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Old 03-25-22, 09:39 AM   #691
Bubblehead1980
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None of the above.

Anyway, do you know if the ASW ships have limited supply of DCs?


I got detected by a DD and then spent the next 11 hrs game time trying to evade him. The first 4-5 hours he would drop on me. Only slight damage 1 time. Went to 260ft and no damage from then on. After awhile the DD would make runs on me but would not drop any DCs.
Yes, they can deplete their load of depth charges. If I recall looking in the file, typically each launcher has a count of 40, so if you get a typical fleet destroyer with a y gun and two stern dc racks, looking at 120 depth charges Possibly more, as I have a theory that on the Y gun each "point" of the y gun has 40 reloads each, so looking at additional 40, 160 charges.

Kaibokan and other escorts which have more launchers will obviously have more charges and unlikely to run out in a attack.

I've had DE and small craft run around but still had contact, so they kept pinging, making dry runs until others arrived on scene.

I have also had them hunt me and drop charges 5-6 hours, stop dropping and thought were out of charges then at hour 10 or so they drop again. Really depends on the class of vessel, number of racks, launchers, skill leve, how solid teir contact is with player sub etc.
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Old 03-26-22, 02:01 AM   #692
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Gotta take a break from SH4. Getting tired of DDs picking me up at 5K+ yards while at 200ft running at 2kts. Just about punched my laptop screen.



Feel like I'm playing World of Tanks.
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Old 03-26-22, 11:34 AM   #693
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Kind of like that online flight sim years ago, where by the time you logged into the server, and then started getting the video stream, that you were in an uncontrolled dive, with smoke billowing out of the cockpit, and blood-spattered bullet holes through the canopy?... lol
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Old 03-26-22, 12:27 PM   #694
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Gotta take a break from SH4. Getting tired of DDs picking me up at 5K+ yards while at 200ft running at 2kts. Just about punched my laptop screen.



Feel like I'm playing World of Tanks.
Oh no! I am still trying to figure out your issue. I have replicated circumstances based on what you told me and not had the same results, unless I am running above 100 RPM and not on silent running or I am on surface at too close visual range and dive. They spot me but even if do not spot me such as in low visibility, they heard me dive because I am too close when submerged (boats are noisy when dive and surface)

Exception being when off Okinawa a patrol plane, not seen when periscope was up, only when went to external view to check behavior or enemy vessel did I hear, then spot the PETE above. PETE was unarmed, but the DD turned toward me at high speed, came in pinging, dropping charges. Before PETE was above, DD was sailing along st 4500 yards, unaware of my presence.


Would mind posting your mod list?
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Old 03-26-22, 03:54 PM   #695
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Oh no! I am still trying to figure out your issue. I have replicated circumstances based on what you told me and not had the same results, unless I am running above 100 RPM and not on silent running or I am on surface at too close visual range and dive. They spot me but even if do not spot me such as in low visibility, they heard me dive because I am too close when submerged (boats are noisy when dive and surface)

Exception being when off Okinawa a patrol plane, not seen when periscope was up, only when went to external view to check behavior or enemy vessel did I hear, then spot the PETE above. PETE was unarmed, but the DD turned toward me at high speed, came in pinging, dropping charges. Before PETE was above, DD was sailing along st 4500 yards, unaware of my presence.


Would mind posting your mod list?

I'm back, couldn't stay away. Well on the Nautilus I see no way of seeing if I am at 100 rpm. The gauges show 150rpm no matter what speed. Even silent running at 1 knot shows 150rpm. Not like the S-Boat which I can watch the dial reduce to 100rpm. Just a noisy boat no matter what speed.

I always seem to run into these PITA DDs mid ocean. I'll just have to avoid the bastards.

I gave up on night surface attacks on DD's. I can never get close enough to fire before they spot me.

No strange mods. Just the ones included in the mod itself.





This is at All Stop. So I'm just guessing at RPMs.


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Old 03-26-22, 05:35 PM   #696
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Do the other gauges on your boat function as intended Captain Wreckless? ie: depth, dive angle, etc.?
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Old 03-26-22, 06:58 PM   #697
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I'm back, couldn't stay away. Well on the Nautilus I see no way of seeing if I am at 100 rpm. The gauges show 150rpm no matter what speed. Even silent running at 1 knot shows 150rpm. Not like the S-Boat which I can watch the dial reduce to 100rpm. Just a noisy boat no matter what speed.

I always seem to run into these PITA DDs mid ocean. I'll just have to avoid the bastards.

I gave up on night surface attacks on DD's. I can never get close enough to fire before they spot me.

No strange mods. Just the ones included in the mod itself.





This is at All Stop. So I'm just guessing at RPMs.


Yes, as propbeanie asked are all your gauges stuck at "noon" position ? If youre engines are at all stop, then definitely should not show them at 150 rpm. Its a bug, one I rarely see in TMO but it can happen, especially after loading a saved game. Typically happens when save was made near another unit or land, especially another submarine.

Hmm. Are you using the "Donation Narwhal Class" or the one included with TMO? I ran 14 patrols with the Donation Narwhal, testing the missions I made for it in upcoming version. She was was noisy and certainly could not get away with things could in a Gato etc. I honestly havent used the default Narwhal or Pseudo Narwhal as its called in TMO in a long time, but I recall its noisy as well. Honestly, have to use a lot of discretion in what and when try to approach and attack. For example, you run into DD's out to see , they are patrols...this means they are set to Elite skill level and are searching for submarines, not really something want to attack in a old noisy boat. I give them a wide berth typically even in a modern fleet boat unless have no other option or present such a favorable set up form outset, can't turn it down.

Night surface attacks on DD's, not a great idea either, esp in a slow diving boat like a Narwhal class. Larger, easier to spot, especially for a highly skilled DD. DD's are earlier non capital ships to get radar, a few of them get it somewhat early in 42(used historical records to assign dates) so then your boat is a even larger radar target.
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Old 03-26-22, 11:30 PM   #698
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Do the other gauges on your boat function as intended Captain Wreckless? ie: depth, dive angle, etc.?

I haven't checked but I believe so. When I load my save I'll see if they are.


Better yet, I'll briefly start a new career and see if the gauges function.


Did a test career and all of the gauges function.

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Old 03-26-22, 11:53 PM   #699
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Yes, as propbeanie asked are all your gauges stuck at "noon" position ? If youre engines are at all stop, then definitely should not show them at 150 rpm. Its a bug, one I rarely see in TMO but it can happen, especially after loading a saved game. Typically happens when save was made near another unit or land, especially another submarine.

Hmm. Are you using the "Donation Narwhal Class" or the one included with TMO? I ran 14 patrols with the Donation Narwhal, testing the missions I made for it in upcoming version. She was was noisy and certainly could not get away with things could in a Gato etc. I honestly havent used the default Narwhal or Pseudo Narwhal as its called in TMO in a long time, but I recall its noisy as well. Honestly, have to use a lot of discretion in what and when try to approach and attack. For example, you run into DD's out to see , they are patrols...this means they are set to Elite skill level and are searching for submarines, not really something want to attack in a old noisy boat. I give them a wide berth typically even in a modern fleet boat unless have no other option or present such a favorable set up form outset, can't turn it down.

Night surface attacks on DD's, not a great idea either, esp in a slow diving boat like a Narwhal class. Larger, easier to spot, especially for a highly skilled DD. DD's are earlier non capital ships to get radar, a few of them get it somewhat early in 42(used historical records to assign dates) so then your boat is a even larger radar target.

Sometimes I've got no choice but to save near land as alot of my patrols are near land. I do surface, order all stop and F2 before saving.

Never heard of the "Donation Narwhal Class", I play what is included with TMO.


Did a test career and all of gauges function. Nice to know. 1/3 speed and silent running is around 65-70rpm. Nice to know also. Just a big noisy boat no matter what the RPM is.



========

Was assigned a photo mission to Formosa and arrived when it was still daylight. Anyway, I went to 100 ft and was creeping into photo position when all of a sudden I was getting massive damage reports. Half the crew was injured. I went to external view and low and behold, I had run into a Submarine Net, went all the way up to the conning tower. This is the 1st time ever encountering one.

Luckily I had saved before, so I reloaded and went in at Periscope depth. Avoided the net this time. Raised scope and viewed numerous ships in port. Completed photo mission but decided that while I was there....

I got to within 4300 yards. Didn't want to get any closer because there were 2 ASW just outside at anchor.

Fired 3 fish at a large Merchant. It wasn't a full 90* shot, more like 35* off the merchies bow. Wasn't sure it was gonna work. BOOM! BOOM! BOOM! down it went.

Fired 2 at a smaller merchie bow on. BOOM! BOOM! it didn't sink , but the decks were awash.

Fired 1 at a small ASW and watched the torpedo go right under it and then explode against the pier underneath a crane. I was disappointed that the crane didn't fall into the water.

Reminded me of the scene in "Operation Petty Coat" when they sank a truck.


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Old 03-27-22, 12:32 AM   #700
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I searched for the Donation Narwhal file and found it, but I'm not able to download it even though I'm an active Admiral Subscriber. I fired off an email to whomever for help.
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Old 03-27-22, 01:06 PM   #701
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Sometimes I've got no choice but to save near land as alot of my patrols are near land. I do surface, order all stop and F2 before saving.

Never heard of the "Donation Narwhal Class", I play what is included with TMO.


Did a test career and all of gauges function. Nice to know. 1/3 speed and silent running is around 65-70rpm. Nice to know also. Just a big noisy boat no matter what the RPM is.



========

Was assigned a photo mission to Formosa and arrived when it was still daylight. Anyway, I went to 100 ft and was creeping into photo position when all of a sudden I was getting massive damage reports. Half the crew was injured. I went to external view and low and behold, I had run into a Submarine Net, went all the way up to the conning tower. This is the 1st time ever encountering one.

Luckily I had saved before, so I reloaded and went in at Periscope depth. Avoided the net this time. Raised scope and viewed numerous ships in port. Completed photo mission but decided that while I was there....

I got to within 4300 yards. Didn't want to get any closer because there were 2 ASW just outside at anchor.

Fired 3 fish at a large Merchant. It wasn't a full 90* shot, more like 35* off the merchies bow. Wasn't sure it was gonna work. BOOM! BOOM! BOOM! down it went.

Fired 2 at a smaller merchie bow on. BOOM! BOOM! it didn't sink , but the decks were awash.

Fired 1 at a small ASW and watched the torpedo go right under it and then explode against the pier underneath a crane. I was disappointed that the crane didn't fall into the water.

Reminded me of the scene in "Operation Petty Coat" when they sank a truck.


Which

lol yep, most harbors in TMO now have subnets and/or mines . This was done to prevent port raiding and access for photo missions etc, make them unable to complete for most part. Some actually have minefields on surface as well with small gaps for traffic to come and go. Which port in Formosa did this occur?
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Old 03-27-22, 04:12 PM   #702
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Kind of like that online flight sim years ago, where by the time you logged into the server, and then started getting the video stream, that you were in an uncontrolled dive, with smoke billowing out of the cockpit, and blood-spattered bullet holes through the canopy?... lol

Or you would respawn into parked aircraft on the flight line. Happened to me all of the time.

Also the bone head that would orbit the respawn and shoot you dead before you even got your engine started.
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Old 03-27-22, 04:29 PM   #703
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Which

lol yep, most harbors in TMO now have subnets and/or mines . This was done to prevent port raiding and access for photo missions etc, make them unable to complete for most part. Some actually have minefields on surface as well with small gaps for traffic to come and go. Which port in Formosa did this occur?

Hua-lien on east coast


Noticed something funny. On returning to Pearl I looked at the Captains Patrol log on the desk and it shows: Left Pearl Dec 9 '41; all 14 ships sunk on Dec 9 '41; return to Pearl Feb 15 '42. I sure had a busy Dec 9.
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Old 03-28-22, 08:25 AM   #704
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Thank you I couldn't figure out where the buttons were.


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Nicht verstehen sie, mein herr? (I am like 99% certain that is grammatically incorrect though... lol)

Open your eyes, old man!!! Just joshin' ya merc! - good to see you posting! But down at the very bottom of the SubSim page, left side, below the "Posting Rules", you'll see the Style setting drop-down, and next to it, the language drop-down. Put 'er back on SubSim Dark and English...
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Old 03-28-22, 08:31 AM   #705
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lol well...submarines were not great gun platforms so accuracy is not always strong suit in the sim either. I've improved it but not making them snipers. DD's while vulnerable to torpedoes and big gun fun, hold up fairly well to small gunfire from a submarine unless get some lucky hits on critical spots. Ducimus., TMO's creator did his best to make a mod that discourages cowboy gun fighting with surface combatants unless out of desperation in self defense and I've tried to keep it that way. Deck gun is meant for small vessels not worth torpedoes, to finish off crippled vessels, or for self defense.

Now, due to my adding the ability to do night surface attacks (torpedoes), with darker nights and changes to visual sensors of the enemy, prob a little easier, they are not as hawkeyed and sniper like as before, but still deadly and tough to sink by gunfire.


Hull damage at 64? Ouch. I would have went home lol, can't dive very deep after (for example a Gato with that much hull damage, could not even safely dive to its test depth of 300 feet, hull would collapse from pressure) that and one close depth charge will end it all.

Hate to hear to hear about SH 4 locking up. That means it froze yes? or CTD(Crash to Desktop) ?

I have not had that happen before when hit by enemy gunfire or heard of it with the mod but it can happen, even if a one time thing.

Make sure have LAA (Large Address Aware) properly enabled so SH 4 can use the maximum memory it needs, esp with mods.

Make sure have mod properly installed per the README.


If have any additional mods that overwrite or make changes to TMO Update, not listed in the README, this could be a unintended consequence.


IF the game is a saved game you have reloaded, make sure NOT to overwrite the file when make a save, but to save it as a fresh file and delete the other after.

Make sure that the mod was installed on a clean install of SH 4, and not added to a previously existing career as this can cause instability and other problems


Glad you are enjoying the mod, let us know how it next patrol goes.
The Deck Gun issue was simply me wanting to test it out.

The lock up may have been from having it run over 8 hours.

I do have the LAA

Everything was installed fresh and according to the files instructions.
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