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06-29-13, 05:09 PM | #6676 |
Navy Seal
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It has in the past for me using GWX 3.0.
Sometimes, for unknown reasons, SH 3 will just mess up a savegame. It has not happened to me in a while now since I have a computer with 8GB of ram, and use the 4GB patch. (Just watch now that I said that it will happen.) I do make alot of saves in game and, when it did happen, I could usually find one that would load. I think the farthest back I ever had to go was 3 saves to find one that would load.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk |
06-30-13, 10:49 AM | #6677 |
Chief of the Boat
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Similar to HW3 experience...I doubt the problem is related to boat type and suspect it is changes to the environmental changes at load up.
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
07-02-13, 11:38 AM | #6678 |
Watch
Join Date: Jun 2013
Posts: 16
Downloads: 19
Uploads: 0
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also a noobie with GWX
I just loaded GWX gold and was trying to figure out how to load just some missions separately when I discovered JSGME was already set up with a number of options to enable but I don't see any separate campaigns.
Last edited by Darth777; 07-02-13 at 05:41 PM. |
07-03-13, 01:49 PM | #6679 | |
Silent Hunter
Join Date: Nov 2002
Location: London. UK
Posts: 4,140
Downloads: 278
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Quote:
In answer to your question, JSGME is merely ( if I may call it that ) a mod enabler. Campaigns are launched from the campaign menu from within SH3. OR BETTER STILL: From SH3 Commander which adds a whole new dimension to an already masterful supermod and can be found here: http://www.subsim.com/radioroom/down...o=file&id=2923 along with the gwx config files here: http://www.subsim.com/radioroom//dow...o=file&id=1421 Hope this helps mate. Happy hunting Best regards. Fubar2Niner |
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07-04-13, 04:05 PM | #6680 |
Watch
Join Date: Jun 2013
Posts: 16
Downloads: 19
Uploads: 0
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How do you launch a campaign from within sh3?
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07-04-13, 06:14 PM | #6681 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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got to campaign make a new name and click the next button then select start new campaign. choose a flotilla and a starting year and boom click the next arrow and you are now in the patrol room.
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07-06-13, 11:30 AM | #6682 |
Watch
Join Date: Jun 2013
Posts: 16
Downloads: 19
Uploads: 0
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I ended up getting SH3 Commander, but I didn't get the "configuration files". What are they, and should I get them? Commander seem to work just fine.
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07-06-13, 01:00 PM | #6683 |
Rear Admiral
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07-07-13, 09:52 AM | #6684 | ||
Chief of the Boat
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Quote:
Quote:
http://www.mediafire.com/?c4oakjnc3tynwk5
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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07-07-13, 11:11 AM | #6685 |
Watch
Join Date: Jun 2013
Posts: 16
Downloads: 19
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Thank you all. Now I just have to learn how to play this!
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07-07-13, 11:50 AM | #6686 |
Chief of the Boat
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BE MORE AGGRESSIVE!!
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
07-07-13, 12:06 PM | #6687 |
Eternal Patrol
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There are plenty who will help you with that as well.
DON'T LISTEN TO HIM! Keep your head down and don't let 'em see you coming!
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07-09-13, 08:56 AM | #6688 |
Swabbie
Join Date: Nov 2012
Posts: 9
Downloads: 96
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Hi, guys.
. I need some help with gwx, I guess... . I'm very tired of hitting torpedoes in merchants and see them escape or remain floating. Medium Merchants or even small merchants often need more than one hit to sink to go. I think that in many cases one torpedo hitting should result in one sink (at least with merchants of about 2000 to 4000tons)... But it seems to me that the torpedoes in GWX is very weak, or hitpoints of ships is that they are high (or its flooding amount), whatever . Is there any mod that corrects this? Or should I edit some file? Which file? . Thanks. |
07-09-13, 09:18 AM | #6689 |
Sea Lord
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Perhaps you might check the historical record and notice how many small/medium merchants had to be finished off with the deck gun after a single hit. Also, bear in mind that a ship which sinks in half an hour after being hit has gone down pretty fast. How often do you stick around long enough to ensure that your cripples didn't sink when you were out of sight?
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07-09-13, 02:07 PM | #6690 | |
Silent Hunter
Join Date: Nov 2002
Location: London. UK
Posts: 4,140
Downloads: 278
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Quote:
To add to BW's comments, are you using impact or mag fuses? if it's mag fuses check the targets draft and set your fish between .5 and 1 metre deeper. Keep trying mate, we all been there. Practice makes perfect don't you know Best regards. Fubar2Niner |
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