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Old 10-07-21, 05:10 PM   #661
AdmeralMax999
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AdmeralMax999!
Thanks!!
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Old 10-08-21, 12:26 PM   #662
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I finally found the reason the commands weren't working!!! It's because i had gwx integrated orders enabled,i put it before the compilation mod and now they work.But,how do i make mep v6 visual sensors to work with this mod? I edited the sensors.dat file in the compilation mod and the fumo fix SNS mod,i changed the precise range to 25000 and the max range to 16000.In the mep v6 readme it says:

"Only the visual settings are tweaked for each supermod (all other sensors-radar,hydrophones...etc-are just as authors of supermods have set them).
you can skip the installation of sensors pack if you are not satisfied with my settings at visual sensors.
that way you go back at the original settings of supermod but i suggest you to edit only your Sensors.dat (with s3d) and set,at visual node, preciserange=19800 and maxrange=19900 .this is necessery in order your crew to spot the ship at about 20km"

But i don't really understand,do i have to change the sensors.dat files in the compilation mod and the fumo fix sns mod to these values (19800 and 19900)? If i have mep v6 visual sensors placed AFTER these mods in jgsme,wouldn't it be unecessary to change the sensors.dat files in these mods,because the mep v6 visual sensors mod overwrites them? Forgive me if i'm annoying but i'm very unskilled at these things.

Last edited by Chicken Man; 10-08-21 at 01:25 PM.
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Old 10-08-21, 01:11 PM   #663
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Originally Posted by Chicken Man View Post
"Only the visual settings are tweaked for each supermod (all other sensors-radar,hydrophones...etc-are just as authors of supermods have set them).
you can skip the installation of sensors pack if you are not satisfied with my settings at visual sensors.
that way you go back at the original settings of supermod but i suggest you to edit only your Sensors.dat (with s3d) and set,at visual node, preciserange=19800 and maxrange=19900 .this is necessery in order your crew to spot the ship at about 20km"
The sensor.date file has models of individual nodes that are very important for the operation of the 3D models.

If you change it, you may disrupt their correct operation. A visibility of 20 km is super real. I do not recommend installing this M.E.P. fix.
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Old 10-11-21, 03:48 PM   #664
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Hi,


I can't find a download link for the GUC Fumo Fix SNS GWX. Could someone please provide a link for it?


Best, LGN1
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Old 10-11-21, 03:58 PM   #665
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Hi,


I can't find a download link for the GUC Fumo Fix SNS GWX. Could someone please provide a link for it?


Best, LGN1

https://maikhaas.synology.me:5001/fs...dBSO/AHNENERBE
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Old 10-11-21, 04:05 PM   #666
LGN1
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Hi Anvar1061,


I can't see the "GUC Fumo Fix SNS GWX" mod there. Is it included in one of the mods listed there?


Best, LGN1
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Old 10-11-21, 04:23 PM   #667
FUBAR295
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Originally Posted by LGN1 View Post
Hi,


I can't find a download link for the GUC Fumo Fix SNS GWX. Could someone please provide a link for it?


Best, LGN1
Try here ;

https://www.mediafire.com/file/327d6...NS_GWX.7z/file

Good hunting,
FUBAR295
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Old 10-12-21, 05:39 AM   #668
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Old 10-15-21, 04:05 AM   #669
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Exclamation

EDIT TO BE MORE CLEAR :

On the submarine type XXI, the UZO (visual model) can't be "mounted" (when you order "shift+N") on its "pivot"

To correct this, go in the .dat file of the type 21 submarine, find the StateMachineCtl node attached to the UZO node, and change the GraphName from "UZO_Type7_sim" to "UZO_sim".

Last edited by Mister_M; 10-15-21 at 10:12 AM.
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Old 10-15-21, 05:30 AM   #670
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Default Radar Bug

Guys maybe you can help me.
On Sh3 i download all of wolfpacks list but my radar is not working its not showing of.
I dont know if wolfpack did some things else like install a pack or so...

My Mod list:
Thomsen's Sound Pack V3.2cg
Rbs1_SH4_Effects_GWX_30_71
Rapt0r's Uniforms V2.0 [Grey]
Rapt0r's Uniforms V2.0 [Grey - All Leather] Patch
Rubini´s Underwater dust&plancton v1
M.E.P v6
Optional - ShipVanishingHull for MEP v6
Optional - FSF for MEP v6
TKSS18 German U-Boats Compilation part1
TKSS18 German U-Boats Compilation part2
FixAllSubGWX
ARB WideGui 1920x1080 V3
Adaptation for English & Deutsch
Sh3_volumetric_clouds&fog_V2.2
Ricks_GWX_Rec_Man_Final
M.E.P v6- VisualSensors for GWX3
Supplement to V16B1 (JSGME)



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Old 10-15-21, 05:43 AM   #671
Anvar1061
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Originally Posted by AdmeralMax999 View Post
On Sh3 i download all of wolfpacks list but my radar is not working its not
Did you choose it as an accessory? What is the year now?
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Old 10-15-21, 06:49 AM   #672
AdmeralMax999
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Did you choose it as an accessory? What is the year now?
Yea i have fumo30 in and its end 1943
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Old 10-15-21, 07:14 AM   #673
Anvar1061
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Originally Posted by AdmeralMax999 View Post
Yea i have fumo30 in and its end 1943
You installed the M. E. P v6 - Visual sensors for GWX3 after and thereby changed the sensors.dat
https://www.subsim.com/radioroom/sho...&postcount=663
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Old 10-15-21, 07:27 AM   #674
AdmeralMax999
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Originally Posted by Anvar1061 View Post
You installed M. E. P v6 - Visual sensors for GWX3 after and changed sensors.dat
https://www.subsim.com/radioroom/sho...&postcount=663
i install it but i didnt change sensor.dat
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Old 10-15-21, 07:52 AM   #675
Anvar1061
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Originally Posted by AdmeralMax999 View Post
i install it but i didnt change sensor.dat
By installing this mod (M.E.P v6- VisualSensors for GWX3) after that (TKSS18 German U-Boats Compilation) you have changed it.
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