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Old 02-23-11, 09:54 AM   #6406
TheDarkWraith
Black Magic
 
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Quote:
Originally Posted by Rongel View Post
My first impressions on 6.4. test 3:

-The right clicking the officers works for me this way: I need to roll mouse cursor to the Officer list on the bottom of the screen. Then I left click one officer and activate it. Then I right click it again and I get the Officer ability page. I guess this is the right way to do it!
Yes, I may have forgotten to mention that part! You have to select the officer first by left clicking them. Once selected you can right click to get the ability edit page

The problem with SOAN giving X10 or X100 for the mast heights when pressing 'Send to TDC', who all is experiencing this problem? I believe I know why it's happening to some of you. For those that it is happening to what does the mast height value show (is it shown with a period for the decimal part or a comma)? In mine, since I'm US region, my mast height shows xx.xx and all is fine. I suspect that those whose mast height is shown as xx,xx is getting the X10 or X100 error. If so, I can fix that but need to know for sure this distinction.
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Old 02-23-11, 09:59 AM   #6407
TheDarkWraith
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Quote:
Originally Posted by Church SUBSIM View Post
TDW,

Some feedback on 6.4.0 test 3:

1) Since the release of the tests for 6.4.0 ... the interior diesel room is very quiet. You mentioned that the volumes/sounds are controlled via a new .dll of your design. You also mention one can control the volume. How do we do that?
To change sound volume one must edit the .py file. The volume is a parameter of the function called in my TDWSound.dll file.

Now my new sound .dll can do 3D sound and sound effects. I haven't coded this ability in but one can specify the sound source in the 3D world and thus have stereo sound and sound effects.

I wonder if my new sound .dll is causing the interior diesel room problems. If you disable v6.4.0 is the interior diesel room sound back?
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Old 02-23-11, 10:03 AM   #6408
TheDarkWraith
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Quote:
Originally Posted by Church SUBSIM View Post
3) When I mouse over the Navmarks, there is a small little window that pops up telling the user how they can manipulate the marks (move, edit, reposition). In previous versions of this mod it would show the corresponding keys, in this one it does not. Seems the descriptions file is not finished?

4) When I am at the UZO station, from time to time the zoom seems to fall back (should stay at 7x in manos scopes)
3) if you disable v6.4.0 does this problem go away? Do you see anything pop up with v6.4.0 enabled? It could be that I'm missing text entries for menu.txt for those entries. What menu.txt language version are you using?

4) can you link the falling back to any particular event, keystroke, mouse event, etc? I'm not sure about this one Can't say that it has happened to me either.
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Old 02-23-11, 10:06 AM   #6409
TheDarkWraith
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Quote:
Originally Posted by gap View Post
Hi TDW

I got a problem with te officer buttons, partly overlapping with heading bar (sh5enhanced UI mode). The screenshot refers to New Uis v 6.4 test 2, but v 6.3.7 shows the same issue. Dunno other version though.
Tried to disable any other mod that may conflict with your UI, but the problem is still there.
You can drag the officers to a new location horizontally. Move the mouse to just above the officer icons and you'll notice it turn into 4 arrows. This means you can enable dragging. To drag: left mouse click and hold, move to new position, release left mouse button

You can also edit the option file to enable the officers to be dragged anywhere on screen. You're looking for the option that says officers pinned to bottom of screen. Disable it to enable this feature.
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Old 02-23-11, 12:57 PM   #6410
TheDarkWraith
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@ustahl and Ruby: I monitor other forums to see what's going on and I noticed in your German forum for the MO tips and tricks you have some incorrect data. Automation can use ANY command specified in the commands.cfg file in addition to the commands mentioned in the TDWAutomation.txt file
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Old 02-23-11, 01:30 PM   #6411
ustahl
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Quote:
Originally Posted by TheDarkWraith View Post
4) can you link the falling back to any particular event, keystroke, mouse event, etc? I'm not sure about this one Can't say that it has happened to me either.
@TDW
I get to loose the UZO magnification when I put on some time compression in order to faster get closer to my target. I get 7x magnification back with the mousewheel only, not by putting TC back to 1x, but soon after I accellerate time again, I lose magnification again.
Right now I cannot remember what amount of TC causes that behavior, but if you deem it necessary I can find out for you.

BTW nice to know you are keeping an eye on what we're doing over in the German Ubi forum, that requires some linguistic skills on your part, right?
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Old 02-23-11, 01:43 PM   #6412
stoianm
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Quote:
Originally Posted by TheDarkWraith View Post
3) if you disable v6.4.0 does this problem go away? Do you see anything pop up with v6.4.0 enabled? It could be that I'm missing text entries for menu.txt for those entries. What menu.txt language version are you using?

4) can you link the falling back to any particular event, keystroke, mouse event, etc? I'm not sure about this one Can't say that it has happened to me either.
i had this problem with UZO in all version of UIs - i started using v6.3.4 first time if i am remember well - and i have it now also
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Old 02-23-11, 02:17 PM   #6413
TheDarkWraith
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Quote:
Originally Posted by ustahl View Post
BTW nice to know you are keeping an eye on what we're doing over in the German Ubi forum, that requires some linguistic skills on your part, right?
Google translate
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Old 02-23-11, 09:08 PM   #6414
Church SUBSIM
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Quote:
Originally Posted by TheDarkWraith View Post
3) if you disable v6.4.0 does this problem go away? Do you see anything pop up with v6.4.0 enabled? It could be that I'm missing text entries for menu.txt for those entries. What menu.txt language version are you using?

4) can you link the falling back to any particular event, keystroke, mouse event, etc? I'm not sure about this one Can't say that it has happened to me either.


I am using the default english language file I assume (I didn't change or swap one out)

As for the officers abilities windows poping up ... that was my mistake ... I was right clicking on the officers 3d models in game, not the icon cards that run along the bottom of the interface. That works as advertised.

I am still having the sound issue in the internal deisel room. I can hear it when I am on the deck, start to lower down the ladder in the conning tower, but once inside, there is no sound for it. Its a 6.40 issue for me. I was unable to locate the options in the user .py file. Can you be more specific as to where that is located?

As for the UZO issue, a few posts up there is a perfect explanation of the problem in detail. I get it from time compression as well. Rolling the mouse wheel forward resets the 7x zoom.
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Old 02-24-11, 02:26 AM   #6415
Silent Steel
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@ TDW - Supermarks

I have another question:

I simply can't use the supermarks (6.4.0)...
I click on the map and nothing happens.

//
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Old 02-24-11, 10:18 AM   #6416
Tarnsman
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I cannot find the SOAN. Where is it?

I click on reveal charts and I get the flags, and Conversion charts, but I cant find the SOAN.

I have it enabled in the options file.
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Old 02-24-11, 10:47 AM   #6417
stoianm
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Quote:
Originally Posted by Tarnsman View Post
I cannot find the SOAN. Where is it?

I click on reveal charts and I get the flags, and Conversion charts, but I cant find the SOAN.

I have it enabled in the options file.
it is hidden in left side of the screen

see here


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Old 02-24-11, 12:46 PM   #6418
Tarnsman
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Thanks I found it buried deep off screen.

Now my crew message box - in the lower right hand corner of the screen- has disappeared, Could I have toggled it off by mistake? Is there a key to reveal it? Even after starting another mission it is still not there.
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Old 02-24-11, 12:56 PM   #6419
stoianm
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Quote:
Originally Posted by Tarnsman View Post
Thanks I found it buried deep off screen.

Now my crew message box - in the lower right hand corner of the screen- has disappeared, Could I have toggled it off by mistake? Is there a key to reveal it? Even after starting another mission it is still not there.
strange... press key ,,L'' or maybe key del from numpad
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Old 02-24-11, 01:23 PM   #6420
Silent Steel
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Should be the "L" key

//
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