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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6451 | |
Silent Hunter
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#6452 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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its working for me enabeling this while on patrol
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Stormy...... |
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#6453 |
Silent Hunter
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That´s for me an concrete answer, many thanks stormfly !
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#6454 |
Watch
![]() Join Date: Feb 2011
Location: Indonesia
Posts: 19
Downloads: 209
Uploads: 0
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I have found at least 3 dds file error in this mod :
- Blank.dds - Dripped.dds - NavMapSeal.dds I can't open that 3 file with Dxtbmp, it's said Access violation at address bla bla..... This is normal?? |
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#6455 |
Silent Hunter
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I have this too and I´m sure this is normal !
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#6456 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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I can open all the dds without errors with paint.net ... it is a free software and can be downloaded from here:
http://www.dotpdn.com/downloads/pdn.html cheers |
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#6457 |
Medic
![]() Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
Uploads: 0
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Dear TheDarkWraith
When I read Your first post about your new version 6.4.0 I fell down from my chair. Really, for me you incredibly increase the mod level. I made little modification for SH3 and SH4 and I understood modders work. But now, modifications are too complex and technical for me. Perhaps I am too old ![]() ![]() Well, now my feedback (I think that it can be interesting for you because I have probably the most little CPU used with SH5). My config : win xp pro sp3 32bit cpu amd athlon 4000+ (single core !!!) motherboard a8nsli premium ram : 2go GC nvidia gtx460 (bought for sh5) playing in 1024*768 And result with your mod : Game loading : time saved : approximately 20% ![]() Mission or campain first loading : seems no time saved Mission or campain other loading : seems faster fps in game : now, never under 28 !!! before, sometime less than 24 fps !!! ![]() BUG : at this time : not found for me ![]() Sounds from your new dll : seems a little far but it's not annoying. Dragging tools dll (for officer icons and other) is a must to have for me because of my screen configuration (1024*768) and it work fine. So, for me 6.4.0 is a real success. Many, many thanks for doing it. Another time thank you and congratulations for your essential contribution. Best regards from France ![]() Jean PS : I don't post often because of my english langage, but i follow with interest all your work every day. Last edited by jean74; 02-26-11 at 02:02 PM. |
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#6458 |
Black Magic
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so I can assume now that the errors posted about test version 3 of v6.4.0 are fixed?
Had an idea hit me last night while out with the woman at dinner. Everytime I sink a ship I get an icon on the map but if I save and reload the icon is gone. Does anybody want those icons to stay? I, for one, like to look back and see where I sunk a vessel and what kind it was. |
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#6459 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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![]() Last edited by stoianm; 02-26-11 at 10:04 AM. |
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#6460 | |
Navy Dude
![]() Join Date: Feb 2009
Posts: 171
Downloads: 201
Uploads: 0
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#6461 |
Silent Hunter
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Agree, absolutely YES !!!!!!!!!!!!!!!!!!!!!
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#6462 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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![]() Anyway, I got few questions. Is possible to release parts of ur mod as stand alone mods? I would be interested in ur radio message and captain log part. Tried to extract them, but failed. Tried to make them the only enabled parts of ur mod, but when I saw the scroll bar of the .py.. my mouse just automatically jumped on the X button. Being a sub captain, I suppose to have a lot of patience, but not that much. Also, is this possible to have some kind of browser in game? Or a way to embed stuff, like net radio stations or books/articles extracted from uboat.net. Would be so cool to just lay down in my cabin and read stuff from uboat.net or listen to radio while I wait for a contact. Going further with this dream, I was thinking about the online logs where the dotpalyer noobs are showing off with their ridiculous tonnage. I have not much clue about how this tool working, but I suppose that when sending ur log to the ubi servers, the game send the tonnage amount registered in the save games. Now, I wonder if it could be included also some coordinates and that way we can build up something like spinnernetz using Ubi's bandwidth.. at least the crappy drm would have a sense. So that way we could build some kinda mmos feeling and see what the other player are doing. If Ubi want us to be online while playing, then let us feel the advantages being online. |
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#6463 | |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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__________________
U-552 Tiger IDF |
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#6464 |
Gunner
![]() Join Date: Apr 2010
Posts: 99
Downloads: 298
Uploads: 0
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Jean 74 - votre anglais est tres bien
TDW- I like the icons showing..don't see them often but it's a nice victory reminder...thanks for all your efforts on SH5! |
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#6465 | |||
Stowaway
Posts: n/a
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What I did notice was that on first load, I could see the heading mousewheel info as I hovered, but after testing the officer icons, then closing them, then going back to change heading, the info wasn't there anymore, but I could still change the heading. I exited SH5 and loaded it up again to see if I could reproduce the problem, but to no avail, so maybe just a random burp. Quote:
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Tags |
dbrn, favorite, new ui |
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