SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-13-22, 01:56 AM   #661
Captain Wreckless
XO
 
Captain Wreckless's Avatar
 
Join Date: Jul 2003
Location: Edmond, Oklahoma
Posts: 401
Downloads: 530
Uploads: 0
Default

Quote:
Originally Posted by Bubblehead1980 View Post
Yes, that may just be your problem. If I recall correctly, I have seen it mentioned in the forums to make sure readme is not clicked.
Hope that is it, so you can enjoy the sim without CTD.

Yep you ran into one of the bomber raids, if all had that much ordnance, must have ran into you on their way to bomb lol. Zeros were escorts of course. Unfortunately, way sim is built planes are ASW at hear and will ignore anything else to attack player submarine lol.


Nice screenshot Yes, for immersion I added US surfaced submarines in various areas throughout the war. Fairly rare to sight them but occasionally may happen esp in approaches to bases like Midway, Pearl, Fremantle etc.


In forthcoming version 2.0 , starting late 1943, player may get assigned to a wolfpack with 2 or 3 other subs (depends as I based these on real wolfpacks ( "Coordinated Attack Groups" as USN called them) . The AI subs were effective on last patrol, sinking and damaged several ships. Kind of cool as conduct a joint attack. I attacked, then while I was on surface at night for end around, I saw flashes and explosions in distance, where AI had torpedoed a tanker. Also, I have found if they are in range, will respond to contact reports and attack. At this time, only the submerged US subs fire torpedoes, I am working on getting the surfaced version to fire them as well.

Must have missed the bit about the read only.
Nah, the bombers were heading north back to Formosa. I'm assuming it was the bombers dropping on me, could have been the Zekes, though why they would be carrying bombs on escort mission is beyond me.
__________________
"Quando omni flunkus moritati"


United States Navy 1979-1982
"AD2" Aviation Machinists Mate 2nd Class
VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner)
NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA
FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret)
Captain Wreckless is offline   Reply With Quote
Old 03-13-22, 02:04 AM   #662
Captain Wreckless
XO
 
Captain Wreckless's Avatar
 
Join Date: Jul 2003
Location: Edmond, Oklahoma
Posts: 401
Downloads: 530
Uploads: 0
Default

In the main.cfg, any idea what Particles, PrayState and HunterState are? Changing some settings and can't figure out what they do.
__________________
"Quando omni flunkus moritati"


United States Navy 1979-1982
"AD2" Aviation Machinists Mate 2nd Class
VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner)
NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA
FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret)
Captain Wreckless is offline   Reply With Quote
Old 03-13-22, 02:10 AM   #663
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Quote:
Originally Posted by Captain Wreckless View Post
Must have missed the bit about the read only.
Nah, the bombers were heading north back to Formosa. I'm assuming it was the bombers dropping on me, could have been the Zekes, though why they would be carrying bombs on escort mission is beyond me.

Well goes back to stock, the Zekes would spawn from carriers and always had two small bombs, its default loadout. Something I intend to correct. I tried one time and caused a CTD , focused on other things., sim is picky about certain things being changed.
Bubblehead1980 is offline   Reply With Quote
Old 03-13-22, 02:14 AM   #664
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Quote:
Originally Posted by Captain Wreckless View Post
In the main.cfg, any idea what Particles, PrayState and HunterState are? Changing some settings and can't figure out what they do.

I am not sure. Copy and paste that section and ask in the forums, I would like to know as well.
Bubblehead1980 is offline   Reply With Quote
Old 03-13-22, 03:38 AM   #665
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default TMO aircraft are still deadly

Really has been years since a TMO aircraft has killed me or even severely damaged my sub. For those unaware, TMO aircraft once had a reputation for being the toughest. They were toned down years back in 2.5 and I've considering making them a bit more effective but was reminded earlier that they can still be quite deadly. Well, some luck involved on his part. Definitely a brutal loss.

Full story and screenshots here.

https://www.subsim.com/radioroom/sho...65#post2798465
Bubblehead1980 is offline   Reply With Quote
Old 03-13-22, 04:09 AM   #666
pbar1469
Watch
 
Join Date: Nov 2012
Posts: 15
Downloads: 188
Uploads: 0
Default Jap Sonar early war

Hi BH,

Thanks so much for your extensive answer!
I now have a much better understanding of what your changes brought in to TMO.
I'll re read all of it once again, and give it a few more tries!

Thanks so much!

Pedro
pbar1469 is offline   Reply With Quote
Old 03-13-22, 09:41 AM   #667
Mad Mardigan
Admiral
 
Mad Mardigan's Avatar
 
Join Date: Sep 2016
Location: Grand Rapids, Mi.
Posts: 2,327
Downloads: 491
Uploads: 0


wolf_howl15

Quote:
Originally Posted by Captain Wreckless View Post
In the main.cfg, any idea what Particles, PrayState and HunterState are? Changing some settings and can't figure out what they do.
Particles, is like... fire, smoke, plankton... etc. &... I believe, oil as well.. if I am not mistaken.

prey & hunter states, refers to the being in either hunter mode, or well... you being the 1 being hunted.

These deal with the TC rates... that you can be in, iirc...

This is also applicable in 3, as well as SH4. To give an example...

My TC settings that I use:

TimeStop=0
RealTime=1
LandProximity=8
CriticalDamage=1
CrewEfficiency=128;1
AirEnemyDetected=1
SoundEffects=2
CharacterAnim=4
EnemyDetected=1
RadioReport=1
Particles=64
PrayState=256
HunterState=256
3DRender=32
Maximum=512

Note the section of it, highlighted in "orange"...

Hope this info helps...



M. M.
__________________
Mad Mardigan is offline   Reply With Quote
Old 03-13-22, 11:48 AM   #668
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Quote:
Originally Posted by Mad Mardigan View Post
Particles, is like... fire, smoke, plankton... etc. &... I believe, oil as well.. if I am not mistaken.

prey & hunter states, refers to the being in either hunter mode, or well... you being the 1 being hunted.

These deal with the TC rates... that you can be in, iirc...

This is also applicable in 3, as well as SH4. To give an example...

My TC settings that I use:

TimeStop=0
RealTime=1
LandProximity=8
CriticalDamage=1
CrewEfficiency=128;1
AirEnemyDetected=1
SoundEffects=2
CharacterAnim=4
EnemyDetected=1
RadioReport=1
Particles=64
PrayState=256
HunterState=256
3DRender=32
Maximum=512

Note the section of it, highlighted in "orange"...

Hope this info helps...



M. M.
Makes sense now that thought about it.


I've tried to change the land one before, its really annoying leaving pearl harbor for example how slow TC will make go but even when I change the number, it remains locked at 4 when near land. Really hope to adjust that as eventually transiting Panama Cana for certain aspects of TMO such as New Construction on East coast heading to the Pacific, S Boats defending the canal zone etc. l will be required in TMO and that would be a pain if stuck at 4 TC entire transit.
Bubblehead1980 is offline   Reply With Quote
Old 03-13-22, 03:14 PM   #669
Mad Mardigan
Admiral
 
Mad Mardigan's Avatar
 
Join Date: Sep 2016
Location: Grand Rapids, Mi.
Posts: 2,327
Downloads: 491
Uploads: 0


wolf_howl15

Quote:
Originally Posted by Bubblehead1980 View Post
Makes sense now that thought about it.


I've tried to change the land one before, its really annoying leaving pearl harbor for example how slow TC will make go but even when I change the number, it remains locked at 4 when near land. Really hope to adjust that as eventually transiting Panama Cana for certain aspects of TMO such as New Construction on East coast heading to the Pacific, S Boats defending the canal zone etc. l will be required in TMO and that would be a pain if stuck at 4 TC entire transit.
The copy of SH4 I have, was run... just once then never used ever again... making it My "Gold standard", virgin, go to copy... to well... copy from.

I do the step of editing the TC, prior to running My modded copy/copies, only after I have got everything set up with the mod set I have decided to roll with.

This, makes it far simpler, to roll with the TC settings, such as the 1 I used as an example...

As it goes with getting stuck, with only being relegated to 4 TC when clearing port... or even the canal, as you mentioned... yeah, I tend to have to agree... that is a major... MAJOR... pain in the aft tube... being hog tied to slow/low transiting speed... of course, I also see of turning off the radars, when transit out of port, since I am in... "friendly" territory. On exit out to the open seas... I then, turn it all back on.

Am 1 of those rare breed, that believes in if you're going to play a sim, based on real life ... then by all means, you should follow the dictates of it all... & that includes leaving port, from the docks, just as they did in real life.

No light speed or warp jumps, for this ol' salty dawg...



M. M.
__________________
Mad Mardigan is offline   Reply With Quote
Old 03-13-22, 11:02 PM   #670
Captain Wreckless
XO
 
Captain Wreckless's Avatar
 
Join Date: Jul 2003
Location: Edmond, Oklahoma
Posts: 401
Downloads: 530
Uploads: 0
Default

Quote:
Originally Posted by Mad Mardigan View Post
Particles, is like... fire, smoke, plankton... etc. &... I believe, oil as well.. if I am not mistaken.

prey & hunter states, refers to the being in either hunter mode, or well... you being the 1 being hunted.

These deal with the TC rates... that you can be in, iirc...

This is also applicable in 3, as well as SH4. To give an example...

My TC settings that I use:

TimeStop=0
RealTime=1
LandProximity=8
CriticalDamage=1
CrewEfficiency=128;1
AirEnemyDetected=1
SoundEffects=2
CharacterAnim=4
EnemyDetected=1
RadioReport=1
Particles=64
PrayState=256
HunterState=256
3DRender=32
Maximum=512

Note the section of it, highlighted in "orange"...

Hope this info helps...



M. M.

Yea, I'm using your config adjusted for my tastes. I figured particles was smoke, etc, etc. Just didn't know what the other 2 were. Had PrayState been spelled "PreyState", I could have figured it out.
__________________
"Quando omni flunkus moritati"


United States Navy 1979-1982
"AD2" Aviation Machinists Mate 2nd Class
VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner)
NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA
FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret)
Captain Wreckless is offline   Reply With Quote
Old 03-14-22, 05:30 PM   #671
Captain Wreckless
XO
 
Captain Wreckless's Avatar
 
Join Date: Jul 2003
Location: Edmond, Oklahoma
Posts: 401
Downloads: 530
Uploads: 0
Default

No CTD after adjusting the exe file. I even snuck into Davao to attack the ships there. Went in on the surface at night and headed to the bay east of the anchorage. Just followed the coast line submerged during the day and then surfaces and snuck in between the island and coast towards Davao.

At night on surface, got within 1900 yards of a DD and fired 2 fish (only needed 1). When it hit, search lights came on and 20mm fire all over the place. He moved off at 5kts and then sank about 10 minutes later. I woke up all the other DD's.
Fired at another DD but missed, then fired last fish at a Maru at 3400 yards (Hit). Evading attacks trying to get back between island and land had a power spike. Grr. Gonna see if I can replicate the battle again.


__________________
"Quando omni flunkus moritati"


United States Navy 1979-1982
"AD2" Aviation Machinists Mate 2nd Class
VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner)
NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA
FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret)
Captain Wreckless is offline   Reply With Quote
Old 03-16-22, 05:13 PM   #672
Captain Wreckless
XO
 
Captain Wreckless's Avatar
 
Join Date: Jul 2003
Location: Edmond, Oklahoma
Posts: 401
Downloads: 530
Uploads: 0
Default

Reloaded last save before PWR spike. Snuck into Davao Gulf ( found a perfect way to do it without being spotted). Night Surface attacks, sank 2 DD's, damaged 1 DD, and escaped without being spotted.

No CTD.

__________________
"Quando omni flunkus moritati"


United States Navy 1979-1982
"AD2" Aviation Machinists Mate 2nd Class
VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner)
NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA
FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret)
Captain Wreckless is offline   Reply With Quote
Old 03-17-22, 01:03 AM   #673
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Quote:
Originally Posted by Captain Wreckless View Post
Reloaded last save before PWR spike. Snuck into Davao Gulf ( found a perfect way to do it without being spotted). Night Surface attacks, sank 2 DD's, damaged 1 DD, and escaped without being spotted.

No CTD.


Nice Glad you CTD issues appear solved.
Bubblehead1980 is offline   Reply With Quote
Old 03-18-22, 02:48 AM   #674
Captain Wreckless
XO
 
Captain Wreckless's Avatar
 
Join Date: Jul 2003
Location: Edmond, Oklahoma
Posts: 401
Downloads: 530
Uploads: 0
Default

Got myself in a little predicament. Torpedo room totally flooded and all injured, with a DD still looking. Bow is at the bottom and around 245 ft.





Edit: CTD once the sub had 100% hull damage. Not sure why. Also the last saved game locks up program and will not load. There is a program for corrupt game files but I need a clean install of the game though.
__________________
"Quando omni flunkus moritati"


United States Navy 1979-1982
"AD2" Aviation Machinists Mate 2nd Class
VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner)
NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA
FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret)

Last edited by Captain Wreckless; 03-18-22 at 03:00 AM.
Captain Wreckless is offline   Reply With Quote
Old 03-18-22, 09:37 AM   #675
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Quote:
Originally Posted by Captain Wreckless View Post
Got myself in a little predicament. Torpedo room totally flooded and all injured, with a DD still looking. Bow is at the bottom and around 245 ft.





Edit: CTD once the sub had 100% hull damage. Not sure why. Also the last saved game locks up program and will not load. There is a program for corrupt game files but I need a clean install of the game though.

Ahh yea that is a rough spot to be in! Must have had heavy flooding.


Yes, unfortunate side effect have noticed of editing damage model is sometimes when hit 100 hull damage game CTD and no explanation for it. Does not happen every time but does happen. I guess if boat is lost anyways. I've made some changes to damage model in upcoming version and have not had it happen yet in testing.


Not sure about the save file. Did you save close to any other units? sunken ships? land? ports? Always good to be at least 50 nm away or more (I prefer more) and make sure no sensor contacts (check hydrophone make sure cant hear anything distant, i.e. the green light does not light up on any bearing)



Were you surfaced when saved? submerged saves can be a problem. It's a SH 4 thing.
Bubblehead1980 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:54 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.