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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6841 | |
Black Magic
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# the language for the random radio messages in game # Current supported languages are: English # Note: language MUST be enclosed in quotation marks! RadioMessageLanguage = "English" |
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#6842 |
Officer
![]() Join Date: May 2010
Location: Germany
Posts: 237
Downloads: 167
Uploads: 0
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I have "English" in my settings file (was not aware that there was another option, as the comment clearly says there is only english
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#6843 | |
Black Magic
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For those having this problem, please post what language your computer is using and what language the radio message user option is set to. That might possibly shed some light on what the problem could possibly be. You can have the OS setup to use French language with the user option set to English and there will be no problems. This is because in \data\RadioMessages there is an English folder already. If you wanted to use French radio messages then a folder (and resulting data) needs to exist in \data\RadioMessages for French. |
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#6844 |
Navy Dude
![]() Join Date: Feb 2009
Posts: 171
Downloads: 201
Uploads: 0
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my message language setting is on English too, i have just check now. At this time i have desable radio message... :/
I m testing now creat a French directory into RadioMessage folder and tell u if it solve the bug. The good news is i haven t SOAN desapear bug anymore ![]() |
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#6845 |
Officer
![]() Join Date: May 2010
Location: Germany
Posts: 237
Downloads: 167
Uploads: 0
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My system is german and the setting is "English".
Something else (sorry, if I missed it in the documentation): Heading overlay is not yet zooming with the mousewheel, right? (at least for me it does not change size according to zoom level). |
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#6846 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Anyone wanting a swedish translation of the radio messages?
If some of you all would like to have the radio messages translated to swedish just PM me so I can see if it's worth the effort.
If so, I'm happy to do this. ![]() / |
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#6847 |
Black Magic
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Which heading overlay? Which UI style? The SH5Enhanced UI style's heading/rudder dial does zoom.
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#6848 |
Officer
![]() Join Date: May 2010
Location: Germany
Posts: 237
Downloads: 167
Uploads: 0
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Hi!
No, I mean the heading overlay on the map and the TAI... The one that is enabled by the small blue triangular button to the bottom right of the TAI... SH5Encanced Style. And that reminds me of something else I found: If I switch to free camera or the next/previous units view (toolbar to the top) I have very ofter the issue that the right mousebutton does not work (to switch to camera movement mode). |
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#6849 |
Navy Dude
![]() Join Date: Feb 2009
Posts: 171
Downloads: 201
Uploads: 0
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Well i m running on a french game, german voices.
Just test now to create a Frenh folder, i have test with English and French setting into TDWoption.py All test are bad, no message text appear. I m using New UI since age, i haven t this issue with any old version incluing 6.40 test 9... |
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#6850 | |
Black Magic
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If you use the camera bar to enable external cam, free cam, or next/previous object view you need to use it to get back to the sub via the interior cam view also. Not doing so can cause some strange behavior with the game. |
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#6851 | |
Black Magic
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#6852 | |
Officer
![]() Join Date: May 2010
Location: Germany
Posts: 237
Downloads: 167
Uploads: 0
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Yes, I was talking about the bearing overlay. Thank you for clarification! 2/ If I use the toolbar to switch to free camera, I am not able to use the right mouse button (and because of that I am not able to rotate the camera at all). I can move it by the cursor keys, but no rotation. Sometimes it will work if I change the camera back to normal and try again (not always helps). And I am always using the toolbar to change cameras (and it very often does give me this behaviour from the beginning). Anyone else? EDIT: Just tested. It seems to work if I switch from external view to free camera but not from the normal camera to free camera... That is basicly solving the issue as it is a usable workaround. But maybe there is a reason for this that a modder could see. ![]() |
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#6853 |
Black Magic
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ok, I think I know why some of you are missing the message portion of the radio messages. Ensure you install the latest version of v6.4.0 LAST (i.e. the last mod to enable via JSGME). See if that solves the problem or not. If it does then the restriction to enable it last is lifted but heed the below:
If it does or doesn't solve the problem then what you have to ensure is that nothing is overwriting the following file: \data\Menu\StyleSheets\German.SHSS If that file is overwritten then you will never see the message part of any radio message. Last edited by TheDarkWraith; 03-19-11 at 12:18 PM. |
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#6854 |
Officer
![]() Join Date: May 2010
Location: Germany
Posts: 237
Downloads: 167
Uploads: 0
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Hi!
My mods: Generic Mod Enabler - v2.6.0.157 [C:\Spiele\Silent Hunter 5\MODS] 000_00_sh5.exe patch (hydro) v0.0.1(german version) 001_00_RemoveLogoIntroTheDarkWraith 001_02_SD_MapLocationNameFix_v1_2 002_00_Real Environment MOD Reworked 002_02_EnhancedFunnelSmoke1.2_SH5 002_03_ShadowImprovement LR 002_04_Detailed Caustics v1.0 002_04_OldStyleExplosions V1.1 002_05_ConusGraphicMod v1.1 002_06_SH3_to_SH5_sub_physics 002_07_NoDamnBubblesNoDamnHalo 002_08_Dooms Decks for VIIABC41 1.4 002_20_AilRain 1.0 002_21_AilClouds 3.0 002_99_CustomEmblem - Wolf 003_00_MightyFineCrewMod v1.2.1 - Alt w beards 003_03_LiteCampaign v1.21 003_05_CriticalhitsTorpedos v1.1 004_00_CapthelmsAudioMod 004_03_Stormys DBSM SH5 v1.3 Basemod 004_04_Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy 004_05_Stormys DBSM SH5 v1.3 optional NavMap babelling 004_06_Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz 004_07_Stormys DBSM SH5 v1.3 HOTFIX 3 004_08_DBSM Music 1_0_5 004_10_MightyFineLessAnnoyingFootsteps v1.0 004_12_GrossdeutscherRundfunk 005_10_BRF 1.3 full 006_00_NewUIs_TDC_6_4_0_ByTheDarkWraith 006_01_NewUIs_TDC_6_4_0_Das_Boot_Crew_Mod_by_Illyu strator 006_03_NewUIs_TDC_6_4_0_Manos Scopes-patch for 5x4 006_05_NewUIs_TDC_6_4_0_ERM_Reaper7_NightVision 006_06_NewUIs_TDC_6_4_0_ERM_Reaper7_NightVision_Bl ack_Skin 006_07_NewUIs_TDC_6_4_0_New_radio_messages_German 006_08_Trevally Automated Scripts v0.5 006_15_Krauters Automated Scripts (v5_0_0 compatible) 006_20_IRAI_0_0_30_ByTheDarkWraith 006_21_IRAI_0_0_30_No_Aircraft_Spotting_At_Depth 006_23_SUB_hyd_fix_SH5 006_24_AirTorpedoes 006_50_Sub_Exhaust_1_0_5_byTheDarkWraith 006_51_SubFlags_0_0_5_byTheDarkWraith 006_52_Sobers_3D_DeckSpray Mod V7 007_00_IO_StrategicMap_4_0_for_TDWv640&MO 007_01_IO_MapCourseLine_sharp pencil_mod 007_03_IO_ShapeTexturesColor 007_04_EQuaTool 01.01 by AvM - double set - Large plus Flat Style 007_10_Trevally Harbour & Kiel Canal Pilot v2.4 020_00_Stoianm EnvNights compatible blue Atlantic water for MO (low)v1 020_03_Stoianm Color (Gray) In yellow are the mods installed after 6.4.0, possibly overwriting files (I have not checked exactly which ones are overwritten). Meldric |
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#6855 | |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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Unfortunately you have to renounce the use of IO_StrategicMap_4_0_for_TDWv640 & MO. This version is not designed to work with the latest version 6.4.0, version 4.0 has been tested with 6.4.0 test 9. The latest version 6.4.0 has a small difference in the files Page navigation map.ini and Page navigation map.pay. You need to wait a little while to be ready version IO_StrategicMap for the current version 6.4.0 Obelix
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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Tags |
dbrn, favorite, new ui |
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