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Old 03-03-11, 08:38 PM   #6616
stoianm
Ocean Warrior
 
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Quote:
Originally Posted by Drewcifer View Post
Thats exactly what I'm affraid of! I have no idea how to locate my own boat without the navigator, and if he is telling me we are parked in land i'm boned.
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Old 03-03-11, 08:40 PM   #6617
TheDarkWraith
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Originally Posted by sober View Post
My navigator stuffed up . Luckily for him i took over and found my way to Bergen in light fog .
That is just awesome The navigator is only human.....er AI...and can make mistakes also
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Old 03-03-11, 08:42 PM   #6618
stoianm
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Originally Posted by TheDarkWraith View Post
That is just awesome The navigator is only human.....er AI...and can make mistakes also
the game become so immersive that i think that one day we will be able to really controll an uboat
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Old 03-03-11, 08:43 PM   #6619
Drewcifer
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Quote:
Originally Posted by Captain Can View Post
TDW may sound off topic but as you are familiar with game folders ,

is it possible to make gramaphone's and radio's volume up by editing something from a folder ? although i maxed it from options menu i am not satisfied and i want to hear it louder.
I actually would like to see something done with this like the engine noises.. The gramphone and radio should be loud right by the radio man/captains bed, but as you move further away it should fade.

Thats just my vision on it though.
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Old 03-03-11, 09:17 PM   #6620
THE_MASK
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Quote:
Originally Posted by Drewcifer View Post
I actually would like to see something done with this like the engine noises.. The gramphone and radio should be loud right by the radio man/captains bed, but as you move further away it should fade.

Thats just my vision on it though.
It does fade , It might be realistic sound travel option in game sound options .
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Old 03-03-11, 09:20 PM   #6621
Drewcifer
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If it does its not enough, lol.

I don't want to be able to hear anything clearly when I'm standing on the bridge waves smashing into the bow and wind howling in my ear.

I suppose it probably does fade, but not enough then for my tastes, like the engines, I can't hear them unless I'm in the engine room, or the door is open. Or ahead flank of course.
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Old 03-04-11, 11:22 AM   #6622
Silent Steel
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Where did the scales go...

I'm currently running the latest Multiple UIs 6.4.0. Test 8 and today I noticed the scales in my scopes were gone. In the attack as well as the obs... Both magnifications. No other mods.
One thing that might be of interest is that the very moment I enter the scope I see the scales for a fraction of a second. Then they are gone and nowhere to find.

ATTACK



OBS




Another funny thing I've been wondering about is why the radar antenna won't lower when turning off the radar. Just goes on spinning around and around all the time.
Even if my boat isn't equipped with a radar the antenna is still up there spinning.
These pics are taken without any other mods.
In stock the antenna lowers alright.



Anyone got an idea what to do about this?
Any help much appreciated.

//

Last edited by Silent Steel; 03-05-11 at 04:44 AM.
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Old 03-04-11, 12:19 PM   #6623
mobucks
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Looks like you wanted to show some pics SS but i dont see any.

Quote:
In stock the antenna lowers alright.
really?
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Old 03-04-11, 01:35 PM   #6624
Church SUBSIM
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Running 6.4.0 test 8 ...

When I click on the charts icon in the upper right, I am unable to see the little tab for the SOAN on the left side. Has this changed? It's still enabled or is there something I need to alter in the PlayerOptions.py?

Thanks,
Church
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Old 03-04-11, 01:39 PM   #6625
Zedi
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After a few day tryout, my opinion is this: TDW is a brilliant developer who is interested in breaking new frontiers, but none will secure these frontiers. He is just keep pushing things without looking back. The community is just about: "can you add this and that plz?!" and when is done, none take the responsibility to develop things.

Trevally jumped in and done some very nice tutorials but thats it.. nobody else helped him out. Now.. making mods is fun, but not that much. I asked help on extending the last campaign but on release the topic got sunk like a lame Liberty ship. Also requested help on SOAN, still .... people come here just to complain and ask TDW new features. Maybe is time to realize that the moders are only fans, not developers.
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Old 03-04-11, 01:48 PM   #6626
TheDarkWraith
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Quote:
Originally Posted by Church SUBSIM View Post
Running 6.4.0 test 8 ...

When I click on the charts icon in the upper right, I am unable to see the little tab for the SOAN on the left side. Has this changed? It's still enabled or is there something I need to alter in the PlayerOptions.py?

Thanks,
Church
you need to reset SOAN's draggable position. Delete the file \Silent Hunter 5\Pagelayout_Draggables.TDW

There is an option in the option file that controls SOAN's visibility:

############################################ SOAN ################################################## ##
# is SOAN visible in game?
# change below to either True or False
SOANEnabled = True

so check that is enabled also
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Old 03-04-11, 01:49 PM   #6627
TheDarkWraith
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Quote:
Originally Posted by Magnum View Post
After a few day tryout, my opinion is this: TDW is a brilliant developer who is interested in breaking new frontiers, but none will secure these frontiers. He is just keep pushing things without looking back. The community is just about: "can you add this and that plz?!" and when is done, none take the responsibility to develop things.
I provide you all the means and the tools. What everyone does with those tools and means is up to you all I've made some tutorials and automation scripts for Automation.
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Old 03-04-11, 02:09 PM   #6628
Zedi
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Quote:
Originally Posted by TheDarkWraith View Post
I provide you all the means and the tools. What everyone does with those tools and means is up to you all I've made some tutorials and automation scripts for Automation.
Thats bothers me. People come an go, mods stay. At the end of the day is.. TDW UI is a must have. But none give a damn to develop the mod & to improve it. Is all about "you great modders plz make me feel good".

Last edited by Onkel Neal; 03-04-11 at 04:34 PM. Reason: language
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Old 03-04-11, 02:23 PM   #6629
TheDarkWraith
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Quote:
Originally Posted by Magnum View Post
Thats bothers me. People come an go, mods stay. At the end of the day is.. TDW UI is a must have. But none give a fuk to develop the mod & to improve it. Is all about "you great modders plz make me feel good".
unfortunately most people don't want to take the time to invest into modding a game. They either don't have the time to, don't have the knowledge, or feel intimidated by the thought. I'm a thrill seeker and adventurer and love being challenged and thus modding/developing is a perfect hobby for me.
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Old 03-04-11, 03:04 PM   #6630
Church SUBSIM
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Quote:
Originally Posted by Magnum View Post
After a few day tryout, my opinion is this: TDW is a brilliant developer who is interested in breaking new frontiers, but none will secure these frontiers. He is just keep pushing things without looking back. The community is just about: "can you add this and that plz?!" and when is done, none take the responsibility to develop things.

Trevally jumped in and done some very nice tutorials but thats it.. nobody else helped him out. Now.. making mods is fun, but not that much. I asked help on extending the last campaign but on release the topic got sunk like a lame Liberty ship. Also requested help on SOAN, still .... people come here just to complain and ask TDW new features. Maybe is time to realize that the moders are only fans, not developers.
Quote:
Originally Posted by TheDarkWraith View Post
you need to reset SOAN's draggable position. Delete the file \Silent Hunter 5\Pagelayout_Draggables.TDW

There is an option in the option file that controls SOAN's visibility:

############################################ SOAN ################################################## ##
# is SOAN visible in game?
# change below to either True or False
SOANEnabled = True

so check that is enabled also
Thanks TDW!
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