SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-08-11, 08:58 PM | #6691 |
Seasoned Skipper
Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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TheDarkWraith, you kidding?! I've just released version of the map for the eighth test version
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... |
03-08-11, 08:59 PM | #6692 |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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thanks... going to test
@TDW... in each test version untill now when i order an cource all the time the uboat is headin 1 degree less... for example if i order heading 15 degrees... he will point at the 14 degrees EDIT: here i ordered 008 degrees and he is at 007 - you think that this can be fixed? Last edited by stoianm; 03-08-11 at 09:13 PM. |
03-08-11, 09:03 PM | #6693 |
Electrician's Mate
Join Date: Aug 2010
Posts: 131
Downloads: 107
Uploads: 0
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Thanks for the new test version TDW.
I was just going to report a couple of small things I've noticed with the previous test version(V8): Destroyed marks: Twice I have come across unescorted four ship convoys and sunk them all. In both cases only three destroyed marks were entered on the map. Don't know if this is will help but in both cases I sank two of the ships in very quick succession (ie within less than five minutes). Also I just sank an Armed Merchant Cruiser and no destroyed mark was generated at all (checked the entire map to be sure). Second point also relates to Armed Merchant Cruisers. I have noticed that they are not recorded as such in the ships log (seems they report as being of the previous type of ship you've sunk. Tonight I sank one after sinking a Liberty ship and the AMC was recorded as such. On a previous occassion I sank one after previously singing a Hog Island Steamer and the same thing occurred - AMC redorced as the Hog Island). Ship types sunk and tonnage are reported properly in the vanilla captains log. Finally the ships log will often not only record the ship you've just sunk but will re-report all teh ships sunk so far on that patrol (or at least those sunk during that particular gaming session.... Could this be related to the AMC's being recorded as the previous types sunk?) Not major issues by any means. Just thought I'd let you know. |
03-08-11, 09:07 PM | #6694 |
Seasoned Skipper
Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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I can only hope that the files Page navigation map.ini and Page navigation map.py remained unchanged
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... |
03-08-11, 09:10 PM | #6695 |
Black Magic
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03-08-11, 09:12 PM | #6696 |
Seasoned Skipper
Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
|
__________________
Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... |
03-09-11, 03:12 AM | #6697 |
Weps
Join Date: Feb 2004
Posts: 353
Downloads: 120
Uploads: 4
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Prior to installing the new test (v9) I ran JSGME and uninstalled all the mods. I ran your Migration tool and selected my settings from v8 to v9. Ran smoothly.
Installed all the mods and launched the game. Encountered and sunk 2 ships. Neither of them produced a sinking icon nor am I able to produce a SM on the nav map. I don't think it's so much an issue with the new test as much as perhaps something didn't go well with the migration. (I did check the options .py prior to installing the mod and it seems it converted the Captain's Name and u-boat number correctly. Once I saw that I assumed all went well. I have a feeling it did but given there were some changes to the destroyed icon something may have been overwritten.) Reinstalling the mod without migration and will test it out and follow up. =============== Follow up ... It seems that was the issue. SM and Destroyed Icons are now visible once again. Last edited by Church SUBSIM; 03-10-11 at 02:02 AM. |
03-09-11, 03:23 AM | #6698 | |
Silent Hunter
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Quote:
This tool allow me to check and comprehend the changes by myself, it means, I load me the new file option.py in the left window site of WinMerge, and on the right side my current option.py file. Now all new entries from the left file I copy via WinMerge to my current file on the right side ! That´s all, it cost me 5 minutes and I can all changes see and comprehend! Best regards, Magic |
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03-09-11, 03:30 AM | #6699 | |
Weps
Join Date: Feb 2004
Posts: 353
Downloads: 120
Uploads: 4
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03-09-11, 09:44 AM | #6700 |
Seasoned Skipper
Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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Hi TheDarkWraith!
I see you have a serious shift in the management of sound. Is there any possibility to fix the sound of diesel engines? In SH5 changing speed diesels frequency of the sound of diesel engines is not changed, only the sound volume. Although the SH3 and SH4, together with the speed diesel engines changed, and the sound frequency.
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... |
03-09-11, 09:47 AM | #6701 | |
Black Magic
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03-09-11, 10:01 AM | #6702 |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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@TDW have you an ideea wy i have this?
what i did... after installed last FIX and last ui test 9 i observed that in game afetr i run tc 32 (uboat 0 knots) and i come back at tc1 - the water image is shaking (very bad - even is the calm sea - it is like glitches) i unninstalled all the mods and i keept only MO (forgot to tell you that i deleted all the TDW dragables from sh5 folder) What do you think? - i have some corupted file in game or in MO thanks |
03-09-11, 10:07 AM | #6703 |
Black Magic
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03-09-11, 10:25 AM | #6704 | |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Quote:
you have made in MO or in new uis something that is changing the uboat behavior when order crush for example? - now if fo example the deept under keel is 15 metters and i order crash then my subs stop at 14 metters and keep going paralel with the bottom of sea.. i remember tha one time in the past i hit the botom by mistake and i had damages |
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03-09-11, 10:27 AM | #6705 | |
Black Magic
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Tags |
dbrn, favorite, new ui |
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