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Old 05-15-13, 12:44 PM   #6646
Anvar1061
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Quote:
Originally Posted by RAECHER View Post
One question: What is the intro music in GWX3 called or where has it been taken from?

P.S: Thanks found what I have been looking for in a post by 'Jimbuna':
"The theme tune is called Hanging by Craig Armstrong from the film Plunkett and Macleane".

I think this music fits quit well in GWX3!
SSS
Such question already was!
http://forums.ubi.com/showthread.php...X-theme-music?

Last edited by Anvar1061; 05-22-13 at 01:23 PM.
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Old 05-21-13, 10:48 PM   #6647
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Hi , i'm new here and struggling to install gwx 3.0 mod . i bought the game from gamersgate but i just can't get my game updated to 1.4
Please somebody ... i just dunno what to do .

edit : nevermind ; by looking in the forums i saw that the digital dl was allready patched , so let's install the mod peace

Last edited by Sw33z; 05-21-13 at 11:02 PM.
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Old 05-22-13, 11:22 AM   #6648
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Welcome
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Old 05-22-13, 11:51 AM   #6649
Sw33z
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thanks ! i'm new to subsim games so i will spend my time first in the turorial first . let's play this great mod !
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Old 05-22-13, 01:34 PM   #6650
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Welcome aboard!

Just a note, the tutorials are much harder once GWX is installed, so do not get discouraged. We are here to help if you need it.

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Old 05-23-13, 09:02 PM   #6651
Sw33z
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Aaight Captain
i just passed the navigation exam , tomorrow i'll try the next course
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Old 05-23-13, 11:36 PM   #6652
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Be aware that the flack training will be slightly more difficult
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Old 05-25-13, 03:03 PM   #6653
Sw33z
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Aaight , i passed the flak training with average note . i could'nt sink the tanker as he disapeared once i sunk the other 4 ships . I retry it now , will try to sink the tanker first grtz

what i keep asking myself : short range , medium range & long range :
-1000m , 1000m>x>2000m , +2000m

is this right ? atm i prefer shooting from 800 m with short range . dunno if i'm doig this right.

also : when i want to attack i use the u button for periscope attack , that's cool , but when i want to take a look through the periscope when submerged i don't see anything , tried to alter the height but dunno how . any advice wuld be nice grtz

Last edited by Sw33z; 05-25-13 at 06:00 PM.
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Old 05-25-13, 08:15 PM   #6654
Sailor Steve
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Quote:
Originally Posted by Sw33z View Post
what i keep asking myself : short range , medium range & long range :
-1000m , 1000m>x>2000m , +2000m

is this right ? atm i prefer shooting from 800 m with short range . dunno if i'm doig this right.
I assume you mean the deck gun, not flak, since you are shooting at ships. If you want to start firing at 800 meters range, tell the gunner to fire at short range. If you want to get closer, tell him to hold fire until you are at the range you want, then tell him to open fire.

Quote:
also : when i want to attack i use the u button for periscope attack , that's cool , but when i want to take a look through the periscope when submerged i don't see anything , tried to alter the height but dunno how . any advice wuld be nice grtz
To raise or lower the periscope a little at a time there is a switch to the left (I think - it's been awhile since I was able to play) of the scope. You can click on the top one to raise it and the bottom one to lower it. If it's all the way up and you still can't see, you need to use the shallow depth guage to bring the boat up a little.
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Old 05-31-13, 03:36 AM   #6655
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Default GWX3.0 installation failed or mismatch scene.dat/skycolors.dat

Hello everyone,

I am tryng to install GWX3.0 but i get these error messages during installation process :


from Kpt. Lehmann's installation pack at http://www.gamefront.com/files/user/ConningTower i receive c:\programfiles\ubisoft\silenthunterIII\ jonessoft.txt

an error occured trying to read the source file : the source file is corrupted


from Jimbuna's installation pack at http://www.gamefront.com/files/user/JimbunaGWX3.0 i receive c:\programfiles\ubisoft\silenthunterIII\data\menu\ Data\career.tga an error occured trying to read the source file : the source file is corrupted

In both installation packs, GWX.exe + 1 to 7.bin there seems to be many files corrupted.

My SH3 copy is clean, unmodded, and all JSGME mods have been turned off. To sum up, last week, i had to reformat the HD, to fix WIN7 instabillity. I forgot to save my GWX intall pack. Big error. Before everything was running smooth.



I finally succeded with GWX3 fullsingleinstall.exe.1.torrent... i tought so.

But i get a mismatch scene.dat/skycolors.dat as said in the manual page 16. I unsintalled GWX, and re-installed again. No luck, i get the same mismatch. I do have a very slow internet connection. It is quiet annoying.

Now i am trying to install the pack from the links stated as (added 05-Jan-2013) on GWX site, trough mediafire. This will surely be my last attempt. If it is not working well, i will request a GWX3.0 DVD intallation pack, if it is possible. I wiil gladly pay for all costs. Is that good enough ...

Anyhow, many thanks for this great add-on and freeware.

Heavy Fog
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Old 05-31-13, 11:31 AM   #6656
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first off have you run a registry clean after the failed install?

second did you download all the files at once? if not how many did you download at the same time
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Old 05-31-13, 12:05 PM   #6657
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I've responded to your PM but in the meantime the links below are to tried and trusted files...if these don't work or those I suggested you link to via SubSim (after performing a registry clean) then it is highly likely the problem is at your computer:

GWX3.exe http://www.mediafire.com/?rrc1f9j3zhz0p79
GWX3.1 bin http://www.mediafire.com/?i134px2bbp9rnp2
GWX3.2 bin http://www.mediafire.com/?szsdqpy2z56ckeo
GWX3.3 bin http://www.mediafire.com/?mj8wgdkkcrgzn6w
GWX3.4 bin http://www.mediafire.com/?nl8chscc003xswt
GWX3.5 bin http://www.mediafire.com/?2u85d50b8410cm4
GWX3.6 bin http://www.mediafire.com/?qbbl441v9t5rk2u
GWX3.7 bin http://www.mediafire.com/?20ciea1m71z74m7
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Old 06-05-13, 04:04 AM   #6658
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Default Hilfe Kameraden !

Hi there,
I am a relatively new GWX user who knows nothing about c/o a torpedo attack.
1. What do the coloured targetting triangles on the periscope view mean? (Green/Yellow/Red) - I can't find them described anywhere.
2. What is the effect of selecting a slow/fast torpedo speed? Why don't they always fire at their fastest speed to reduce being detected time?
3. Are both periscopes in the Command Room or is one only available in the conning tower?
4. Can I use any extra mods AFTER I have installed GWX or will that corrupt my installation?

Danke Keith
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Old 06-05-13, 04:22 AM   #6659
HW3
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To answer your questions...
1.The different colors indicate the different probabilities of getting a hit.
Red=Bad
Orange=highly unlikely
Yellow=maybe but, not where it was aimed.
Green=best chance of hitting where it was aimed.

2. Torpedo speed is dependent on the range of the shot, the farther away the target is, the slower the speed of the torpedo needs to be to reach the target.

3. The observation scope is in the command room. The attack scope is in the conning tower.

4. Yes you can use other mods. Some have been made by the modder to work with GWX. I recommend using JSGME to enable mods because it will alert you to possible conflicts before the mod is installed.

I hope this helps you out.

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Old 06-05-13, 06:28 AM   #6660
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Quote:
Originally Posted by keithf View Post
Hi there,
I am a relatively new GWX user who knows nothing about c/o a torpedo attack.
1. What do the coloured targetting triangles on the periscope view mean? (Green/Yellow/Red) - I can't find them described anywhere.
2. What is the effect of selecting a slow/fast torpedo speed? Why don't they always fire at their fastest speed to reduce being detected time?
3. Are both periscopes in the Command Room or is one only available in the conning tower?
4. Can I use any extra mods AFTER I have installed GWX or will that corrupt my installation?

Danke Keith
2. I agree with HW3 - slower speeds for torpedoes allow a higher torpedo range to be used (and faster speeds reduce your range, much like driving faster in a car uses more gas and reduces your range).

I also believe that slow speed enabled a uboat to have more time to leave the point of firing therefore enabling them to be further away (and/or deeper) from the firing point when the destroyers come looking. I've used it in-game to good effect but have no idea whether this was true IRL.
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