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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#646 |
Navy Dude
![]() Join Date: Feb 2009
Posts: 171
Downloads: 201
Uploads: 0
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just a little thing, do your mod fix the hydrophone traget identification bug ???
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#647 |
Black Magic
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I finally have a solution that works for the kill the convoy leader bug
![]() ![]() ![]() ![]() Now I just have to finish up the merchant leader tactics and v0.0.22 should be ready for release ![]() EDIT: actually I'll let v0.0.22 release as is so I can get many people testing the new changes and fixes. The finishing up of merchant tactics I'll do in v0.0.23 |
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#648 |
Watch Officer
![]() Join Date: Apr 2005
Location: 3rd Planet From The Sun
Posts: 345
Downloads: 35
Uploads: 0
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Thanks for your hard, endless work on this! It is much appreciated.
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#649 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Single/multi test with old IRAI 0.18
with hi-speed submerged travel across escorted convoy (periscope depth), Used mission: 'military convoy' download: http://www.filefront.com/17232080/Military_convoy.7z install: by JSGME Note about convoy: Game is read this convoy as "task force", but this is armer merchant cruiser and merchants with 5 DDs escort. Test as single / historic mission: DDs detected me, all tried to hunt me all time but keep 14kt (no DC). Test as multiplayer: (LAN/create session/start game) DDs detected my presence (torpedo attack), but did not detected me at my high speed travel at periscope depth across convoy. I was all time at red/orange DD's sensors fields. Escort responds only when uboat is on the surface at multiplayer mode. Multiplayer = single game in multiplayer mode.
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#650 |
Black Magic
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v0.0.22 released. See post #1 for details
![]() One thing to note: if a merchant is the leader of the convoy it might not react to all possible scenarios. I have yet to finish up the tactics for a merchant convoy leader. It will send out units to investigate you if you are submerged. If you are surfaced or your periscope is up it will not send out anything. Last edited by TheDarkWraith; 08-24-10 at 05:20 PM. |
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#651 |
Watch
![]() Join Date: Mar 2010
Location: TAIWAN
Posts: 26
Downloads: 119
Uploads: 0
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I just wanted to appologize to TDW for the non moving ships I wrote about earlier.
Something was fubar with my version of the game, after a fresh reinstall of the game and the mods, ships are moving, firing and .... destroying me. ![]() |
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#652 |
Stowaway
Posts: n/a
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TDW,
Interesting on the C++ thing. I know i saw something that was not right a while back when running through one of my disassembly programs. |
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#653 |
Planesman
![]() Join Date: Apr 2007
Location: Canada
Posts: 185
Downloads: 223
Uploads: 0
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testing .22
i torpedoed a carrier that had 4 escorts,the carrier came to a stop and 3 destroyers just stopped dead in the water,and one just stayed on course and steamed off into the distance.........once i sank the carrier the destroyers came to life and started attack me note : while i was at periscope depth a plane attacked me....nice touch |
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#654 | |
Black Magic
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#655 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
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#656 | |
Black Magic
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#657 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Anyway to assign a set of waypoints that can be inserted before the original waypoint, kind of like sh3/4 search pattern function.
That way when commander stops, the search pattern is called in code - escorts follow doing there search. Then return to original waypoints. ![]() |
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#658 | |
Black Magic
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I could just set a predetermined speed and have them keep following the course they were on but then they would be dumb autonomous units ![]() |
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#659 |
Planesman
![]() Join Date: Apr 2007
Location: Canada
Posts: 185
Downloads: 223
Uploads: 0
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can you set the commander change over if the unit takes any damage?
the hit from even one torpedo can really limit how well the ship can move this way the rest of the ships could still respond to the threat |
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#660 | |
Black Magic
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The leader will change when the unit is damaged but I haven't figured out what that exact value is yet or why it happens or who the game picks as the new leader ![]() |
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