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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#646 | |
Black Magic
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the XO dialog box will still dynamically reposition if you have the message box visible or not ![]() |
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#647 | |
Black Magic
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#648 |
Black Magic
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got the item notes icon added. Would post pictures of it but the forum isn't letting me post pictures to any of my albums anymore
![]() Just have to fix the glass dial problem and v1.3.0 will be ready. |
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#649 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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![]() ![]() Even the cook's orders? heheh |
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#650 | |
Black Magic
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#651 |
The Old Man
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Very cool. I was able to get The Great Balkin in Feb. 1943. Things are starting to get tough with almost all convoy's with escorts and Air patrols keeping me submerged most of the time. So having the Sonar function will help me big time.
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#652 | |
Black Magic
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The glass problem with the spread angle I'll address after patch. |
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#653 | |
Seasoned Skipper
![]() Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 104
Uploads: 0
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__________________
Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
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#654 |
Black Magic
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v1.3.0 released. See post #1 of this thread for changes/bug fixes/new features
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#655 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Not sure what caused it, but I started a save game where I was recharging batteries but the Chief's menu had Standard Propulsion gold instead of Recharging Batteries. |
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#656 | |
Black Magic
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EDIT: looking through my code I can see how that can happen if you saved a game with battery less than 100%. I've made a correction to the code so that that doesn't happen again. Of course it will be available in the next version. Last edited by TheDarkWraith; 04-20-10 at 01:34 AM. |
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#657 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
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I just love this mod but most of all i simply love that you add things as options instead of removing stuff from the game which often can introduce bugs or other weird stuff. Awesome work Dark
![]() I can't wait to see what you come up with in the future.
__________________
Intel I7-7800x CPU. 16Gb G.skill DDR4 3600MHz. Asrock Taichi X299 mb Palit RTX 2080Ti. Fortron 1000W PSU. BenQ XR3501R LCD. |
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#658 |
Seasoned Skipper
![]() Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 104
Uploads: 0
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Using Version 1.3.0
Deck Gun On Deck right now at the deck gun. I am letting the crew shoot/sink the aircraft carrier that is dead in the water. All his friends have left him (finally) and I am out of torpedos. Okay... so I give them the command to fire at will, long distance, waterline... they stop firing. I lock on to the aircraft carrier with the binoculars and they start to fire again. If I click on the 'fire at will' button they stop firing and won't until I activate them with the binoculars again. Flak Gun Earlier was using the flak guns on some planes. Gunners won't shoot unless I activate them with the binoculars. It seems as though when I push the 'fire at will' button they shut down and stop firing.
__________________
Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
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#659 | |
Planesman
![]() Join Date: Jan 2010
Location: Greece
Posts: 188
Downloads: 115
Uploads: 0
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#660 |
Planesman
![]() Join Date: Jan 2010
Location: Greece
Posts: 188
Downloads: 115
Uploads: 0
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Tags |
dbrn, favorite, new ui |
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