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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#661 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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Today I shot 2 Mk 48 ADCAP torpedoes at an enemy gunboat set in active mode at 45 knots speed and 200 feet depth.
Though passing close to the target(less than 1nmi) the two didn't even home in onto the gunboat. The two missed completely. ![]() Am I doing something wrong?
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#662 | |
Chief
![]() Join Date: Dec 2005
Posts: 326
Downloads: 5
Uploads: 0
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However, the RA mod i have installed is clean, meaning I've erased DW completely and just installed RA mod only to a different folder.. |
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#663 | |
Seaman
![]() Join Date: Aug 2009
Posts: 33
Downloads: 2
Uploads: 0
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#664 |
Chief
![]() Join Date: Dec 2005
Posts: 326
Downloads: 5
Uploads: 0
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Pjb1,
I'm seeing mixed results now. In my recent test of the same scenario and parameters, I'm getting performance of a positive gradient(top layer) and detections out to 20nm, possibly farther. ![]() The reason for this could be that the SSP of the two different platforms are not 'possibly identical' especially when platforms are that far apart. The SSP is recalculated each time the scenario is loaded. Also it strikes me as odd to detect a transiting ak2 imp. at 14 kts when it's not cavitating from 20nm. The performance of this is more along the lines of a bottom limited SSP(positive gradient to the bottom).. Any rate, I think a conclusion has been reached. Thanks again for your help. Going to try a MP test to insure that both platforms are on the same side of layer.. ![]() |
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#665 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
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What value of "ceiling" did you use ? |
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#666 |
Stowaway
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Bad idea - to attack the ship of the small tonnage by an active mode of a torpedo.
The passive mode most approaches - for such attack. As a rule these ships noisy enough. |
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#667 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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Oh yea that again I've been relying on the USNI
![]() Just read the Mk 48 ADCAP entry and WOW @GrayOwl: Yea I suspected that active mode wouldn't be so effective against very small surface vessel at least in RL but I was testing the active mode of the ADCAP and it happened that the unidentified target I launched at was a gunboat ![]() ![]() Anyway further testing against ASW targets proved that the ADCAP is a deadly little fish major improvement to the old beta.
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Last edited by Castout; 10-04-09 at 05:02 PM. |
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#668 | |
Stowaway
Posts: n/a
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MODE: 2 (TWO) - SEARCH PATTERN – SNAKE: TOWARD SEARCH.
The following mode is stipulated for inclusion ONLY of directly focused sensor control. * - All time only forward focused sensor control works - lateral sectors ARE NOT LOOKED THROUGH. For activation of this mode follow such steps: Establish Value FLOOR as 21000. First digit in the category (Red Designated)- will establish number of a mode – Mode Number TWO. The following four digits 1000 - is FLOOR in which the torpedo works. Last edited by -GrayOwl-; 10-06-09 at 03:23 AM. |
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#669 |
Commodore
![]() Join Date: Aug 2003
Location: Bavaria, Germany
Posts: 629
Downloads: 27
Uploads: 0
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im loving this mod guys!
![]() but im getting a lot of random CTD ![]() CTD's arent fun ![]() ![]() |
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#670 |
Seaman
![]() Join Date: Aug 2009
Posts: 33
Downloads: 2
Uploads: 0
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I had CTDs in the beta but havent had 1 yet since this update. When are these ctds happening. Without a good description of whats happening the modders cannot figure out whats causing it. When i say good description i mean day or night, platform type, what happened, ie. i launched a SET-65 and got a CDT.
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#671 |
Swabbie
![]() Join Date: Nov 2007
Posts: 10
Downloads: 9
Uploads: 0
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can someone pleas help me out i installed RA mod over Vanilla install and game crashes at start up. every procedure done by the book.
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#672 |
Seaman
![]() Join Date: Aug 2009
Posts: 33
Downloads: 2
Uploads: 0
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#673 |
Swabbie
![]() Join Date: Nov 2007
Posts: 10
Downloads: 9
Uploads: 0
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Yeah i had the 1.04 patch as well
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#674 |
Seaman
![]() Join Date: Aug 2009
Posts: 33
Downloads: 2
Uploads: 0
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Game version must also be English speaking version. Also when you clicked on the .bat file and the install started a DOS screen should come up and start scrolling thru stuff sometimes you must answer yes and if you dont let this run until it stops by itself then game wont work. This can also take sometime depending on your PC.
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#675 |
Swabbie
![]() Join Date: Nov 2007
Posts: 10
Downloads: 9
Uploads: 0
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will the dos screen exit it self? because i get a message something like
File installation complete! File installation complete! File installation complete! File installation complete! File installation complete! File installation complete! File installation complete! and it continues to go on? and yes i have English version this is frustrating i want to play it ![]() |
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Tags |
reinforce alert |
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