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Old 02-26-11, 07:24 AM   #6451
Magic1111
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Quote:
Originally Posted by Church SUBSIM View Post
Thanks ... one of my graphical projects I am working on. I am working on it still but hope to have a release version by the end of the weekend.
Thanks in advance, I´m looking forward to an release....!
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Old 02-26-11, 07:27 AM   #6452
Magic1111
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Quote:
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Can I enable the new test-version during patrol or only in port ?
Because I´m at the moment during patrol....

Best regards,
Magic
Has nobody an concrete answer...
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Old 02-26-11, 07:38 AM   #6453
Stormfly
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Quote:
Originally Posted by Magic1111 View Post
Has nobody an concrete answer...
its working for me enabeling this while on patrol
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Old 02-26-11, 07:40 AM   #6454
Magic1111
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its working for me enabeling this while on patrol
That´s for me an concrete answer, many thanks stormfly !
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Old 02-26-11, 07:45 AM   #6455
Kapten Nemo
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I have found at least 3 dds file error in this mod :
- Blank.dds
- Dripped.dds
- NavMapSeal.dds
I can't open that 3 file with Dxtbmp, it's said Access violation at address bla bla.....

This is normal??
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Old 02-26-11, 07:47 AM   #6456
Magic1111
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Quote:
Originally Posted by Kapten Nemo View Post
I have found at least 3 dds file error in this mod :
- Blank.dds
- Dripped.dds
- NavMapSeal.dds
I can't open that 3 file with Dxtbmp, it's said Access violation at address bla bla.....

This is normal??
I have this too and I´m sure this is normal !
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Old 02-26-11, 08:00 AM   #6457
stoianm
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I can open all the dds without errors with paint.net ... it is a free software and can be downloaded from here:

http://www.dotpdn.com/downloads/pdn.html

cheers
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Old 02-26-11, 08:33 AM   #6458
jean74
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Default Feedback test for 6.4.0 ver.4

Dear TheDarkWraith

When I read Your first post about your new version 6.4.0 I fell down from my chair. Really, for me you incredibly increase the mod level. I made little modification for SH3 and SH4 and I understood modders work. But now, modifications are too complex and technical for me. Perhaps I am too old ... But I appreciate all your studding work !!! Without yours "Multiple UIs", "IRAI" and "dept keeping" mods SH5 would be "unplayable" (easter egg). So another time THANK YOU VERY MUCH SIR !

Well, now my feedback (I think that it can be interesting for you because I have probably the most little CPU used with SH5).

My config :
win xp pro sp3 32bit
cpu amd athlon 4000+ (single core !!!)
motherboard a8nsli premium
ram : 2go
GC nvidia gtx460 (bought for sh5)
playing in 1024*768

And result with your mod :
Game loading : time saved : approximately 20%
Mission or campain first loading : seems no time saved
Mission or campain other loading : seems faster
fps in game : now, never under 28 !!! before, sometime less than 24 fps !!!
BUG : at this time : not found for me .
Sounds from your new dll : seems a little far but it's not annoying.
Dragging tools dll (for officer icons and other) is a must to have for me because of my screen configuration (1024*768) and it work fine.

So, for me 6.4.0 is a real success. Many, many thanks for doing it.

Another time thank you and congratulations for your essential contribution.

Best regards from France

Jean
PS : I don't post often because of my english langage, but i follow with interest all your work every day.

Last edited by jean74; 02-26-11 at 02:02 PM.
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Old 02-26-11, 09:16 AM   #6459
TheDarkWraith
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so I can assume now that the errors posted about test version 3 of v6.4.0 are fixed?

Had an idea hit me last night while out with the woman at dinner. Everytime I sink a ship I get an icon on the map but if I save and reload the icon is gone. Does anybody want those icons to stay? I, for one, like to look back and see where I sunk a vessel and what kind it was.
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Old 02-26-11, 09:19 AM   #6460
stoianm
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Quote:
Originally Posted by TheDarkWraith View Post
so I can assume now that the errors posted about test version 3 of v6.4.0 are fixed?

Had an idea hit me last night while out with the woman at dinner. Everytime I sink a ship I get an icon on the map but if I save and reload the icon is gone. Does anybody want those icons to stay? I, for one, like to look back and see where I sunk a vessel and what kind it was.
yes... good ideea... i would like to have that...can be like an option

Last edited by stoianm; 02-26-11 at 10:04 AM.
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Old 02-26-11, 10:55 AM   #6461
charognard
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Quote:
Originally Posted by TheDarkWraith View Post
so I can assume now that the errors posted about test version 3 of v6.4.0 are fixed?

Had an idea hit me last night while out with the woman at dinner. Everytime I sink a ship I get an icon on the map but if I save and reload the icon is gone. Does anybody want those icons to stay? I, for one, like to look back and see where I sunk a vessel and what kind it was.
For my part YES absolutly YES
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Old 02-26-11, 11:13 AM   #6462
Magic1111
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Quote:
Originally Posted by charognard View Post
For my part YES absolutly YES
Agree, absolutely YES !!!!!!!!!!!!!!!!!!!!!
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Old 02-26-11, 12:35 PM   #6463
Zedi
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Quote:
Originally Posted by TheDarkWraith View Post
...
Had an idea hit me last night while out with the woman at dinner.
...
Now this is what I call a hardcore gamer

Anyway, I got few questions. Is possible to release parts of ur mod as stand alone mods? I would be interested in ur radio message and captain log part. Tried to extract them, but failed. Tried to make them the only enabled parts of ur mod, but when I saw the scroll bar of the .py.. my mouse just automatically jumped on the X button. Being a sub captain, I suppose to have a lot of patience, but not that much.

Also, is this possible to have some kind of browser in game? Or a way to embed stuff, like net radio stations or books/articles extracted from uboat.net. Would be so cool to just lay down in my cabin and read stuff from uboat.net or listen to radio while I wait for a contact.

Going further with this dream, I was thinking about the online logs where the dotpalyer noobs are showing off with their ridiculous tonnage. I have not much clue about how this tool working, but I suppose that when sending ur log to the ubi servers, the game send the tonnage amount registered in the save games. Now, I wonder if it could be included also some coordinates and that way we can build up something like spinnernetz using Ubi's bandwidth.. at least the crappy drm would have a sense. So that way we could build some kinda mmos feeling and see what the other player are doing. If Ubi want us to be online while playing, then let us feel the advantages being online.
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Old 02-26-11, 12:42 PM   #6464
Sepp von Ch.
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Quote:
Originally Posted by Magnum View Post
Is possible to release parts of ur mod as stand alone mods? I would be interested in ur radio message
It would be great! But I prayed about this TDW and unfortunately did not get an answer
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Old 02-26-11, 12:52 PM   #6465
cptroyce
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Jean 74 - votre anglais est tres bien



TDW- I like the icons showing..don't see them often but it's a nice victory reminder...thanks for all your efforts on SH5!
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