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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#676 |
XO
![]() Join Date: Jul 2006
Posts: 401
Downloads: 10
Uploads: 0
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Do we have to start a new career for these to work or will they work when loading a career ,but not while in mid-patrol?
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#677 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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1.open “miscellaneous.cfg” found in NYGM Tonnage War v2.0\Documentation\SH3 Commander Optional Updates with wordpad 2. find and copy the following section: [CRUSH DEPTH] ;Randomises/sets crush depth for each sub type. ;<Subtype>=<folder/file name>|.zon offset|default crush depth in metres> ;Upper and Lower provides the randomisation range. ;Written to each sub's .zon file Upper=1 Lower=0.9 IIA=NSS_Uboat2A|x2688|175 IID=NSS_Uboat2D|x2688|200 IXB=NSS_Uboat9b|x2CA2|275 IXC=NSS_Uboat9c|x3066|275 IXC/40=NSS_Uboat9c|x3066|275 IXD2=NSS_Uboat9d2|x2CA2|275 VIIB=NSS_Uboat7b|x1A86|250 VIIC=NSS_Uboat7c|x1A86|300 VIIC/41=NSS_Uboat7c|x1A86|350 VIIC/42=NSS_Uboat7c|x1A86|450 XXI=NSS_Uboat21|x35A8|350 3.open “SH3 options.cfg” in SH3 Commander\Cfg with wordpad 4. find the following: [CRUSH DEPTH] ;THIS BLOCK CAN BE DELETED IF UNWANTED ;Randomises/sets crush depth for each sub type ;<SUBTYPE>=<folder/file name>|<.zon offset>|<default crush depth in metres> ;Upper and Lower provides the randomisation range ;Written to each sub's .zon file Upper=1 Lower=0.9 IIA=NSS_Uboat2A|x2688|175 IID=NSS_Uboat2D|x2688|200 IXB=NSS_Uboat9b|x2C43|275 IXC=NSS_Uboat9c|x3007|275 IXC/40=NSS_Uboat9c|x3007|275 IXD2=NSS_Uboat9d2|x2C43|275 VIIB=NSS_Uboat7b|x1BA3|250 VIIC=NSS_Uboat7c|x1BA3|300 VIIC/41=NSS_Uboat7c|x1BA3|350 VIIC/42=NSS_Uboat7c|x1BA3|450 XXI=NSS_Uboat21|x35A8|350 And replace it with data in item2 above |
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#678 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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#679 |
Ensign
![]() Join Date: Apr 2002
Location: Saltcoats, Ayrshire, Scotland
Posts: 233
Downloads: 322
Uploads: 0
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Files for the fix work a treat , thanks for the speed to get them working
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#680 | ||
Stowaway
Posts: n/a
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Awesome! I can't wait for SHIV NYGM Mod 1.0!!!! ![]() |
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#681 | |||
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
Uploads: 0
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#682 |
Dutch Sea Lord
![]() Join Date: Jan 2002
Location: Almost at periscope death !
Posts: 1,665
Downloads: 1
Uploads: 0
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Where is the NYGM homepage ? I need the 2 patches that are available but have no idea where to get them.
Where was the NYGM support staff trained, at UbiSoft ??? :p ![]() |
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#683 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
Uploads: 0
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"Quite honestly, I hope there won't be a need for such a mod!
![]() I am realitivly new to sh3 but can't agree more. I would hope ubisoft has been paying attention to the great work done by the gurus here-NYGM,GW,RUB,UWAC,Commander,skins,etc (sorry for listing others on the nygm thread-have multiple installs to suit my mood) but it would be a let down if SHIV follows the same development of SH3. i know it's free community project mods but i think it would be great for ubi to contract some of the guys on this forum for the initial release. (hope noob statement does not offend said "guys on this forum") |
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#684 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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I hope the developers will make the files "modable" in SHIV, because no matter how good they are, dozens of talented people working with the talent and devotion of the NYGM mod team AND THE OTHER MODELERS, INCLUDING SH3 CMDR AND GW, will make it better.
irish1958 |
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#685 |
A-ganger
![]() Join Date: May 2005
Location: Poland
Posts: 80
Downloads: 82
Uploads: 0
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Guys,
I`m just back to SH3 after long break....and downloading GW 11a plus SH3Commander 1.46....is the NYGM 2.0 compatible with that and what is installation order and potential obstacles to watch out...looking thorugh the forums it looks like these 3 mods pretty much exhaust the neccessary mods list ? thnx for help... |
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#686 | |
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
Uploads: 0
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#687 |
Swabbie
![]() Join Date: Jul 2006
Posts: 11
Downloads: 1
Uploads: 0
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Just installed NYGM on recommendation from a friend. LOVE IT!
Love all the port traffic. Love the radio messages. Love the crew fatigue model. Love everything. Well almost. Um......firstly, is it possible at all to restore the plain SH3 underwater visibility? I just always found it really cool to park myself on the seabed and look up. Now I look up and cant see the surface from 50m down. Secondly, has DD passive sonar been made infinately better? I'd gotton pretty good at getting away from DDs. With NYGM I just cant seem to get away at all. I even enabled the noise meter to see what's going on......160m down, running silent on ahead slow and the only time the noise meter turns anything but red is when I'm in a DDs baffles after it's attack run. With more than one DD around it'll never turn green. What gives? And....this is gonna sound silly but.....this Kiel canal thingy. Um.....ok, I set a course through it and after about 10 miles the time compression dropped from 1024 to 4. How is this quicker (in real time) than sailing around Denmark? ![]() Last edited by Swoop; 07-09-06 at 12:38 PM. |
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#688 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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As for Kiel its not just the RL time its game time you save going thru Kiel and tha amount of fuel you save IIRC you have an autoplot feature thru the canal in NYGM and you can change T|C settings close to land with SH3 commander thats why it drops to 4 because its set to drop to 4 when close to land |
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#689 | |
Swabbie
![]() Join Date: Jul 2006
Posts: 11
Downloads: 1
Uploads: 0
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#690 | |
Born to Run Silent
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Download Visual Sensor Update HERE NYGM Periscope Mod v1.1
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