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Old 07-10-11, 02:25 PM   #631
Trevally.
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Quote:
Originally Posted by Sbygneus View Post
Do we need Lite Campaign LC 1.2 mod after installing Open Horizons II?
I mean does Open Horizon reduce required tonage itself?
No - no need for Lite campaign.
Tonnage levels are low.
ALL campaign objectives have been changed.
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Old 07-10-11, 02:32 PM   #632
Magic1111
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Quote:
Originally Posted by Trevally. View Post
No - no need for Lite campaign.
Tonnage levels are low.
ALL campaign objectives have been changed.
Okay, thanks Trevally for information !!!!

Best regards,
Magic
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Old 07-10-11, 02:36 PM   #633
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Quote:
Originally Posted by Jester_UK View Post
If I install this mod do I have to start over from the start of the war?

Yes - new career

I'd love to try it out but I'm only a couple of weeks short of finishing the first campaign. Can I finish that and then install this mod, then carry on with the 2nd campaign?

This mod must have a new career to start.

Other questions:

Apart from TDW's UI mod, is it also compatible with IRAI and Magnum Opus?

Yes - order of install:-

MO
FX
IRAI
OH II
TDW UI 6.6.0

OH II & OH II Light can go anywhere after MO and FX

Did I read the first post right in that this mod includes the imported ships mod?

Yes - it is in there

Are there any mods this one is specifically incompatible with?

Any mod that changes the campaign files.

note: All of TDWs mods will work with this one. FX must be before OH II
Note2:If you use stromys sounds - install them BEFORE OH II

Thanks
See green
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Last edited by Trevally.; 07-10-11 at 04:00 PM. Reason: fixed order of mods
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Old 07-10-11, 02:39 PM   #634
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Thanks for the quick response Trevally. That covers everything I needed to know. Looking forward to trying this out. Many thanks!!
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Old 07-10-11, 02:41 PM   #635
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Here is my mod list:-

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
antilag
MightyFine Crew Mod 1.2.1 Alt w beards
No Logo Intro Menu_Animation v. 01.00 by AvM
SteelViking's Interior Mod V1.2
German U-Boat Crew Language Pack
Dynamic Environment SH5 Basemod (normal ) V2.0
Equipment_Upgrades_Fix_1_2_byTheBeast
FX_Update_0_0_18_ByTheDarkWraith
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6
OPEN HORIZONS II
IRAI_0_0_32_ByTheDarkWraith
NewUIs_TDC_6_6_0_ByTheDarkWraith
EQuaTool 01.01 by AvM
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot v2.6
Trevally Scopes 8x5
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
stoianm key commands
NewUIs_TDC_6_6_0_U-Jagd_Chrono
OH II and Light Campaign Radio Messages
NewUIs_TDC_6_6_0_Real_Navigation
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Last edited by Trevally.; 07-10-11 at 03:57 PM. Reason: Fixed list order
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Old 07-10-11, 03:30 PM   #636
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@Zedi
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Old 07-10-11, 03:38 PM   #637
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Hello Trevally , please can you tell me how you have IRAI_0_0_32_TheDarkWraith, when the available version is IRAI_0_0_30_TheDarkWraith ?, thank you for the answer
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Old 07-10-11, 03:43 PM   #638
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Quote:
Originally Posted by Trevally. View Post
Note2:If you use stromys sounds - install them AFTER OH II
See green
Hi Travelly,

it seams you mismatched something here, i admit that OHII`s SDL file is based on my SDBSM SH.sdl file, completing it with the liveboats and new OHII sounds like Bell Rings, iceberg and sea live sounds. Not shure but if my SH.sdl was adopted completly (including SDBSM's range and volume settings for other sounds), then you have to enable SDBSM BEFORE OH II

...otherwise, you would loose sea live, bell rings and Iceberg sounds.
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Old 07-10-11, 03:49 PM   #639
Magic1111
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Default Zones.cfg

Hi !

Short question: File "Zones.cfg" is in conflict with TDW´s FX_Update_MOD. Is it correct, that I let the "Zones.cfg" from this MOD override the File from FX_Update_MOD ? Means, I enable this MOD AFTER FX_Update_MOD, correct ?

And for what is in this MOD a "Zones.cfg" ?

Best regards,
Magic
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Old 07-10-11, 03:53 PM   #640
Trevally.
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Quote:
Originally Posted by Stormfly View Post
Hi Travelly,

it seams you mismatched something here, i admit that OHII`s SDL file is based on my SDBSM SH.sdl file, compleding it with the Liveboats and new OHII sounds like Bell Rings, Iceberg and seal live sounds. Not shure but if my SH.sdl was adopted completly (including SDBSM's range and volume settings for other sounds), then you have to enable SDBSM BEFORE OH II

...otherwise, you would loose sea live, bell rings and Iceberg sounds.
Yes you are right Stormfly

I made this same mistake with Ruby2000 and Ustahl when they were testing it

I will edit the post above.
Thanks Stormfly
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Old 07-10-11, 03:58 PM   #641
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Trevally,
Heading out of kiel for my first mission and the ships are all grey, they all loke the same colorless, is this normal?
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Old 07-10-11, 04:04 PM   #642
Trevally.
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Quote:
Originally Posted by Magic1111 View Post
Hi !

Short question: File "Zones.cfg" is in conflict with TDW´s FX_Update_MOD. Is it correct, that I let the "Zones.cfg" from this MOD override the File from FX_Update_MOD ? Means, I enable this MOD AFTER FX_Update_MOD, correct ?

And for what is in this MOD a "Zones.cfg" ?

Best regards,
Magic
Hi magic

Yes it is ok to let the zone files overwite.

The zone file in OH II is the same as the one in TDWs mods.
It is there if someone wants to use OH II but not TDWs
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Old 07-10-11, 04:04 PM   #643
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Quote:
Originally Posted by Trevally. View Post
Yes you are right Stormfly

I made this same mistake with Ruby2000 and Ustahl when they were testing it

I will edit the post above.
Thanks Stormfly
...there is maybe another problem in your mod list above... you have to make shure, that no other mod overwrites OH II`s SDL file then
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Old 07-10-11, 04:09 PM   #644
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Quote:
Originally Posted by tonschk View Post
Hello Trevally , please can you tell me how you have IRAI_0_0_32_TheDarkWraith, when the available version is IRAI_0_0_30_TheDarkWraith ?, thank you for the answer
Perhaps I should be testing it and giving TDW feedback.
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Old 07-10-11, 04:20 PM   #645
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My mod soup!

Generic Mod Enabler - v2.6.0.157
[D:\Ubisoft\Silent Hunter 5\MODS]

01. antilag
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Magnum_Opus_v0_0_1
Enhanced FunelSmoke1.2_by HanSolo78
Grossdeutscher Rundfunk
noir decks
Speech fixes and additions (german version)
Window_Lights_Redone_V1
Capthelms Audio+SV Touch Ups
Naights Submarine Textures (internal) V1.1
OPEN HORIZONS II
IRAI_0_0_30_ByTheDarkWraith
FX_Update_0_0_16_2_ByTheDarkWraith
U-boat Historical Specifications 1.7 for TDW Mods
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 DarkerNights V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Sounds V2.1
sobers talking conning crew mod
Unterseeboot SFX
U-Boat Propulsion SFX
MightyFine Crew Mod 1.2.1 Alt faces
NewUIs_TDC_6_6_0_ByTheDarkWraith
NewUIs_TDC_6_6_0_New_radio_messages_German
Krauters Automated Scripts (v5_0_0 compatible)
IO_StrategicMap_4_3_for_TDWv651&MO
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.4
Manos Scopes-patch for 8x5
NewUIs_TDC_6_6_0_Real_Navigation
stoianm pitch&roll for SH5 V1 (low)
tiny! - torpedo mod
Battlestations_soundmod_1.1
NewUIs_TDC_6_6_0_U-Jagd_Chrono
nVidia missing lights
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Nauticalwolf's_Torpedo_Textures_v1.2

Dependencies

OPEN HORIZONS II="FX_Update_0_0_16_2_ByTheDarkWraith""NewUIs_TDC _6_6_0_ByTheDarkWraith""Battlestations_soundmod_1. 1"

Battlestations_soundmod_1.1 conflict "Sh.sdl" with OPEN HORIZONS II is it a problem?
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