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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6496 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#6497 | |
Black Magic
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If real navigation is enabled then when the vessel is destroyed the navigator does a dead-reckoning fix. He plots this dead-reckoning fix on the navigation map. Now the code looks at the difference between the sub's actual position and it's dead-reckoning position and adds the offset of that to the destroyed ship's icon position. It also adds in an error amount for both the lattitude and longitude of the ship's destroyed icon of a random amount between -1000 and 1000 (meters) to detemine final ship's destroyed icon position on nav map ![]() I removed the game's ship destroyed icons. All ship destroyed icons are now controlled by the mod. This means the new style of destroyed ship icons are visible all the time. |
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#6498 |
Black Magic
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added lat and long to the destroyed marks:
All that's left is coding in the saving and retrieving to the ship's journal file ![]() |
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#6499 |
Black Magic
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navmapfeatures updated so you can turn on/off the destroyedmarks:
all that is left is to update the ShipsJournalViewer application with the changes made ![]() |
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#6500 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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nice
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#6501 |
Black Magic
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#6502 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#6503 | ||
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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#6504 |
Black Magic
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5th test version of v6.4.0 available at post #1
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#6505 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Thanks Stormfly ![]() // |
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#6506 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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TDW, I started to use your mod just to have access to the radio messages and journal features. Now, I'm having hard time to figure out in what way is this journal better or different that the captain log in stock version. So far, the only difference I see is that you are able to write/add notes and delete entries. Is that all or Im missing something? Because I was expecting something different than a ship journal, more like a personal journal where all the trash event is filtered out and only my notes are registered.
The radio messages. I had imagined that when radio messages are received, they pop up on your screen, like the default radio messages in stock game. Instead, Im getting only info about messages received and when I check them, there is a lot of spam in there... like periscope sighted, convoy leaving from Malta etc, but less about real important stuff like enemy convoy spotted in my area of operation. And the messages from Bdu are treated like "message received". Because of this massive spam, I tend to not bother very much with the messages, so I missed few important reports. Can you filter more these messages and show only those that are from activity in my patrol area and messages from Bdu make them pop up on screen. Im not really interested to hear about a spotted scope near England when I sail on the coast of Africa... What I absolutley love in this mod is that finally there is a option to hide my UI and let only the message box on. I love this feature so much, that I intend to use this mod. But there are several visual things in this UI that bothers me very much. First one is the recon manual. It looks ugly and gives me a strong oldish SH3 flavour. Beside that, when is opened, Im not sure what it is.. if is a book, there should be pages, not only a plain sheet. So first thing was to skin the book and make it to fit better the SH5 style, but on the internal pages.. it require more than replacing some dds. My question is, can please you make it to look like in the images bellow? Of course, I can give you all the dds required. Also is that possible to move all those dials under the torpedo control and move the scope back to right. All those dials floating on the screen seems so unnatural.. ![]() ![]() One last question, how is the stadimeter work in this mod? I know that I can use the TDC panel or the button from the distance dial, but where should I put the stadimeter line? On top of the mast, funnel.. or.. ? I just cant figure out the right position. Thanks. Last edited by Zedi; 03-03-11 at 07:01 AM. |
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#6507 | |
Chief
![]() Join Date: Jul 2005
Posts: 316
Downloads: 28
Uploads: 0
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magnum, looks like you have skills in photoshop. if you also have a real journal layout, perhaps you can do the grafic-job? tdw only needs to put in a filter and the possibility to write in the columns (depending on the layout) i would like to help, but my skills are limited... here is a site, where pictures of a real journal are visible: http://www.thestrathallan.com/commanders.htm greetz, Jaeger
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Everything comes to him who waits |
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#6508 | |
Black Magic
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For the radio messages see here: http://www.subsim.com/radioroom/show...09&postcount=5 That shows you how to select what filters are enabled. Now you have to realize that the game provides very little information to use for radio messages. I did my best to provide the illusion of radio traffic to the game. I can't tell if a ship is friendly or enemy, the game doesn't provide that information. The rec manual you are using is the included Reaper7 ERM. He just took the stock rec manual and made visual changes to it. It's very hard to change the stock ERM as the game doesn't 'give' much to work with. I made something called SOAN which you can find if you enable the charts. You'll probably like SOAN better. SOAN resembles what you have in mind for a rec manual. For the dials it's very hard to get a good layout. Some people want the TAI open when in scope view and thus having all the dials under the torpedo box wouldn't be good. You're also forgetting about the FaT/LuT dials that aren't visible until you have pattern running torpedoes loaded onboard. This is why I added the buttons in the torpedo box for the dials. You can enable/disable dials at will to reduce clutter. Via the scope settings (HUD button on torpedo box) you can shift the scope 'view' to the right if you wish. You can also set your scope filters in the scope settings box. To use the stadimeter correctly one must put the prism image on the tallest structure of the vessel. Here's how I use it: - I ensure that the scope horizontal line is right at the intersection of the hull with the water - I click use stadimeter or press the stadimeter button above the range dial - I then move the green line to tallest item on ship (usually a mast) |
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#6509 | ||
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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![]() But for the inside part I cannot work out the visual layout just because my skill in editing is poor. As you can see, in my proposal the info is what we got now in SOAN. But organised on pages, instead of a simple sheet. So the main structure is you SOAN and only the ship sil is a bit scaled down to fit better on the left page. I tried to make the modifications by myself, but your mod is so complicated that I had to give up and only imagine how would look like with a SH5 style cover and colors. Quote:
Actually.. why is so important to have dials? SH5 introduced a new way to compute data by forms. If we drop those dials and introduce forms (exactly like is on the stock TDC) there were plenty of space to fill in. We could use dials only for AOB, the rest can be filled with the SH5 style forms. Thanks for the clarification about the stadimeter. So this means that you really fixed the stadimeter and no matter of what ship I measure, always the tallest point on the ship will give me the right result. Thats awesome, I thought that you mod cheat by just making the stadimeter jumping on the right spot, so there is no room for human errors. This is just great, really great! Thanks. Last edited by Zedi; 03-03-11 at 07:03 AM. |
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#6510 | |
Black Magic
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![]() I can change the layout of SOAN to be anything I want. I like your proposal and it's doable but we must resolve the issue raised above. Do you have the .dds files for your proposed version of SOAN? |
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Tags |
dbrn, favorite, new ui |
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