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03-29-10, 10:45 AM | #676 | |
Captain
Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
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Was watching this on the TAI. So for me though I have never seen this run aground or slam into docks or me as long as I stay in real time, and stay good and alert and dont leave the bridge and loligag below. "A good seaman, is a careful seaman" (The captain to Johan, Das Boot.)
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"Chance favors the prepared mind" |
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03-30-10, 04:16 AM | #677 | |
Watch
Join Date: Aug 2008
Posts: 24
Downloads: 17
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03-30-10, 07:08 AM | #678 | |
Engineer
Join Date: Mar 2007
Location: Midlands, UK
Posts: 210
Downloads: 17
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Quote:
That way, you should be guaranteed totally fresh .cfg files across the board when you reinstall. The only leftovers might then be registry settings. Sorry to hear you've not been able to get it working - I can understand the frustration! |
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03-30-10, 07:13 AM | #679 | |
Captain
Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
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Quote:
As to friendly or enemy, how in the world would a sound guy know that from just it's sound? So no there never has been any differentiation between friend or foe on sound contacts, only visual.
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"Chance favors the prepared mind" |
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03-30-10, 05:31 PM | #680 |
Watch
Join Date: Aug 2008
Posts: 24
Downloads: 17
Uploads: 0
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Maybe I've just become used to mods (for SH3 & 4) where enemy warship sound contacts were red and just got so used to it (also haven't played either of those games in a year or so at the time I picked up SH5) that I remembered it as standard. Thanks for clearing that up.
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03-31-10, 08:29 AM | #681 |
The Old Man
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Is this right? I found this in the Campaign whilst using Mission Editor to do my Icebergs Mod. Why would these elements, including a Player-Base, a Taskforce, Wolfpack Spawn zone, Port Traffic etc be right in th center of Africa?! It reminds me of Close Encounters of the Third Kind, where they find a ship and a whole flight of bombers in the middle of the desert!
I am deleting these elements and seeing if it has any affect on the Campaign... Edit: I think I know what it might be. Creating this Campaign Map with all the elements must be labourious work, enough to induce a migraine. I think the Programmer, to save him/herself time, pastes a few items in the middle of a largeland mass like Africa, so he can copy them quickly to paste over and over again on different parts of the map. They just forgot to clean-up the left-overs when they were done.
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***THE GENERAL*** Last edited by The General; 03-31-10 at 08:52 AM. |
03-31-10, 09:55 AM | #682 |
Swabbie
Join Date: Mar 2010
Posts: 5
Downloads: 0
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Recon Narvik
Anybody know how to recon Narvik Naval Base ? Do you take pictures, if so how do you do it ? Any help would be greatly appriciated.
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03-31-10, 10:15 AM | #683 |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
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Go in towards the harbor, lock a ship that's there with the observation periscope, then you'll see the "Take Picture" icon, just click that
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03-31-10, 12:32 PM | #684 |
Officer
Join Date: Dec 2009
Location: British Waters
Posts: 243
Downloads: 98
Uploads: 0
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I have only just got the game, I might repeat other comments appologies in advance I seriously cannot be arsed to read through the last 45pages
Minor stuff really at this stage: - I cannot seem to invert the mouse Y axis. - I noticed that when playing the Intro movie with German voices I do not get subtitles. - The bow wave 'white foam' at the front of the Uboat when moving on the surface stutters along where as the rest of the wave animations are nice and smooth. - I saw some unexpected colours in response to lightning, things like purple appearing in the wave shadows. - The keyboard shortcuts as shown in the manual diagrams are way too small. - Lack of observation crew on deck when surfaced (though I think that is being addressed in patch 1.0.2) |
03-31-10, 06:19 PM | #685 |
Seasoned Skipper
Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 104
Uploads: 0
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P for Periscope = CTD
I just got SH5 today, I installed the first patch and have the following mods...
TDC_Dials_1_0_2_byTheDarkWraith_All switches Stormys DBSM SH5 v1.1 NewUI_0_2_0_ByTheDarkWraith Reduced Mission Tonnage v02 No Umark No Surface Hydrophone v2 No Damn Bubbles, No Damn Halo Mod MoraleMod MightyFine Less Annoying Footsteps 1.0 MFCM 1.2.1 OPTIONAL crash_dive workaround Accurate German Flags Critical hits 1.1 Torpedos DiveDepthFix_by_coasterdigi Electric torp wake removal - wamphyri Environment MOD_1.1 Free Cam Tweak 1.1 - Regular impurity blue ------------------ I'm out on the tutorial and I press "P" to go to periscope depth. CTD Advice?
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Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
03-31-10, 06:27 PM | #686 |
Silent Hunter
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Too many mods installed?
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ROW Sound Effects Contributor RFB Team Leader |
03-31-10, 07:26 PM | #687 | |
Commodore
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Quote:
*edit* The readme might not be clear on that, if so, I apologize.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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04-01-10, 06:56 AM | #688 |
Seasoned Skipper
Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 104
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I think this was it Heretic. Thank you!
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Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." Last edited by McHub532; 04-01-10 at 02:48 PM. |
04-01-10, 01:08 PM | #689 |
Commodore
Join Date: Nov 2004
Location: Right behind you!
Posts: 643
Downloads: 39
Uploads: 0
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external reload
Not sure if anyone mentioned this but my external reloads seem to take a fraction of the time an internal tube reload does.
Rip |
04-01-10, 01:42 PM | #690 | |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
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