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09-25-12, 10:03 AM | #6436 |
GWX Project Director
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Without a doubt!
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09-25-12, 10:14 AM | #6437 |
Chief of the Boat
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I'm just a little surprised he never responded to the original
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Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
09-28-12, 03:46 PM | #6438 |
Stowaway
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09-28-12, 04:25 PM | #6439 |
Chief of the Boat
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Rgr that mate
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
09-28-12, 04:29 PM | #6440 |
Stowaway
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Now to order that tee shirt.
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09-28-12, 04:44 PM | #6441 |
Chief of the Boat
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
10-12-12, 10:53 PM | #6442 |
Watch
Join Date: Oct 2012
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I have some experience with mods, but it was a long time ago. I'm wondering if this mod or any others are compatible with steam's version of SH3? Thanks for any advice.
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10-13-12, 05:43 AM | #6443 |
Ensign
Join Date: May 2010
Location: Pandora. Not the blue cat people Pandora...
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10-20-12, 12:11 PM | #6444 |
Rear Admiral
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You can use GWX with the Steam version, but the GWX installer will look for the game folder in the default location - where it would be if you had installed the game from a game disk. You will need to point the installer to the game folder inside your Steam folder instead.
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10-20-12, 12:41 PM | #6445 |
Chief of the Boat
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Enjoy the GWXperience
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
10-23-12, 01:32 PM | #6446 |
Watch
Join Date: Oct 2012
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First of all, congratulations to the creators of the mod, very good job!
I want to ask you a pair of questions that made me think about my GWX installation: 1 - On the manual it is written that my career will start with 1500 renown points, but I started a new career recently and I have the classical 500 points. 2 - If I press F1 during the game, the info under the "Resupply" tab are blank, and so are "Flotilla News I" and "Flotilla News II". Also the tab "Enemies of Germany" includes more infos about some hotkeys of the game. Is it normal?
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10-23-12, 02:58 PM | #6447 |
Stowaway
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Hi!
Congratulations for an amazing mod! I really both admire and appreciate the work done, I hadn't played SH3 for sometime, and this mod made me return to it and live a totally new experience. I have some questions though, that I'll put one at a time. Please excuse my English, it's a foreign language and I occasionally make mistakes The first, has to do with the damage of shell hits. There is a reason that U-boat commanders preferred high explosive over AP shells. Being a member of a "naval" family myself, one of my first memories as a child is my father asking me what is the greatest hazard for a ship out in the open sea; he would then proceed to provide me with the answer: Fire! It is quite easy for a catastrophic fire to start on a merchant vessel, even with today's extreme safety regulations and measures. In the era of WW2, it was a lot easier, and a factor that would multiply the catastrophic impact of fires was the fact that a lot of wood (much more than today) was often used in many parts of the ship. There wasn't a way to avoid the sinking of a ship with an uncontrollable fire on board, in fact most shipwrecks I think happened this way. I wanted to ask fellow skippers here in the forum, from their experience and knowledge, how is fire damage simulated in the mod? I red in the manual about below-the-water-line hits, that they are considered the most effective, since they rupture the hull and initiate a flooding, but wouldn't in fact an HE shell exploding on the deck or the superstructure be as efficient, because of the high probability of starting a fire? A flooding can be "isolated" using watertight doors (not always, of course), containing a fire is impossible this way. Also, if anyone knows of any good sites with historical information on the subject, I'd appreciate if he or she could share Thanks! |
10-23-12, 03:16 PM | #6448 | ||||
Eternal Patrol
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WELCOME ABOARD!
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Oh, and GWX takes away all the AP shells and leaves you only HE. Quote:
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http://www.uboat.net/index.html http://www.uboatarchive.net/ http://www.ubootwaffe.net/
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10-23-12, 03:20 PM | #6449 |
Stowaway
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Thank you very much for the prompt and illuminating answer, Sailor Steve!
I'm now going through the links you posted |
10-23-12, 04:03 PM | #6450 | |
Chief of the Boat
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Fire damage actually erodes/erases damage points from the zon.file in GWX and adds to the rate of sinking. This was addressed in GWX2.1 and is down to the fine work of VonHershing (and I bet I've got the name/spelling wrong)
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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