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03-02-08, 06:20 AM | #646 | |
Sea Lord
Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
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03-02-08, 11:14 PM | #647 |
Stowaway
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Looking very good.
As soon as the newest work is ready, I'll add the torp door stuff. And I am testing a way to have the spare torps load and disappear also. |
03-03-08, 10:35 AM | #648 |
Gunner
Join Date: May 2006
Location: Germany
Posts: 92
Downloads: 10
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No words, just amazing
hey mate, what a speed of developement, do you have already squared eyes ??? *lol* |
03-03-08, 11:55 AM | #649 | ||
Ocean Warrior
Join Date: Apr 2007
Location: in my sub
Posts: 2,741
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then it are my eye's that are getting bad, must lay off the coffee and computer i guess :p great new model you have there Mikhayl
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Gruß |
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03-03-08, 07:10 PM | #650 |
Watch Officer
Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
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I'm speechless!
Just came across this thread - couldn't believe my eyes.
Reason being my father commanded an S-Boot in the Kriegsmarine in WW2, mainly in the Baltic area (he also served on minelayers). Luckily he survived the war. Sadly, he isn't around any longer, so I can't verify mod details with him, but I remember some of his war stories. I keep his Kriegsmarine service (career) book as an artifact. Must dig deep into this whole thread. I could never imagine this could become so personal.:hmm:
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Cheers Uffe |
03-05-08, 09:13 PM | #651 |
Gunner
Join Date: May 2006
Location: Germany
Posts: 92
Downloads: 10
Uploads: 0
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Hi Mikhayl, I downloaded all these 3D-stuff to get an better impression what you are doing the last weeks .... but why looks my SBoot always so different (in Deep Explaration) I checked all menus but didn´t manage to change the view to one like yours ?? I always have a clear view inside ..... so i can´t really check the textures ........ |
03-05-08, 09:21 PM | #652 |
Stowaway
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Right click on the object and select Tools.
Select Invert Faces and Normals. Then use ] to lighten the image. |
03-06-08, 05:03 AM | #653 |
Gunner
Join Date: May 2006
Location: Germany
Posts: 92
Downloads: 10
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THX a lot .....
it works .... image getting brighter, not as much as yours but enough to work with!! |
03-06-08, 05:05 AM | #654 |
Lieutenant
Join Date: Apr 2005
Location: Antwerp Belgium
Posts: 259
Downloads: 130
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Nice mod Mikhayl,
I like your mod very much. I have a few questions though... - In your final release could it be possible to have a smoke screen generator on the s-boot ? Dunno if this is feasible, but some script that creates a constant trail of smoke on the water in order to mask the sboot from the enemy while it is retreating. Not sure if the game engine allows it, as I presume the enemy sees right through it. would still be nice eye candy though. - Animated torpedo tubes : same as on the U-boat. - Have these buttons always visible above OLC ' GUI (without having to click the button) as you always need them: a) The launch torp launch buttons together with the set depth and speed of torp b)the port and starboard turn dial (without having to click on OLC 's gui to have them displayed. (an s-boot must rely on zigzag maneouvres to survive incoming fire.) Up until now, I think the mod is great. Keep it up
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If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw |
03-06-08, 05:37 AM | #655 |
Sea Lord
Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
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Privateer is working on the tube door animations...
A smoke screen generator would be cool... maybe somehow couple it with the release BOLD function...?:hmm: |
03-06-08, 09:00 AM | #656 |
Nub
Join Date: Feb 2008
Posts: 2
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03-06-08, 10:03 AM | #657 |
Navy Dude
Join Date: Mar 2006
Location: North of England
Posts: 173
Downloads: 68
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Hi Mikhayl,
This mod's looking better and better. Can't wait for the next beta. Incidently, it seems to work great in NYGM. I'm currently using S-boot in NYGM and GW2 as is. I've set up Mush Martin's Uberboot in GWX for a change and keep the vanilla SH3 for my grand-daughter who's working up as a trainee Kalaun on a VIIB but also loves S-Boot! Keep up the good work. Thanks Curiously - Boat was destroyed and all crew killed in my 3rd patrol. However when I reloaded I was allowed to continue. So now my career shows I'm in patrol 6 even though I was killed in patrol 3. Immortal S-boot? |
03-06-08, 02:29 PM | #658 |
Sea Lord
Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
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Mikhayl, you rule!
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03-06-08, 02:31 PM | #659 |
Admiral
Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
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That smokescreen looks awesome! A couple questions, though. First, can the smokescreen be toggled on and off? Second, does it affect an attacking ship's visibility to aid in escape?
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03-06-08, 03:40 PM | #660 |
Seaman
Join Date: Apr 2006
Location: Germany, Monaco di Bavaria
Posts: 37
Downloads: 39
Uploads: 0
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Ahoi Mikhayl,
wow... Why we're waiting for PT-Boats ? We have a better way to play S-Boats with real fun, that rocks: The S-Boat Mod of Mikhayl !!! I can't wait to riding over the waves with 40kn and taste the salt of the sea on my lips... What did "Der Alte" from "THE BOAT" said ? Good men you need - good men! |
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