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03-10-11, 10:23 PM | #631 |
Canadian Wolf
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No problem, thanks
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03-10-11, 11:56 PM | #632 |
Chief
Join Date: Feb 2011
Location: In the past...
Posts: 321
Downloads: 89
Uploads: 1
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I tried out the Fletcher scenario, too bad it didn't include the updated (repainted, remodeled) destroyer... But at least I shot at it with HAHD torpedos
Everybody, keep up the good work! I can't wait for the pics and videos to come from that scenario on your end! *giddy with excitement*
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God is a comedian playing to an audience too afraid to laugh. -Voltaire |
03-11-11, 12:25 AM | #633 | |
Kaleun of U-3
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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Quote:
Tomorrow my friend a brand new fletcher with camo measure 31 nothing less with exact color So far in all my career this skin was the most challenging i ever attempt but i love that Best regards Hans |
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03-11-11, 12:48 AM | #634 | |||
Seasoned Skipper
Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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Quote:
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03-11-11, 02:42 AM | #635 | ||
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Quote:
Quote:
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03-11-11, 09:20 AM | #636 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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@ Brett25. Took your suggestion further on the Signatures. And after some Photoshop manipulation merged all 3 signatures and still have both linking to there corresponding websites
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03-11-11, 12:13 PM | #637 | |
Seasoned Skipper
Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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Quote:
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03-11-11, 12:19 PM | #638 | |
Commodore
Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
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Quote:
Can't wait
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03-11-11, 12:58 PM | #639 |
Kaleun of U-3
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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Hi mate,
How about a pre screenie at night?? Best regards Hans |
03-11-11, 01:10 PM | #640 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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03-11-11, 01:25 PM | #641 |
Commodore
Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
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03-11-11, 02:34 PM | #642 |
Kaleun of U-3
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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Fletcher update
Hi shipmates,
Just a little update on the fletcher, i am almost done only 3 5 inch turret camo to apply and it is finish. After this is done i will have to clone 5 5 inches turret in the Guns.dat so the camo is apply to all 5 differently. Later i will try to find a better way because with this method it is adding 5 different turrets to the amount of polygons . I have to do this because the way the guns are call by the files i mean i can't make 1 single turret to call 5 different textures so far but there must be some way to do it. Best regards Hans |
03-11-11, 02:47 PM | #643 |
Seasoned Skipper
Join Date: Mar 2008
Location: Oakland CA, USA
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Hi Hans, could you have different UV layouts for each turret using the same texture map?
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03-11-11, 06:33 PM | #644 | |
Kaleun of U-3
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Quote:
Hi mate, I already tough about this one but i'm afraid it won't work the way the engine manage the textures but i will surely give it a try I would also like to know more about how the engine is managing the instance object and lod? Best regards Hans |
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03-11-11, 06:57 PM | #645 |
Stowaway
Posts: n/a
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You CAN use one 3D model any number of times and assign it different textures as you wish!
This assigning of one 3D model to represent 7 different sections was done in GWX 2 and up! They all use the same textures in GWX but they CAN be changed at will in the dat. That's how I built it to work! As Gun turrets don't need a massive texture? It's a simple trick to pull off with little system impact. |
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