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Old 03-10-11, 10:23 PM   #631
ReallyDedPoet
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Originally Posted by Hans Witteman View Post
Hi mate,

That what i call the wisdom touch of the day

Best regards Hans
No problem, thanks
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Old 03-10-11, 11:56 PM   #632
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I tried out the Fletcher scenario, too bad it didn't include the updated (repainted, remodeled) destroyer... But at least I shot at it with HAHD torpedos

Everybody, keep up the good work! I can't wait for the pics and videos to come from that scenario on your end! *giddy with excitement*
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Old 03-11-11, 12:25 AM   #633
Hans Witteman
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Originally Posted by postalbyke View Post
I tried out the Fletcher scenario, too bad it didn't include the updated (repainted, remodeled) destroyer... But at least I shot at it with HAHD torpedos

Everybody, keep up the good work! I can't wait for the pics and videos to come from that scenario on your end! *giddy with excitement*
Hi mate,

Tomorrow my friend a brand new fletcher with camo measure 31 nothing less with exact color

So far in all my career this skin was the most challenging i ever attempt but i love that

Best regards Hans
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Old 03-11-11, 12:48 AM   #634
brett25
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Quote:
ou should just link your site directly to your sig. pic,
very cool reallydeadpoet, took me a few tries but I got it.

Quote:
That what i call the wisdom touch of the day


Quote:
A little more patience and we will have a superb addition in video, screenies and work for you and reaper
in the meantime I must spend my time drooling at the beautiful website
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Old 03-11-11, 02:42 AM   #635
reaper7
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Hi Hans, Maybe its good if we add the website link to our signatures. When I need a good boost of inspiration I like to go to the website, and Im sure others on the forum will get a boost too when they see whats coming down the road for them
Great suggestion mate, signature updated.

Quote:
Originally Posted by postalbyke View Post
I tried out the Fletcher scenario, too bad it didn't include the updated (repainted, remodeled) destroyer... But at least I shot at it with HAHD torpedos

Everybody, keep up the good work! I can't wait for the pics and videos to come from that scenario on your end! *giddy with excitement*
Quote:
Originally Posted by Hans Witteman View Post
Hi mate,

Tomorrow my friend a brand new fletcher with camo measure 31 nothing less with exact color

So far in all my career this skin was the most challenging i ever attempt but i love that

Best regards Hans
Good shooting postalbyk, It will be tougher to send a torp into the newly skinned Fletcher - it will look to good
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Old 03-11-11, 09:20 AM   #636
reaper7
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@ Brett25. Took your suggestion further on the Signatures. And after some Photoshop manipulation merged all 3 signatures and still have both linking to there corresponding websites
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Old 03-11-11, 12:13 PM   #637
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And after some Photoshop manipulation merged all 3 signatures and still have both linking to there corresponding websites
very cool reaper
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Old 03-11-11, 12:19 PM   #638
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Originally Posted by Hans Witteman View Post
Hi mate,

Tomorrow my friend a brand new fletcher with camo measure 31 nothing less with exact color

So far in all my career this skin was the most challenging i ever attempt but i love that

Best regards Hans


Can't wait
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Old 03-11-11, 12:58 PM   #639
Hans Witteman
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Can't wait
Hi mate,

How about a pre screenie at night??

Best regards Hans
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Old 03-11-11, 01:10 PM   #640
reaper7
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Hi mate,

How about a pre screenie at night??

Best regards Hans
Is that with or without the lens cap removed
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Old 03-11-11, 01:25 PM   #641
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Is that with or without the lens cap removed
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Old 03-11-11, 02:34 PM   #642
Hans Witteman
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Default Fletcher update

Hi shipmates,

Just a little update on the fletcher, i am almost done only 3 5 inch turret camo to apply and it is finish.

After this is done i will have to clone 5 5 inches turret in the Guns.dat so the camo is apply to all 5 differently.

Later i will try to find a better way because with this method it is adding 5 different turrets to the amount of polygons .

I have to do this because the way the guns are call by the files i mean i can't make 1 single turret to call 5 different textures so far but there must be some way to do it.

Best regards Hans
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Old 03-11-11, 02:47 PM   #643
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Hi Hans, could you have different UV layouts for each turret using the same texture map?
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Old 03-11-11, 06:33 PM   #644
Hans Witteman
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Originally Posted by brett25 View Post
Hi Hans, could you have different UV layouts for each turret using the same texture map?

Hi mate,

I already tough about this one but i'm afraid it won't work the way the engine manage the textures but i will surely give it a try

I would also like to know more about how the engine is managing the instance object and lod?

Best regards Hans
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Old 03-11-11, 06:57 PM   #645
Madox58
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You CAN use one 3D model any number of times and assign it different textures as you wish!

This assigning of one 3D model to represent 7 different sections was done in GWX 2 and up!


They all use the same textures in GWX but they CAN be changed at will in the dat.
That's how I built it to work!
As Gun turrets don't need a massive texture?
It's a simple trick to pull off with little system impact.
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