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07-11-11, 05:49 AM | #661 | ||
Silent Hunter
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Many User are unsure about the correct Install-Order, me too ! Some User post, that we must UI 6.6.0 enable before OH II, other post that is correct after OH II....and so on ! The same with the other MODs from TDW ! I note, many Users are confused about the correct Install-Order ! Please, can a Open Horizon II Dev. Team Member (Zedi, Trevally...) post the correct install Order for OH II in regarding to the MODs from TDW ! That would be great, thanks in forward ! Best regards, Magic |
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07-11-11, 06:04 AM | #662 |
Commodore
Join Date: Sep 2005
Location: Portugal
Posts: 635
Downloads: 283
Uploads: 0
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Well im testing it and im in for a big surprise minefield spotted on north sea awesome to bad they report ship sighted but anyways you guys need to add color to merchant ships ASAP, this is a big hit in the immersion factor . But i congratulate you for this mod.
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07-11-11, 06:20 AM | #663 |
Ace of the deep .
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Put open horizons II after TDW mods .
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07-11-11, 06:34 AM | #664 |
Silent Hunter
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Thanks for reply !
You mean also, OH II enable after ALL MODs from TDW ? After IRAI, FX_Update, UI 6.6.0,TheDarkWraith_DC_Water_Disturbance_v4_0_SH3. ...? Correct ? Best regards, Magic |
07-11-11, 07:23 AM | #665 |
Ace of the deep .
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Yup , put after all the TDW mods
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07-11-11, 07:52 AM | #666 |
Sea Lord
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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The compatibility with TDW mods was a problems for us too. For some reasons he never answered to our question about the zones.cfg file and if is compatible with the latest versions of his mods. I assume it is because that file is moded by TDW. The rest is compatible, but I advice to install this campaign mod last.
For no reason the names.cfg should be altered because that file is handling the traffic. All ships under 5K tonnage are type 107, coastal vessels. The larger ships are diverted to the convoy traffic. So if the ship types in names.cfg is altered, the campaign will not work. As I said few times, personally had no time to play this campaign. Tried to play it today and I found a bug that actually can be a feature. When TDW worked on the mines he set up a large minefield right at the entrance of the Kiel harbor. Somehow I missed this change, so there it is... 500 mines in front of Kiel. My first reaction was to release a patch that will remove this minefield, but then I decided not to... at least not now. Im curious about reports from players who will encounter this minefiled and how much fps they loose when getting close. I had no fps loss at all, but was a real challenge to get through. |
07-11-11, 07:54 AM | #667 | |
Commodore
Join Date: Sep 2005
Location: Portugal
Posts: 635
Downloads: 283
Uploads: 0
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07-11-11, 08:19 AM | #668 |
Silent Hunter
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Thanks sober !
Best regards, Magic |
07-11-11, 09:04 AM | #669 |
Sparky
Join Date: Feb 2006
Location: High Peak, UK
Posts: 156
Downloads: 43
Uploads: 0
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Is it planned to eventually incorporate Hew Horizons and Magnus Optimus into one mod install (supermod) or will they always be two seperate mods that can be loaded together?
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A Big Thank You To All The Modders Who Make Sub Simming Such A Deep Experience |
07-11-11, 09:40 AM | #670 | |
Grey Wolf
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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07-11-11, 09:45 AM | #671 |
Sea Lord
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Regarding the skins, go ahead and make a skin pack. The main plan was to make all ships look like the stock ones, so then anybody can create a skin pack mod for the community, same as with the uboats skins. But when creating skins do not forget that these ships are sailing in war time, no fancy circus colors are recommended and actually most of the ships were gray to make them less visible on water. Even Queen Marry was painted in gray for the same reasons. Better safe than looking good.
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07-11-11, 09:57 AM | #672 | |
Sea Lord
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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07-11-11, 10:54 AM | #673 | |
Commodore
Join Date: Sep 2005
Location: Portugal
Posts: 635
Downloads: 283
Uploads: 0
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07-11-11, 11:38 AM | #674 |
Sparky
Join Date: Feb 2006
Location: High Peak, UK
Posts: 156
Downloads: 43
Uploads: 0
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Your average WW2 mercant livery. With the exception of the early weeks of war and some neutral shipping this was pretty much the norm for the duration
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A Big Thank You To All The Modders Who Make Sub Simming Such A Deep Experience |
07-11-11, 12:24 PM | #675 |
Navy Seal
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As many people are looking at mod order, see below for conflicts with TDWs mods.
OH II v IRAI Floders are shared - NO conflicts OH II v Water Disturbance Folders are shared - NO conflicts OH II v FX Folders are shared with the following conflicts:- Flag.dat - Note: TDW helped with this and Im sure they are the same - NO conflict Zone.cfg - Note: they are both the same - NO conflict Sh.sdl - This is a conflict - install OH II after as it has TDWs Sh.sdl within OH II v TDW UI Folders shared with the following conflicts:- Name.cfg - Note: they are the same - NO conflict NSS_Uboat2a - Note: im not sure with this one. I would use TDWs version. So we can see from this that the correct mod order should be:- TDW FX OH II TDW IRAI TDW Water TDW UI The important one is that the FX mod is before OH II Where there is 2 files the same and I have said "NO conflict" this means they are the same file (merged) If anyone can see any conflicts I have not noticed - please post |
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