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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Which version of TSWSM are you looking forward to? | |||
Version 1 |
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156 | 20.72% |
Version 2 |
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79 | 10.49% |
Version 3 |
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29 | 3.85% |
Version 4 |
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77 | 10.23% |
All of them |
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490 | 65.07% |
Multiple Choice Poll. Voters: 753. You may not vote on this poll |
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#631 |
Sailor man
![]() Join Date: Apr 2008
Location: Deutschland
Posts: 43
Downloads: 40
Uploads: 0
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great work mates!
could you upload more pictures please. eg bismarck or other ships. |
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#632 |
Machinist's Mate
![]() Join Date: Mar 2000
Posts: 124
Downloads: 56
Uploads: 0
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#633 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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Sorry guys nothing yet.
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#634 |
Swabbie
![]() Join Date: May 2009
Posts: 7
Downloads: 90
Uploads: 0
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hi is there any updates yet and how far is a release date great work keep it up
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#635 |
Weps
![]() Join Date: Sep 2005
Posts: 359
Downloads: 43
Uploads: 0
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Not wanting to upset Ivan .... but some of the work we have to finish is proving difficult and slow ... specifically damage models for AI warships. Many of these are nicely configured to sink and react properly when taking torpedo fire ... unfortunately they don't really respond too well to surface fire. Seems to apply more to converted S3d than stock ships ... but even some stock ships react in a real strange way. It's a real time consuming slog ... so far I've engaged the Bismark with KGV & Rdoney 120 times in just one day to try and get things balanced out. The game engine keeps throwing up things which cause AI ships to show as detstoyed far too ealry in an engagement when the ship is clearly nowhere near sinking and still has main armament active. Grrrr. Sometimes I really hate this game engine.
Anyone out there who has S3D experience and what's to help with the damage modelling should contact Ivan. |
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#636 |
Sparky
![]() Join Date: May 2007
Location: southwest ohio
Posts: 154
Downloads: 25
Uploads: 0
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It's the 21st guys I was hoping for a beta TSWSM??
![]() ![]() I hope all is going well, maybe we'll C this mod soon, keep up the hard work, trool323... |
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#637 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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Any news?
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#638 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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Due to the amount of work and the challenge this mod is presenting to us, a beta will not be release.
I am afriad I must adopt the GWX saying "Its ready when its ready" |
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#639 | |
Chief of the Boat
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#640 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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#641 |
Chief of the Boat
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#642 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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To make up for the lack of a mod release I have decided to release some 'mouth watering' !amazing! pictures.
The following is not a prank, but actual pictures of Darkfish's newest SWSM add-on; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Yes, your eyes saw right! That is the new player controlled S38 Boot!!!! Based on Mikhayl's s-boot |
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#643 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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WOW I thought the S-boot thing would be pretty cool
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#644 |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
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they are, they're just a tiny bit small
![]() I'll post some pictures of my own with a bit larger size ![]() ![]() the amount of detail Mikhayl has put into this model is just amazing ![]() also featuring a smoke generator: ![]()
__________________
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#645 |
Weps
![]() Join Date: Sep 2005
Posts: 359
Downloads: 43
Uploads: 0
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And another tantalising detail for the waiting public ..... we are in the process of adding and testing Darkfishes most excellent AI torpedoes to all the relevant DD's and Crusiers so the computer controlled ships will fire torpedoes at you (where they were historically fitted with them of course). It's really very effective. I just lost a Repulse class BC to a Shiratsuyu class DD (he stung me with 8 fish
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