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03-11-11, 07:26 PM | #646 | |
Seasoned Skipper
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03-11-11, 07:29 PM | #647 |
Stowaway
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That Unit was built BEFORE S3D came along!
All Hex work! It's so much easier to do things like this now. |
03-11-11, 08:23 PM | #648 | |
Kaleun of U-3
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Quote:
Thank for replying but this is done on static objects have you tried it on a gun turret from ship like destroyer? Normally any game engine support instance geometry but i don't know how the engine is handling those because you can load only 1 model and reuse it as instance to get some polygons off the load. But instance are using the same texture i might be wrong but i will try this tonight, i will save my 5 distincts UVW layout and make the engine calling them by channel order because when you put your texture in s3d editor the first texture get number 1,2,3,4,5 etc. Best regards Hans |
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03-11-11, 08:28 PM | #649 |
Stowaway
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Hans,
It works on any object placed in a dat! The files are there to look at. Have been for YEARS. And yes I have built other things this way and they use different textures as I see fit to call them. I don't release all the crazy things I build. But I know what I'm talking about in this area. Take it as you wish or not. |
03-11-11, 08:32 PM | #650 | |
Kaleun of U-3
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Like i say i will give it a try tonight thank Best regards Hans |
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03-11-11, 09:52 PM | #651 |
Kaleun of U-3
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Fletcher guns
Hi again shipmates,
I think my English is really not enough sometime to clearly explain stuff. Ok another try, the Fletcher have 5 gun turret 5 inches they all referring to the 5InchSingleT in guns.dat. The fletcher have node on deck refering to the Eqp files of the Fletcher here the name : cfg#M01_NDD_Fletcher cfg#M02_NDD_Fletcher cfg#M03_NDD_Fletcher cfg#M04_NDD_Fletcher cfg#M05_NDD_Fletcher But those node have no texture link to them because they are only placeholder for guns. Here the Eqp file naming : [Equipment 1] NodeName=M01 LinkName=5InchSingleT StartDate=19380101 EndDate=19451231 [Equipment 2] NodeName=M02 LinkName=5InchSingleT StartDate=19380101 EndDate=19451231 [Equipment 3] NodeName=M03 LinkName=5InchSingleT StartDate=19380101 EndDate=19451231 [Equipment 4] NodeName=M04 LinkName=5InchSingleT StartDate=19380101 EndDate=19451231 [Equipment 5] NodeName=M05 LinkName=5InchSingleT StartDate=19380101 EndDate=19451231 Even if i use multiple texture channel for the 5InchSingleT in Guns.dat how can i make them calling those texture channel?? The game load the same gun as multiple instances for each one of them but they all have 1 single texture i mean i hope i'm clear enough that i cannot see how could the same gun load other texture channel for gun turret 2,3,4,5?? The way they are used by the Fletcher make me wonder how can i do it without loading 5 differents turrets models? Look carefully because i know my way with materials and s3d some models have different kind of files structures. Hope it is better explain now Best regards Hans |
03-12-11, 06:26 AM | #652 |
sim2reality
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@ Hans. Updated the Fletcher Single-mission. Fletcher will now navigate through Harbour without hitting wall Should be better for making your vid now .
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03-12-11, 08:35 AM | #653 | |
Kaleun of U-3
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Quote:
Thank Will make the video this afternoon Best regards Hans |
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03-12-11, 09:15 AM | #654 |
Admiral
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A new Video?? Really! Cool. eagerly awaiting.
__________________
SH3+GWX SH5+WoS Still Sailing....still Deep |
03-12-11, 10:44 AM | #655 |
Silent Hunter
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More vids ? ........... Can't wait! Kudos Hans and team
Best regards. Fubar2Niner |
03-12-11, 11:17 AM | #656 |
Kaleun of U-3
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Message to reaper7
Hi mate,
I am ready to record the video of the Fletcher but can you tell me where i can set the time of the day in mission editor because it is at dawn when i load it or maybe it is random like in campaign? Best regards Hans |
03-12-11, 11:20 AM | #657 |
Kaleun of U-3
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BDU message to Fastfranky
Hi mate,
Can you report to BDU just to see if you are still alive? Best regards Hans |
03-12-11, 11:48 AM | #658 |
Stowaway
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You don't need extra UV channels.
Note that Tower 4 is now useing a different texture. |
03-12-11, 01:12 PM | #659 | |
sim2reality
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Quote:
Open up fletcher.mis and edit the highlighted: Code:
[Mission] Title=Where did he come from ??? MissionType=0 MissionDataType=0 Year=1941 Month=11 Day=25 Hour=16 Minute=0 Fog=1 FogRand=1 Clouds=1 CloudsRand=1 Precip=1 PrecipRand=0 WindHeading=25 WindSpeed=9.000000 WindRand=1 WeatherRndInterval=5 SeaType=0 Briefing=Wilhelmshaven, November 1941 BRIEFING Well what do you know, those checky Yanks have slipped a DD Fletcher past our defences. Looks like they've infiltritaed our base and are rubbing our noses in it. All we have to hand is a lone battle beaten Type IIA, Get to it before they detect and sink us, then put a torp in that American Destroyer. BDU Out.. PRIMARY OBJECTIVE|Sink the Fletcher Class Destroyer I'll re-upload the mission with ideal weather and visibilty conditions in 5mins EDIT: V2.1 of the mission uploaded - Optimized weather Last edited by reaper7; 03-12-11 at 01:23 PM. |
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03-12-11, 01:19 PM | #660 | |
Kaleun of U-3
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Quote:
I understand what you show with the seafort but i tried it on turret for the Fletcher and it doesn't work probably because different files structure or the way the Fletcher managed the instances guns. It is a possibility that the only option will be to have 5 differents turrets models to get each one displaying a unique texture. If i am wrong just show me the same result on the Fletcher turret like each one with a different color just plain color will do because it is fast and easy to do Edit: I just open the LAA maunsell2,dat and it is exactly what i though not the same file structure on the LAA maunsell2 each tower have it own 3d node so it is easy to assign any different texture to it but on the Fletcher guns it is a different story unfortunatly. Best regards Hans Last edited by Hans Witteman; 03-12-11 at 01:30 PM. |
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