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Old 07-20-12, 09:01 PM   #631
TheDarkWraith
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Quote:
Originally Posted by sober View Post
Testing new patch v1.0.44.0 with a new campaign .
I'm doing the same with all my (current) patches enabled and all the snorkels enabled
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Old 07-20-12, 09:28 PM   #632
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Originally Posted by sober View Post
I installed the game again and patched to 1.2 . When i run patcher 1.0.44 click on TDW_SH5_Patches.s5p i get the File is diffrent version than expected error . I havnt been able to use the 1.0.44 patch yet because of this error .
Did you disable all patches with the old patcher first? If not you'll get this error.
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Old 07-20-12, 09:33 PM   #633
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Originally Posted by sober View Post
I might have mucked it up so i tried to patch with a new install and i get the error . Not sure what i am doing wrong .
Are you sure you're patched to version 1.2 of the game? Run the game updater to be sure.

The patcher reads the existing data and if what it reads doesn't match what it expects then it throws this error.
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Old 07-20-12, 09:55 PM   #634
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Originally Posted by sober View Post
I did that , it says version 1.2 . I will reupload the patcher . I dont know why i can update the exe !
Don't fret over it. I'm updating the patcher again because in campaign the new crew wakeup patch doesn't work. I had to run the debugger in campaign to see why and now I know what needs to be done
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Old 07-20-12, 10:29 PM   #635
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Originally Posted by sober View Post
Ok
The reason you and dogfish are having problems patching the exe is because I based one of the new patches on my special exe I'll have it corrected here in a few
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Old 07-20-12, 10:51 PM   #636
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Originally Posted by sober View Post
I dont wanna know about the "special exe" .
Oh you'd be interested in it I bet

I revised the patcher app so that when it does throw this error it tells you which patch was the problem, which change of the patch was the problem, what bytes it read were, and what bytes it expected to see This way you get a little more info to give to me when this happens

Testing the change now...
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Old 07-20-12, 11:04 PM   #637
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Benno's alive in campaign (actually the whole crew is)

v1.0.45.0 released. See post #1

Revised Crew wakeup patch so that it works in campaigns
Removed single mission CTD patch
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Old 07-20-12, 11:53 PM   #638
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Now the only thing to fix is the TC penalty for the crew. Anything over TC 32 it's a random chance if they 'see/hear' something or not. If you have TC no higher than 32 they 'see/hear' everything...

Last edited by TheDarkWraith; 07-21-12 at 12:19 AM.
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Old 07-21-12, 12:14 AM   #639
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Testing the patch now .
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Old 07-21-12, 01:47 AM   #640
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Originally Posted by TheDarkWraith View Post
Benno's alive in campaign (actually the whole crew is)

v1.0.45.0 released. See post #1

Revised Crew wakeup patch so that it works in campaigns
Removed single mission CTD patch

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Old 07-21-12, 05:25 PM   #641
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v1.0.46.0 released. See post #1

Crew will detect radar signals with the updated Crew wakeup patch
Changed broken hydro patch

YOU HAVE TO REMOVE ALL PATCHES WITH OLD PATCHER FIRST!
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Old 07-21-12, 06:12 PM   #642
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Enabled the latest patch with no problems .
On a side note , if i enable the CO2 patch then my CO2 stays at 0% while submerged . Its no problem , i just dont enable the CO2 patch .
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Old 07-21-12, 06:14 PM   #643
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Quote:
Originally Posted by sober View Post
Enabled the latest patch with no problems .
On a side note , if i enable the CO2 patch then my CO2 stays at 0% while submerged . Its no problem , i just dont enable the CO2 patch .
That's a stock bug that happens when you start out submerged. Surface then dive and you'll 'remove' that bug.
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Old 07-21-12, 06:16 PM   #644
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Originally Posted by TheDarkWraith View Post
v1.0.46.0 released. See post #1

Crew will detect radar signals with the updated Crew wakeup patch
Changed broken hydro patch

YOU HAVE TO REMOVE ALL PATCHES WITH OLD PATCHER FIRST!
Though not taking part into it, I am following with interest the discussion going on the other section of the forum.

Simply amazing!
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Old 07-23-12, 01:07 PM   #645
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Quote:
Originally Posted by TheDarkWraith View Post
Quote:
Originally Posted by sober View Post
Enabled the latest patch with no problems .
On a side note , if i enable the CO2 patch then my CO2 stays at 0% while submerged . Its no problem , i just dont enable the CO2 patch .
Quote:
That's a stock bug that happens when you start out submerged. Surface then dive and you'll 'remove' that bug.
I am also experiencing the problem with Co2 staying at 0% after enabling the Co2 Patch.
I thought it might be the stock bug at first but I am unable to get get it working correctly.
Checked my Documents\SH5\data\cfg\SaveGames\<blah>\GameplaySe tting.CFG and LimitedO2=true.
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