having some problems of my own, regarding mods.
The process has been pretty simple thus far: load mods one by own to test for standalone compatibility, then start combining them to ensure they are all compatible with each other. However, one mod has been bringing trouble, and thus putting a stop to my progress. The TKSS18 German U-Boats Compilation mod, for some reason or another, does not seem to work with GWX, even when loaded by itself. Does anyone have a fix/solution/alternative? I'd love to hear. Thanks in advance! On a side note, there is still more mods to test in the future, so more problems may arise as a result. A few that I intend on using are: -Ahnererbe WideGUI 1920x1080 -FM_NewInterior v2.1D -Thomsen's Sound Pack V3.2cg -ManosEnvironmentPro V5 |
06-09-18, 12:27 AM | #7115 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,391
Downloads: 856
Uploads: 0
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What are the characteristics of your computer? Do you have enough RAM? Do you use 4 Gb Patch?
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06-09-18, 12:04 PM | #7116 | |
Swabbie
Join Date: Jun 2017
Posts: 10
Downloads: 11
Uploads: 0
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Quote:
Intel Core i5-4570 CPU @ 3.20GHZ 8GB RAM I do not have the 4 Gb patch, no. Would it make that much of a difference? Running GWX without the aforementioned mods works without issue. |
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06-29-18, 06:30 AM | #7117 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,335
Downloads: 421
Uploads: 0
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U-48 Intelligence Report
There are NO minefields in the English Channel and Dover Straits pre-war.
Passed through Straits of Dover, surfaced, evening of Aug 29, 1939. Sighted numerous ships as we continued Westbound. Passed Lands End at 18.30 local time, Aug 31, 1939, just after the war warning radio message about attack on Poland. Submerged for safety. No mines encountered and no ships fired on us.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
07-15-18, 03:37 AM | #7118 |
Nub
Join Date: May 2017
Posts: 4
Downloads: 9
Uploads: 0
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Have you guys noticed that Flak Artillery tutorial in Naval Academy became totally unplayable? Flak gun itself became useless against fast planes. Is it a bug or a feature?
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07-15-18, 10:18 AM | #7119 |
Gefallen Engel U-666
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welcome aboard!
Avelium!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
07-15-18, 01:07 PM | #7120 | |
Growing Old Disgracefully
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A Warm Welcome To The Subsim Community > Avelium
Subsim <> Make A Donation <> See The Benefits <> Support The Community SH3 – 4 - 5 Tutorials And Other Information Links In My Signature Below Quote:
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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07-16-18, 11:15 AM | #7121 | |
Chief of the Boat
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Quote:
Welcome to SubSim
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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07-16-18, 07:04 PM | #7122 | |
Eternal Patrol
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Quote:
On the other hand I find trying to survive that course to be fun. Aggravating, but fun.
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“Never do anything you can't take back.” —Rocky Russo |
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07-17-18, 02:03 PM | #7123 |
Swabbie
Join Date: Jun 2017
Posts: 10
Downloads: 11
Uploads: 0
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My question regarding mod compatibility with GWX has gone unanswered since the beginning of June. I normally don't repost like this, but I am still desperately looking for answers and assistance.
The process has been pretty simple thus far: load mods one by own to test for standalone compatibility, then start combining them to ensure they are all compatible with each other. However, one mod has been bringing trouble, and thus putting a stop to my progress. The TKSS18 German U-Boats Compilation mod, for some reason or another, does not seem to work with GWX, even when loaded by itself. Does anyone have a fix/solution/alternative? I'd love to hear. Thanks in advance! On a side note, there is still more mods to test in the future, so more problems may arise as a result. A few that I intend on using are: -Ahnererbe WideGUI 1920x1080 -FM_NewInterior v2.1D -Thomsen's Sound Pack V3.2cg -ManosEnvironmentPro V5 And for the record, no, I have not tried using the 4Gb patch. |
07-17-18, 04:59 PM | #7124 |
The Old Man
Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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But must!
http://www.subsim.com/radioroom/show...37&postcount=5 GWX is absolutely compatible with Uboat compilation 1 and 2 |
07-18-18, 10:58 PM | #7125 | |
Swabbie
Join Date: Jun 2017
Posts: 10
Downloads: 11
Uploads: 0
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